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Diffstat (limited to 'FL/Fl_Menu_Button.H')
| -rw-r--r-- | FL/Fl_Menu_Button.H | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/FL/Fl_Menu_Button.H b/FL/Fl_Menu_Button.H index b0d669a05..7acebcef0 100644 --- a/FL/Fl_Menu_Button.H +++ b/FL/Fl_Menu_Button.H @@ -30,6 +30,26 @@ #include "Fl_Menu_.H" +/** + This is a button that when pushed pops up a menu (or hierarchy of + menus) defined by an array of + Fl_Menu_Item objects. + <P ALIGN=CENTER>\image html src=</P> + <P>Normally any mouse button will pop up a menu and it is lined up + below the button as shown in the picture. However an Fl_Menu_Button + may also control a pop-up menu. This is done by setting the type() + , see below. </P> + <P>The menu will also pop up in response to shortcuts indicated by + putting a '&' character in the label(). </P> + <P>Typing the shortcut() of any of the menu items will cause + callbacks exactly the same as when you pick the item with the mouse. + The '&' character in menu item names are only looked at when the menu is + popped up, however. </P> + <P>When the user picks an item off the menu, the item's callback is + done with the menu_button as the Fl_Widget* argument. If the + item does not have a callback the menu_button's callback is done + instead. +*/ class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ { protected: void draw(); |
