diff options
Diffstat (limited to 'src/Fl_get_key.cxx')
| -rw-r--r-- | src/Fl_get_key.cxx | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/Fl_get_key.cxx b/src/Fl_get_key.cxx new file mode 100644 index 000000000..72d9d070a --- /dev/null +++ b/src/Fl_get_key.cxx @@ -0,0 +1,37 @@ +// Fl_get_key.C + +#ifdef WIN32 +#include "Fl_get_key_win32.C" +#else + +// Return the current state of a key. This is the X version. I identify +// keys (mostly) by the X keysym. So this turns the keysym into a keycode +// and looks it up in the X key bit vector, which Fl_x.C keeps track of. + +#include <FL/Fl.H> +#include <FL/x.H> + +extern char fl_key_vector[32]; // in Fl_x.C + +int Fl::event_key(int k) { + if (k > FL_Button && k <= FL_Button+8) + return Fl::event_state(8<<(k-FL_Button)); + int i; +#ifdef __sgi + // get some missing PC keyboard keys: + if (k == FL_Meta_L) i = 147; + else if (k == FL_Meta_R) i = 148; + else if (k == FL_Menu) i = 149; + else +#endif + i = XKeysymToKeycode(fl_display, k); + return fl_key_vector[i/8] & (1 << (i%8)); +} + +int Fl::get_key(int k) { + fl_open_display(); + XQueryKeymap(fl_display, fl_key_vector); + return event_key(k); +} + +#endif |
