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AgeCommit message (Expand)Author
2005-12-14Rotate search icon to avoid confusing it with the letter Q.Michael R Sweet
2005-12-14Add Cygwin/MingW support for winmm library... (STR #1121)Michael R Sweet
2005-12-14Workaround Solaris make problems...Michael R Sweet
2005-12-14Fixes for Cygwin (STR #1096)Michael R Sweet
2005-12-14Change FOREVER back to 1e20 (minimal CPU usage) and change fl_wait()Michael R Sweet
2005-12-14Revert change from r4659 that caused FLUID resize problem (STR #1110)Michael R Sweet
2005-12-14FLTK now enables large file support when available (STR #1087)Michael R Sweet
2005-12-14Fl_Clock_Output depended on a time value that was the same as anMichael R Sweet
2005-12-13STR #1106: fixed documentation errorMatthias Melcher
2005-12-12STR #1102: TypoMatthias Melcher
2005-12-12STR #1109: Klickin on an inactive item would keep the menubar from realizing ...Matthias Melcher
2005-12-12Fix "restart game" - we aren't saving the seed, and even so we don't getMichael R Sweet
2005-12-11Add VC++.NET project and dependencies for SudokuMichael R Sweet
2005-12-11Added Multimedia library to Sudoku for VisualC6Matthias Melcher
2005-12-10Removed the "-g" compile option for the optimized version of FLTK. This was p...Matthias Melcher
2005-12-09Add WIN32 audio support, and protect against accidental restartsMichael R Sweet
2005-12-08Add OSX audio support to Sudoku (THANK YOU IAN!)Michael R Sweet
2005-12-07Don't use readlink, it is non-standard.Michael R Sweet
2005-12-06Add sound design notes.Michael R Sweet
2005-12-06Use <FL/math.h> since Windows doesn't define M_PI.Michael R Sweet
2005-12-06More sound effects, drop solution dialog (green tiles mean solved...)Michael R Sweet
2005-12-05Ignore keypresses with FL_CTRL modifier so that menubar can process them.Michael R Sweet
2005-12-05Start adding support for sound in Sudoku via ALSA.Michael R Sweet
2005-12-04When checking a solution, ignore readonly cells and set color of correctMichael R Sweet
2005-12-04Separate WIN32 and normal build rules so we can create a resource objectMichael R Sweet
2005-12-02Add "restart game" item and save random number seed.Michael R Sweet
2005-12-02Fix help (no more subgrid highlighting)Michael R Sweet
2005-12-02Use CAPS LOCK as shift lock.Michael R Sweet
2005-12-02Allow multiple solutions to solve the puzzle.Michael R Sweet
2005-12-01STR #1095: Drag'n'drop on WIN32 was only possible using the left mouse button...Matthias Melcher
2005-12-01Added multi screen awareness to WIN32 version of Fl_Window::fullscreen()Matthias Melcher
2005-12-01Added Sudoku test program to the VisualC 6 IDE filesMatthias Melcher
2005-12-01git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4674 ea41ed52-d2ee-0310...Matthias Melcher
2005-11-29Add missing icon for sudokuMichael R Sweet
2005-11-29Fix mouse wheel handling on OSX (this works with MightyMouse on OSX 10.4.3Michael R Sweet
2005-11-29Update help and add support for keypad numbers.Michael R Sweet
2005-11-29Fix compile error with Sun C++ compiler.Michael R Sweet
2005-11-28STR #1064: Added code to underline spaces in underline chunks. Also fixed wro...Matthias Melcher
2005-11-28Even better fullscreen code on OS X that resize a window to fit a single scre...Matthias Melcher
2005-11-28STR #1082: Made sur that "fullscreen" on Mac does not cover the top menu bar....Matthias Melcher
2005-11-28STR #1082: mad the "fullscreen" demo add and remove the window decoration by ...Matthias Melcher
2005-11-28STR ##1081, 1083, 1084: in a previous change that improved timer behaviour, t...Matthias Melcher
2005-11-28STR #1075: After all windows in an application were hidden by the Command-H s...Matthias Melcher
2005-11-28STR #1098: fl_measure now round fractional sizes up instead of down, so that ...Matthias Melcher
2005-11-27Fix uninitialized variable warnings.Michael R Sweet
2005-11-27Update dependencies.Michael R Sweet
2005-11-27VC++ 2005 Support, drop old files, add icons for SudokuMichael R Sweet
2005-11-27Fix a resize issue with X11.Michael R Sweet
2005-11-27More improvements to game board generator.Michael R Sweet
2005-11-26Fix up new game code to expose at least one of every number in each axisMichael R Sweet