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Fl_X11_Screen_Driver reimplements it.
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It's necessary to compile with -mmacosx-version-min=10.8
and to link with -lfontconfig when Xft is used
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when GUI is rescaled.
The modified statement uses the window height in graphics coordinates that has been truncated to
integer at window creation and resize.
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Fl_Window_Driver::draw_begin()/draw_end().
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r.12595)
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12617 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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opengl apps were left out of the targets list on purpose
so that only non-opengl apps would build.
TODO: Determine a way to detect the presence of fltk opengl libs
from within the Makefile using only fltk-config, so as to
conditionally build the opengl examples.
Do NOT use fltk's own build system (../makeinclude or cmake)
to determine this, so the Makefiles will work as user examples.
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Although some Windows compilers still #define WIN32, more and more
standard compliant compilers only #define _WIN32. FLTK *did* #define
WIN32 for all Windows targets with autoconf/configure, but that bit
was lost for CMake builds. This is necessary until we replace WIN32
with _WIN32 throughout the Windows specific code.
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reading from scaled offscreen buffer
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under X11.
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application - continued
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functions and Fl_Image_Surface class
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Fl_Cocoa_Window_Driver::capture_titlebar_and_borders()
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This patch also improves by simplification the code of class Fl_Quartz_Image_Surface_Driver:
because, under the driver model, there's a separate graphics content for the display and for
each offscreen buffer, it's possible to reverse the drawing orientation (draw from top to bottom)
once at offscreen creation. It's thus no longer necessary to reverse orientation in
Fl_Quartz_Graphics_Driver::restore_clip() specifically for offscreen buffers.
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correctly the cached offscreen object.
This bug was detected by a test program that rotates an SVG image. But it's not related to SVG,
and concerns any Fl_RGB_Image on the WIN32 platform. It was introduced when
image support was modified according to the driver model.
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Sorry for the big commit. There were so many indenting and formatting
issues in src/Fl_win32.cxx that I decided to reformat it with clang-format
(see previous commit). However, this commit is not the direct result
of using clang-format - I adjusted some parts of the code manually.
Other manual changes: I ...
- reordered some #define's and added comments
- added comments to switch/case/break statements and {} for clarity
- moved a few 'break' statements inside or outside of braces {}
There should not be any code changes though, i.e. the compiled object
code should be identical.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12599 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This file can be used with clang-format to format c and c++ source
files according to the FLTK CMP -- at least "almost" in its current
version. It should not (yet) be used without further checking of the
result.
Note: there are some deliberate non-conformant formattings in current
source files, such as formatting like (better readable?) tables with
columns etc.. Such special formatting can be preserved with clang-format
"pragma's" (see documentation in .clang-format), but this needs source
file changes before formatting.
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The bug appeared in test/cube where the "Text" string was mispositioned
when the app was rescaled.
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rectangles and images.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12595 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
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This Visual Studio specific pragma hides missing library references
on Visual Studio builds, but since comctl32 is not the only necessary
Windows dll and this has never been extended to other libs, this pragma
is unnecessary and potentially confusing, so I removed it.
Documentation of dependencies mentions comctl32 (and more) and future
CMake generation of user project VS IDE files can reference the FLTK
dependencies by internal (CMake) means anyway.
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Use check and radio buttons with different selection colors to
verify selection colors with different schemes.
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Fl_Shared_Image
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Add a hint that localization of shortcut modifiers fl_local_ctrl
etc. should not be done in static initializers because random static
initialization order might overwrite strings with internal values.
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Fl_Sys_Menu_Bar_Driver
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Fl_Sys_Menu_Bar_Driver
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