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comments in Fl_Input.cxx and fixed the documentation.
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FLUID makefile referenced LDFLAGS, but we only define CFLAGS and CXXFLAGS.
Fl_Browser::item_height() didn't handle blank lines (returned 2 for the
height). Also, didn't use textfont() when figuring out text height.
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including one that was set with menu(). It copies the static menu if
necessary and keeps track of the size of the menu so it can reallocate
the array exactly when necessary.
This should make modifying the items in a menu much more predictable and
usefule.
I don't know if these changes will go cleanly into 2.0. Probably not.
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with yes, no, and cancel.
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Fixed missing fdsets variable in Fl_win32.cxx
Removed unused maxfd variable in Fl_win32.cxx
FLUID now outputs the window constructor with x,y arguments if
the class name is Fl_Group (this allows you to setup classes
using FLUID) Add extra code after all the widgets to move them
to the desired offset within the window.
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the menu array was built.
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as many connections as you want (up to the maximum number handled by
select()).
Fl::remove_fd(fd, when) added. This allows you to remove the read,
write, and error callbacks individually. Fl::remove_fd(fd) does
Fl::remove_fd(fd,-1).
Fl::add_fd() calls Fl::remove_fd(), so it can be used safely to
replace callbacks with new ones for the same file descriptor.
Fl::add_timeout() also dynamically allocates it's array so there is no
limit on the number of pending timeouts.
I cut/pasted the changes into the Windoze version but this is
UNTESTED! Somebody please do a test compile.
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file. Suggested by Luis Ibanez.
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FL_LEAVE, FL_RELEASE, or FL_UNFOCUS events to the widget. This seems to
be desirable behavior and fixes a crash in flwm.
2. After you show() a window, Fl::damage() should be true and remain true
until the window is actually drawn and up to date.
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-Carl
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@526 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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-Carl
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Don not merge into 2.0 tree! Already done!
-Carl
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This should NOT be merged with the 2.0 tree!
-Carl
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-Carl
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compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
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generated. This also demonstrates a second function put into fluid.
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$(DSONAME)...
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files.
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src/Makefile!)
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Updated makefiles and makeincludes to use DSONAME and GLDLIBS.
Updated configure.in to use DSONAME instead of LIBNAME.
Updated editor example code in documentation.
Added ANSI C++ changes to make things compile with the latest EGCS
compiler.
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Includes a real bug that was in Fl_Gl_Window.c (#if WIN32)
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problems with it.
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Changed a comment in Fl.cxx
Changed valuators demo to remove code to set value() on some widgets and
put the value into the gui box instead.
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other programs.
-Carl
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Fixed some more typos and formatting problems.
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list item.
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