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Before, the fl_find(Window) function was not accessible from .mm source files.
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inside another
window is just another window with Mac OS as it was already with MSWindows and X11.
This requires Mac OS X 10.2. Window nesting to any depth is possible.
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The resizable effect was not shown proportionally correct.
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Oddly, leading white space on the two \image commands caused them to appear
as literal text inside a code box, similar to as if they were embedded in a
\code - \endcode block -- not sure why.
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platform.
With this, no public FLTK header includes system header files anymore on the mac.
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Thanks for the patch.
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on Mac OSX, as per recommendations from the forum posts on fltk.coredev
Subject: [RFC] Right click emulation for one button mouse on Mac
where both Manolo and Albrecht suggest documentation mods to reflect the issue.
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structures
(OPENFILENAMEW and BROWSEINFOW). This forces any application program that uses
Fl_Native_File_Chooser to include file windows.h.
This is corrected by using in the Fl_Native_File_Chooser class pointers to the 2 structures.
The changes are protected by #if FLTK_ABI_VERSION >= 10304 for ABI compatibility.
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but ignores them under MSWindows and Mac OS X.
Moreover, fl_read_image() behaves differently with and without OS virtualization for X11 and MSWindows.
The patched function reads whatever is in the rectangle transmitted in arguments, with and without GL data, with and without subwindows,
on ‘true’ OS or on virtualized OS.
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Create classes FLWindowDelegateBefore10_6 and FLViewBefore10_6 to support text input before Mac OS 10.6
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Fixes a crash when a program calls take_focus() before any window has been show()n.
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This test program may not be in the optimal position in the menu,
but w/o restructuring more of the menu this was the best position
I could find. Maybe we can restructure the menu in the future.
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This should be the final commit for FLTK 1.3.3.
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either way
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build errors the first time through; it was missing deps
on the fltk_png and fltk_jpeg targets..
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(The other projects have that flag turned off)
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Didn't build in Windows IDE projects because of missing snprintf().
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Hopefully this doesn't break Windows or Mac OX IDE builds, please help
testing.
Short story: these functions showed compatibility problems, lacked some
quality (regarding interruption by signals), and maybe more.
This is a combined commit that reverts three (3) svn commits. The following
lists are extracted from git, but show the svn revisions and files:
Remove Fl::*sleep() family, part 1: revert svn r 10287.
:100644 100644 a988702... 794920f... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 2: revert svn r 10151.
:100644 100644 cf839e6... bfde9c4... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj
:100644 100644 794920f... c0c772a... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 2b: revert svn r 10151 (continued).
:100644 100644 bfde9c4... abf2922... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 3: revert svn r 10150.
:100644 100644 b469018... e76a3e5... M FL/Fl.H
:100644 100644 7bb7899... 4d4755d... M ide/VisualC2008/fltk.lib.vcproj
:100644 100644 9d9a2cf... 334aef8... M ide/VisualC2008/fltkdll.vcproj
:100644 100644 5533a54... e30058b... M ide/VisualC2010/fltk.lib.vcxproj
:100644 100644 e49f691... 1259c87... M ide/VisualC2010/fltk.lib.vcxproj.filters
:100644 100644 946f31a... d53ab80... M src/CMakeLists.txt
:100644 000000 fed36fd... 0000000... D src/Fl_sleep.cxx
:100644 100644 3d9656c... 3b265f9... M src/Makefile
:100644 100644 6eadbcb... 5dd5872... M test/sudoku.cxx
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This script is used to generate source distributions. The update
includes adjustments for the new URL's since the server move, new
comments on how to use it, and a slightly changed behavior (see docs
in the file, points (2) and (3).
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This bug would only show up in wrap mode.
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addresses STR #3123
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Shared library sizes were about 4x the usual size, because makeinclude
and fltk-config always used "-g -O2", i.e. debugging compiler options.
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The editor demo had grey lines between text lines and its cursor left traces behind
when moved. The scroll demo left some faint lines behind also.
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