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This option can be used with CMake to configure the experimental
high-DPI support under Windows. The option may be removed once high-DPI
support under Windows is complete.
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clang reports: control reaches end of non-void function [-Wreturn-type]
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CMake variables FLTK_SOURCE_DIR and FLTK_BINARY_DIR are only defined
if the project name is exactly "FLTK" (all uppercase). These variables
are generated (set) by CMake as <PROJECT_NAME>_SOURCE_DIR etc.
The correct variables are CMAKE_SOURCE_DIR and CMAKE_BINARY_DIR,
respectively, which are always defined.
This commit enables future changes of the FLTK project name, e.g. to
"fltk" or "fltk-1.4.0" (a versioned project name), if we like...
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This commit fixes a CMake issue if CMake is invoked from a desktop icon
or the Windows menu, i.e. not within the correct environment to find all
required header files.
We recommend to run CMake from a "Developer Command Prompt for Visual Studio X",
but sometimes users click on their desktop icon and run CMake without the
correct context. In this case some header files in the Windows SDK's are not
found by CMake.
The solution is to issue a warning and "fix" the header detection by faking
that the headers were found, because they are always available in Visual
Studio. The affected headers <locale.h> and <GL/glu.h> were set to "found"
in the bundles IDE's in FLTK 1.3 as well, so there should be no issue with
this fix.
It is also recommended by the CMake folks, i.e. they suggest not to search
for these special header files that are known to exist always.
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Note: the test for OpenGL works slightly different with CMake vs. configure.
The CMake (cache) variable HAVE_GL_GL_H was never used.
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This change avoids a name conflict with CMake's auto-generated target 'help'
for "Unix Makefiles", "Ninja", and supposedly other generators as well.
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the possibility to draw text in any script supported by Unicode.
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Main point: pthreads must not be checked under Windows (e.g. MinGW)
since Windows always uses native Windows threads (unless Cygwin is used).
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support on X11 platforms.
Also, the NO_PRINT_SUPPORT preprocessor variable is renamed FL_NO_PRINT_SUPPORT.
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Now you can set OPTION_BUILD_SHARED_LIBS:BOOL=ON to build FLTK dll's with
Visual Studio. Tested and works (Visual Studio 2010 + 2015).
Note: Linux fixes included, tested and works (Ubuntu).
Todo: dll names and target directories may need some changes.
We really need to get rid of that "_SHARED" suffix in .so names.
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On the Mac OS platform, file glu.h is not in a directory called GL.
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[CMake] Simplify CMake build files, remove redundancies.
Ports of branch-1.3, svn r 11442 and 11444:
Remove src/fl_call_main.c from non-Windows (static) libraries. It would
be an empty object file anyway.
Use CMake variables to set up used files and linked libraries to remove
redundancies. All files and libs are used only in the definition of
CMake variables and used later in static and shared builds, resp.
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The library name in Debug mode must only be 'libname'd.a if the build
is with MSVC; all other builds never appended the 'd' suffix to the name.
This is also documented (see lib/README).
Fluid did not regenerate the .cxx and .h files if the .fl file was changed.
The DEPENDS keyword adds the necessary dependency.
The MAIN_DEPENDENCY keyword "also suggests to Visual Studio generators
where to hang the custom command" according to CMake docs.
Ported from branch-1.3, svn r11430.
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This commit adds the basic setup in CMake to allow SDL as a base
library for FLTK on OS X (and probably for other platforms as well).
The SDL library driver set is derived from yet another new driver
set named 'Pico'. 'Pico' is a base class for a driver that will
allow porting of FLTK with the tinyest amount of effort. This
implementation of the SDL driver shall be documented very well
to explain the porting process.
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- building the base structure to have a screen driver, a window driver, and a system driver
- still pondering over the exact implementation
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fltk massively if not needed)
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When the option is off, file config.h defines NO_PRINT_SUPPORT
which in turn produces a library without print support, that is,
class Fl_Printer does nothing.
When off, the FLTK library is somewhat smaller.
Can be turned off only when the X11 library is used.
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This file is moved to the test/ directory.
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CMake versions 3.4.x crash when using fltk_wrap_ui, a built-in CMake
command. According to the CMake devs this will be fixed in CMake 3.5.
However, since fltk_wrap_ui is no longer necessary (it can replaced by
custom build commands) and some Linux distributions deploy CMake 3.4.x
we decided to use an own replacement function.
This makes sure that FLTK can be built with CMake 3.4.x, but FLTK users
may still have to rewrite their own CMake files to not use fltk_wrap_ui.
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to build an X11-using version of FLTK on the Mac OS platform.
This matches the recent support of the --enable-x11 option
by the configure script on the mac.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10986 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This commit makes the file config.h generated by CMake 100% compatible
with the one generated by autoconf/configure.
Fixes in this commit:
- Set FLTK_DATADIR and FLTK_DOCDIR with the same default values.
Note: needs some cleanup, option values are not clear, '/fltk'
is currently appended in export.cmake (needs improvement).
- Simulation of autoconf macro AC_HEADER_DIRENT for correct
definition of only one 'dirent' header file.
- Fix more function checks:
- dlsym
- png_get_valid
- png_set_tRNS_to_alpha
- Improve "Big Endian" check for __APPLE__ (mac_endianness.h).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10985 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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The files "config.h" generated by configure and CMake are now almost
identical, except a few comments and some still missing or failing
config tests, for instance checks for some functions in libraries.
[Note: tested and compared on Linux.]
configh.cmake.in: Fixed many #cmakedefine and #cmakedefine01 statements
so they #define their variables as 0 or 1, or /* #undef */ it, resp.,
as it is done in the configure build.
Added tests:
- libXrender
Fixed tests:
- function glXGetProcAddressARB
Todo (still failing tests in CMake):
- HAVE_PNG_GET_VALID
- HAVE_PNG_SET_TRNS_TO_ALPHA
- HAVE_DLSYM
Other remaining issues:
- compiler flags introduced in configure/make build
- HAVE_SYS_NDIR_H - maybe missing test in configure ?
- HAVE_SYS_DIR_H - maybe missing test in configure ?
- HAVE_NDIR_H - maybe missing test in configure ?
- WORDS_BIGENDIAN and #include <mac_endianness.h> ...
i.e. Mac OS X specific #include needed or not ?
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10984 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Configure and CMake now both check if X11/Xregion.h exists on the
build system and set HAVE_X11_XREGION_H in config.h accordingly.
src/Fl_Pixmap.cxx: modified to use the configure test as proposed by Manolo
in fltk.coredev on Dec 13 2015 in thread "Using X11 backend on OS X".
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so it is launchable by dropping any file on its icon. This is
done both for the configure/make and the CMake build systems
(the Xcode build system did that already).
The editor demo is the only one calling fl_open_callback().
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the application
bundles it creates. This makes these apps support retina displays, because
the file contains
<key>NSHighResolutionCapable</key>
<true/>
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This commit adds the configure option --with-abiversion and the CMake option
OPTION_ABI_VERSION. Both options can be set e.g. to 10304 to build with
FL_ABI_VERSION = 10304 (FLTK 1.3.4).
For IDE builds there are new files ide/<IDE-NAME>/FL/abi-version.h that
can be edited to change the ABI version before the FLTK lib is built.
Note that this file MUST be copied to the include/FL directory if the
IDE-built library is to be installed.
The default is FL_ABI_VERSION = FL_MAJOR*10000 + FL_MINOR*100 + 0, i.e.
10300 for all FLTK 1.3.x versions to keep binary compatibility (ABI).
Todo: more tests and more documentation.
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This option is marked as advanced and only available with CMake >= 3.0.
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the makefiles generator but not with the Xcode generator. Stepping back one commit.
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bundle.
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applications and
uses appropriate icons for blocks, checkers, and sudoku.
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