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between Fl_Offscreen-based and Fl_Image_Surface-based approaches.
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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fl_measure().
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an offscreen buffer.
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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The warning is issued to stderr only once (previously: every time rotated
text was used).
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Files fl_read_image_mac.cxx and fl_read_image_win32.cxx are no longer used;
their content is now in Fl_XXX_Screen_Driver.cxx
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These functions become therefore platform-independent.
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- change image caching variable types to uintptr_t
- added driver function to uncache image data
- cleaning up (Xlib and GDI will likely throw syntax errors. Trying to fix ASAP)
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Focus rectangles are dotted lines. The default implementation uses the dotted line style, However, for systems without line stye, we draw many dots instead.
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face/size.
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Also change our fallback cursors to use this method, so that fallback
cursors are handled in a platform independent manner. STR #2660.
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o Added fl_text_extents() to the 'Drawing things in FLTK' section
o Added 'see also' sections to all the text measuring functions in that section
o Added detail to fl_text_extents() docs regarding it not handling FLTK symbols,
as non-public comment for that method indicates.
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the same scope).
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and lengths are in bytes.
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(to clarify static exception LGPL by changing license references)
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class.
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the Fl_Graphics_Driver
class to prepare for the future definition of graphics drivers that fully deal with text measurement.
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Fl_Graphics_Driver class,
and a public getter to it: Fl_Graphics_Driver::color().
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each graphics device.
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separately for each
surface device.
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pedantic warnings
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express its class
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Fl_Graphics_Driver
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Fl_Abstract_Printer
(may be useful for embarked devices)
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projects for vs2005 solution.
Fixed missing FL_EXPORT statements would break dll gen in all visual studio projects.
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Fl_Printer classes.
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(1) adding Fl_Device class (and more) for device abstraction
(2) adding Fl_Pinter class (and more) for printing support.
Todo: Code cleanup, update dependencies, remove/replace test print window.
I'm looking into converting the test window popup in a global shortcut
that would pop up the print dialog now...
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mailing list.
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This fix to fl_height(int,int) solves the "digital drit"
problem in Fl_Text_Editor, where doing insert/delete
operations was leaving a trail of dead pixels.
Also fixes problem with font display problem in fluid's
code editor. See the STR for screenshots of the problem.
NOTE: THIS IS A WORKAROUND FOR A DEEPER PROBLEM.
Somewhere during the port of UTF8, the actual pixel size
of the displayed font is a little off, causing FLTK to
miscalculate line height, causing 'digital drit'.
It used to be that when you specified a font size,
the font's actual displayed pixel size matched the
font size value.
This fix makes the fl_height(int,int) function more robust,
actually inquiring the font system for its font size, instead
of assuming the font size is the same as the 'size' argument.
Since Fl_Text_Editor makes use of this function, it helps
that widget calculate font sizes correctly.
The real fix will be restoring FLTK's old behavior where the
font size specified is the actual pixel size of the displayed font.
Then this function can be reverted to just returning the 'size' argument.
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STR#1840 closed, STR#207 not closed because non-xft functions not implemented
drawing of N Utf8 characters need correction for rotated and not rotated fl_draw functions not solved!
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I'll try to get full Unicode support in soon. The current code uses some interesting solutions ;-).
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hand yet) (STR #1986, 2150) / Added menu shortcut alignment for OS X / Fixed bad system menu hadling in OS X (STR #2153) / Fixed File Input mouse pointer dragging (STR #2181)
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problems/side effects fixed, html tags replaced by proper doxygen commands, parameters command switched from a to p. Includes a pdf update.
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