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in FLTK 1.3.3.
With true subwindows, several members of Fl_X became useless.
This change recycle two of them for new uses:
- Fl_Region subRegion is used as a pointer to a CGRect
- Fl_X *xidChildren is used to indicate the resolution of the display
containing a window
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The new field bool Fl_X::mapped_to_retina is updated when needed, that is, when the window is moved.
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backingScaleFactor] that is not recommended.
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On such displays, one drawing unit equals two pixels.
The fl_xyline() and fl_yxline() functions are modified to perform
extra operations when drawing to a window on a retina display.
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Before, the fl_find(Window) function was not accessible from .mm source files.
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inside another
window is just another window with Mac OS as it was already with MSWindows and X11.
This requires Mac OS X 10.2. Window nesting to any depth is possible.
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platform.
With this, no public FLTK header includes system header files anymore on the mac.
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runtime.
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Also change our fallback cursors to use this method, so that fallback
cursors are handled in a platform independent manner. STR #2660.
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Added Fl_Image_Surface class to draw into an Fl_Image object.
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that doesn't hide its type.
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font, and full font name
to display a font name.
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objective-c code is used.
Some code is transferred from Fl_cocoa.mm thus reducing somewhat this very large source file.
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dead keys.
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Mac OS.
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"Lion" where pressing and holding
some key opens a window with possible accented characters. This feature is used by the Fl_Input_ and
Fl_Text_Editor widgets. User-defined text input widgets can optionally use this feature, but the default
behavior is to not use it. Fl_Secret_Input turns it off, for example.
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widgets can use to signal marked text.
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text widgets.
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appear in the index.
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has an
OS version-dependent value.
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This introduces 3 new functions
static void Fl::screen_work_area(X,Y,W,H)
static void Fl::screen_work_area(X,Y,W,H,mx,my)
static void Fl::screen_work_area(X,Y,W,H,screen_no)
that compute screen work areas and are used by FLTK to position menu windows.
The Fl::x(),y(),w(),h() functions are made consistent across platforms: they return
the origin/size of the work area of the main screen (as far as possible, see below).
On the Mac OS platform, all screen functions reflect changes in screen number and
positions without requiring the application to restart.
On the X11 platform, I did not find an API to compute the main screen work area
in all conditions. What's used does compute the correct work area when there's
a single screen, but not when there are several, because it returns an area that
encompasses all screens. The implemented workaround is that Fl::x(),y(),w(),h()
and Fl::screen_work_area(X,Y,W,H,0) return the exact work area when there's
a single screen, and return the full screen area when there are several.
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with or without declaring the FL_INTERNALS preprocessor variable.
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(to clarify static exception LGPL by changing license references)
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This operation is now performed within Fl_cocoa.mm
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Useful when deleting a window because subwindows share their xid with their parent
window (unlike under MSWIn or Xlib), so subwindows should not delete their xid.
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displays correctly that #include <x.H> is needed for this class.
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of the application menu. Added corresponding Doxygen doc.
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Falls back to the internet if that does not exist either. Also, adds JPEG and PNG images to the Shared Image list if they were loaded from memory - see example use in fluid.cxx which loads and embedded html document containing an embedded PNG image.
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Applied Manolo's patch, modified to use FL_INTERNALS for
explicit request in user code to expose class Fl_X.
Also changed X11 and Mac OS to use FL_INTERNALS.
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as suggested by Greg.
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MSWindows, or X11 yet.
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re-organized
text input around the NSTextInput protocol.
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client applications without including Mac OS system headers, with a gain in speed of
compilation and portability. The source files of all FLTK libraries must now be compiled with
-DFL_LIBRARY under Mac OS X. Make, CMake and Xcode project support files
have been modified accordingly.
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