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* open() / close() now can invoke the callback().
New method callback_reason() lets one determine the cause.
(Used FLU's tree for reference on this)
* new Fl_Tree methods:
> item_pathname()
> show_item(), show_top(), show_middle(), show_bottom().
> next_selected_item() -- loop through the selected items.
> callback_item() -- the item that caused the callback
> callback_reason() -- reason the callback was invoked
FL_TREE_REASON_SELECTED -- item was selected
FL_TREE_REASON_DESELECTED -- item was de-selected
FL_TREE_REASON_OPENED -- item was opened
FL_TREE_REASON_CLOSED -- item was closed
> position()
> display()
* new Fl_Tree_Item methods:
> find_child_item() -- searches children for a path
> find_item() -- searches self and children for a path
> next(item) -- loop forward through tree
> prev(item) -- loop backward through tree
> first_selected_item()
> next_selected_item()
> x(), y(), w(), h()
* deprecated:
> item_clicked(). Use callback_item() instead
* the 'docallback' optional integer argument for all methods
is now back to 0 or 1 only. (Other values became unnecessary
when above new callback() behavior was defined)
* test/tree has new "Test Callback Flags" button to test the
'docallback' flags for eg. open/close/select/deselect
to make sure no bugs creep in.
* INTERNAL: added free_path() to free special path array created by parse_path().
* Various docs strengthened:
* How to use first()/next() and last()/prev() to walk tree
> made sure more method's options use \param[in]
> Added more \see references
* Moved several implementations from .H -> .cxx
* Added autoscroll to keyboard nav and mouse drags
* test/unittests: added Fl_Tree to scrollsize test
TODO:
o Horiz scroll bar (see Johannes Schock's email re. additions he sent)
o Need to allow keyboard nav to move focus to child FLTK widgets
o Fix fast-selections so that no gaps are left behind.
(Select all items from the last selected item to the current)
o Investigate non-default values of when() causing odd behavior.
(See the tree demo's when() pulldown..)
* tree demo modified to include top/mid/bot buttons that test the above.
* Keyboard navigation added:
Up/Down -- move focus
Left/Right -- closes/opens tree item in focus
Spacebar -- toggle selection state of item in focus
Enter -- selects the item in focus, deselecting all others
Tab/Shift-Tab -- change widget focus
* All Fl_Tree select() and deselect() methods now return a value
that indicates if the item's state was changed.
* Fixed focus box drawing (focus box resides more precisely within item's box)
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because equals to fl_color_
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the Fl_Tree rendering code around a bit to make the tree more like MSWindows on Windows and more like Apple on Apple machines. I hope you guys like it. I also moved the function to load Fl_Preferences into an Fl_Tree into the Fl_Tree class where it belongs.
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or a PostScript device
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- renamed ide/unsupported to ide/deprecated
- fixed ide/vc2005 to make it compatible with VC++ 2010 Express
(this was not really what we wanted, but I couldn't convert
the older IDE files with VC++ 2010 Express)
- FL/Fl_Device.H: fixed missing FL_EXPORT for building the FLTK dll
(STR #2393).
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-This line, and those below, will be ignored--
M mac.H
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express its class
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work on non-Quartz device
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Fl_Graphics_Driver
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The method was extraneous; item->parent() should be used instead.
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2) Improved when() handling for left mouse behavior
3) Added docs for when() handling
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these supercede the old fl_wcwidth() code in src/xutf8/fl_wcwidth.c.
also added corresponding declarations to FL/fl_utf.c, and updated
src/Fl_Text_Buffer.c to enable the call to fl_wcwidth()
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fixes to handle incorrect counting of UTF-8 characters by checking
for complete UTF-8 encodings in char* rather than char by char.
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platform-specific devices.
This introduces multiple inheritance.
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library, the resulting framework will receive a copy of the headers, allowing Xcode to simply include the file into any new project. frameworks must be installed in /Library?Frameworks to be found automatically. A little more fixing is required.
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for faster GL text rendering.
Also added new function gl_texture_pile_height(int) that sets the height of this pile.
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they can be set on all platforms to avoid platform-specific end user code.
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to "core" fonts when XFT is selected. This allows contexts that need
bitmapped fonts (e.g. GL) to access a bitmap core font, even though
XFT2 does not generally provide bitmap font access.
STR #2214 refers.
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aborted
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FL_LEFT_BOTTOM, and FL_RIGHT_BOTTOM align outside labels first to the side, then to the top or botton, filling a gap in possible alignment. Also FL_ALIGN_TEXT_NEXT_TO_IMAGE and FL_ALIGN_IMAGE_NEXT_TO_TEXT which do just that, and finally FL_ALIGN_IMAGE_BACKDROP which renders the image in the background and draws the label on top.
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it currently does not crash (I am so easily satisfied :-P).
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This is by no means a fix.
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is that someone had the great idea to allow <nul> as a valid character in the text editor. The developers jumped through quite some hoops to allow that without rewriting the core. Well, actually they did: they added a parameter to pretty much every internal call that conatined the null-replacement-character. Anyway, since we only handle 'C' strings, I remove all related code.
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that they are entirely Unicode safe.
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moved all Doxygen comments from Fl_Text_Buffer.cxx into the header (I kept searching back and forth for the comments) and then did the unthinkable: I reformatted Fl_Text_Buffer.cxx! OMG. It is actually somewhat *readable* now. I shouldn't have done it! It's a mess ;-). Fl_Text_Buffer was modified many times to do things it was never designed to do. And looking at 'svn b;ame', I remember that I tried to quick-fix UTF-8 on top of that. Anyway, I'll dig into this now. I want 1.3.0 out of the door (end of ramble).
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