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1) Changed the way fluid attaches images to widgets and menu items so
it is compatible with running fluid-generated code containing such images
in a static initializer. Images are now attached calling a function:
widget->image( image_function_name() );
and this function is defined before in fluid-generated code as:
static Fl_Image *image_function_name() {
static Fl_Image *image = new image_type(......);
return image;
}
2) Changed src/Fl_File_Chooser.fl so the source code generate by fluid
from it is compatible with running in a static initializer.
3) Changed src/Fl_File_Chooser.cxx and FL/Fl_File_Chooser.H
to the result of running fluid on src/Fl_File_Chooser.fl
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(to clarify static exception LGPL by changing license references)
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Fluid - but linking to fltk_images is required if this feature is used!
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directory.
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modified already in batch almost all sources, added also a fil doxygen command to class headers to harmonize with original matt Fl_Widget dox. format.
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"w" variables. This eliminates most of the "variable is shadowed"
warnings from GCC we get after creating .cxx files from FLUID.
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instead of a string since "a certain compiler by a large operating system vendor which shall remain unnamed" can not handle long strings and produces heap overflows.
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the user picks a file or directory in multiple selection mode
(only files or directories, not both at once...)
Use the fl_file_chooser_ok_label() function in FLUID.
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Set window image to scheme_bg image when the window is shown.
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src/Fl_Menu_.cxx:
- Fl_Menu_::find_item(): wasn't checking for a non-NULL label()...
fluid/alignment_panel.*:
fluid/widget_panel.*:
- Use small controls, normalize layout.
- Add FLTK header/footer comments.
fluid/Fluid_Image.cxx:
- Use relative paths for images.
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Fix copyrights on some files that still showed -2002...
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Better KDE installation directory detection at run-time.
Fix Fl_Preferences::entryExists().
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Don't use extra warning flags for normal compiles.
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and strncat() in almost all places (there are still a few strncpy's
that need to be used...)
Added configure check for strlcat() and strlcpy().
Added emulation code for strlcat() and strlcpy().
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fl_foo. (filename_xyz becomes fl_filename_xyz, down becomes
fl_down, define_FL_PLASTIC_BOX becomes fl_define_FL_PLASTIC_BOX,
etc.)
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to read files...
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Update Fl_Image() class to track depth and data, so FLUID will be
able to use it as the base class.
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image() method to set active image, deimage() method to set inactive image.
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class members, empty fl_call_main.c)
Update pixmap functions to accept const * const * or * const * pointers.
(confused? :)
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FLTK 1.0.11.
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older versions of fltk, I restored this. (bug 108771)
Removed 8-bit colormap drawing code that was not doing anything in
fl_draw_image due to Mike's changes. I also made fl_color(r,g,b)
actually allocate the requested color rather than the nearest fltk
color-cube color (this is only done for the first color that maps to a
given entry in the fltk color cube), the result is that pixmaps with a
small number of colors are drawn much more accurately. The resulting
code seems to produce better images and is a good deal smaller!
Fixed makeinclude.in so CFLAGS are used for c source code instead of
CXXFLAGS. (bug 108694)
Better fix for gif files suggested by pauly (bug 108770)
Performance of Fl_Gl_Window may be improved on some types of OpenGL
implementations, in particular MESA or other software emulators, by
setting the GL_SWAP_TYPE environment variable. This variable
declares what is in the back buffer after you do a swapbuffers.
setenv GL_SWAP_TYPE COPY
This indicates that the back buffer is copied to the front buffer,
and still contains it's old data. This is true of many hardware
implementations. Setting this will speed up emulation of
overlays, and widgets that can do partial update can take
advantage of this as damage() will not be cleared to -1.
setenv GL_SWAP_TYPE NODAMAGE
This indicates that nothing changes the back buffer except drawing
into it. This is true of MESA and Win32 software emulation and
perhaps some hardware emulation on systems with lots of memory.
All other values for GL_SWAP_TYPE, and not setting the variable,
cause fltk to assumme that the back buffer must be completely
redrawn after a swap.
This is easily tested by running the gl_overlay demo program and
seeing if the display is correct when you drag another window over
it or if you drag the window off the screen and back on. You have to
exit and run the program again for it to see any changes to the
environment variable.
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files in version 1.0.9.
Fix for OpenGL hardware overlays with the transparent index != 0.
Tested on the brand new HP Linux Workstations, this is the only bug
encountered. Both X and OpenGL hardware overlay works perfectly on
these, though configue may not enable it by default...)
Fl_Choice and all other Fl_Menu_ subclasses draw the items using
textcolor() as the default color of the text.
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identifiers with trailing whitespace.
Fluid can now read in .xpm files with more than 2048 lines in them.
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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Added new "msgnum()" method to Fl_Type to handle computing the message
number on the fly.
Now initialize nl_catd and locale settings directly in the static
variables so that menu labels are correctly looked up. This hack shouldn't
be necessary in 2.0...
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(the ??x sequences) by accident. It also should produce somewhat
shorter output by using only 1 or 2 digits in some \oct characters
and using string constant pasting ("") to shorten some sequences.
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Added "unsigned char" fix from Darren Humphrey.
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