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- If shared libraries are built, then fluid, fltk-options, and the
"games" are linked against the shared FLTK libraries. On some
platforms the static and the shared versions of fluid and
fltk-options are built. The games are only built if
FLTK_BUILD_TEST is enabled.
- The CMake 'install' target now installs the games (if built)
and their man pages on all platforms (no matter if that is
useful, for instance on Windows).
- On macOS 'CMAKE_INSTALL_RPATH' is set so *installed* programs
automatically find their shared FLTK libraries. The "shared"
versions of fluid and fltk-options got their own '.plist' files.
This works for both the executables themselves as well as those
included in bundles. There may be more to do on the macOS platform.
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