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this needs a lot of fixing and cleaning, we can now at least enter characters outside of the stricly ASCII range again.
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additions by Ian. PLEASE BE AWARE that the patch in its current incarnation is a regression in many aspects and further work is required before we can announce Unicode support.
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only used in the core files and not available to the user.
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mouse click handling (STR #1504).
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folks, test this on every available platform!
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should the data be lost during a copy process through a different file system, the app will still put itself in the foreground if using a GUI (STR #1453)
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sticky tooltips.
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clipping list
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Changing window order or creating a new window is a pretty major action, so temporarily disabeling Tooltips seems beneficial. This avoids Tooltips interfering with popup menus.
Of course, poping up a tooltip window does *not* disable further tooltips... .
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key code (see Fl::event_key()) before it gets mangled through the NumLock keypad conversion. This way, an application can differentiate between an arrow key and a numeric keypad w/NumLock off.
On Win32, releasing a numeric keypad key w/NumLock off wiould return the wrong keycode (keypad instead of arrow key).
Documentation changed accordingly. X11 code is yet to be tested.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5188 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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the Powerbook vs. Desktop machines.
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complaints fro Quickdraw or CoreGraphics. If no more major bugs are reported for Quartz, I will make Quartz the default over Quickdraw in the next release of FLTK 1.
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had to reverse the 'selection color' change because some widgets rely on this color being dark. Still problems with Fluid rendering and measuring fonts before a window is open.
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change which fixed a lot of warnings. I also added a file that helps tremondously to debug Core Graphics calls. This file is not compiled into the source tree by default, but the annotations in "src/cgdebug.h" explain the usage.
In regard to CG Text drawing vs. the new ATSU Text drawing: I now remember why I did not ATSU in the beginning: STDU does not use the CG clipping area or text pen settings. So, if you plan on using the current SVN with --enable-quartz, please be aware that you will not have any text clipping or any other text color than black.
Finally, I added code to FLTK on OS X that retreives the selection color from the system instead of assuming dark blue. I am not entirely confident about this change as it may require OS X 10.4 . Feedback appreciiated.
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also forced some default sizes on user requests for specific window sizes. The new code also avoids two system calls and shortens a move/size combination into a single resize, which reduces some flicker on extreme resizes (but not all flickering - Apple, what's up with that?).
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resources. The new implementation will return Timer and UPP to the system, or just reprogram a timer for efficiency, where possible.
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OS X, including umlauts, etc. . The changes in this patch should not only allow the FLTK way of composing characters, but also support the Mac way of composing including the dead-key preview.
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only introduced in MacOS X 10.4!
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opportunity to FLTK to call flush. As a result, all redrawing that depended on timeouts only would not get done unless some other event was received. If the idle function was set, the event loop would break and redraw wold work again.
I moved all timeout functions from Fl.cxx to Fl_mac.cxx since they are very system specific and made the timeout break the main event loop, just like it does on all other platforms.
This bug must have been around for at least two months... .
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"wait for expose" flag. However, OS X does not send an expose event on resizes. Doh!
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Borderless windows now do not vanish anymore when the application becomes inactive, unless they are menus, or tooltips.
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using the standard mouse wheel event...)
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shortcut, FLTK would not be notified about the Command key beeing released. To fix this , I update the mofier keys when a window is shown again. There may be better ways to do this, but it seems to be working reliably for the apps I tested.
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src/Fl_mac.cxx:
- Disable MightyMouse code for the moment - it is crashing on
my PowerBook...
src/Fl_Scrollbar.cxx:
- Fl_Scrollbar::handle() should only return 1 for mousewheel
events that it uses.
test/sudoku.cxx:
- More tweaking.
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Add sudoku game app (fun for the holidays! :)
Use "-Os -g" as the default optimization settings.
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src/Fl.cxx:
- Don't compile in static functions that aren't used.
src/Fl_mac.cxx:
- Coding style...
src/Fl_Sys_Menu_Bar.cxx:
- Fix FL_META handling - FL_META incorrectly set the CTRL modifier,
and it was not possible to get all combos of modifiers. The new
coding should work properly for all combos...
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Apple events except "Quit". Added the neccessary AE handler call in the main loop.
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click with reset could be interpreted as a double click, then a tripple click,
instead of double click, then a single click
M Fl_mac.cxx
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