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machine here, so this code is likely to contain one or more typos... . When working, this will take the burdon of linking to imm32 away, so that existing makefiles will need no changes.
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additions by Ian. PLEASE BE AWARE that the patch in its current incarnation is a regression in many aspects and further work is required before we can announce Unicode support.
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testing on win32,cygwin/mingw, mac osx, linux.
Fl_win32.cxx and Fl_x.cxx modified for:
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- STR# 2029 fix: async select using USE_ASYNC_SELECT def. would not work. Obsoleted and commented as discussed
- STR# 2032 fix: fl_ready would load wsock dll unnecessarily. Bad indents corrected
fluid.cxx modifed for:
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Added a local portable Fl_Process class to fluid enabling popen encapsulated win32 impl. based on CreateProcess() to work as expected in non console apps, so that exec command output window is now also implemented in win32, also permitting testing add_fd()/remove_fd() API relying on winsock on win32.
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error msg if wsock load fails changed by Fl::fatal() API use.
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change the use of the WINSOCK2 libray by default, by the use of Winsock 1 (also implies the use of winsock.h instead of winsock2.h)
+ Removed one unused ret variable.
TODO: remove unnecessary wsock32.lib dependency from fltk-config, and other win32 build files.
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Now winsock2 is linked instead of winsock1 by default.
Also, this lib is now linked dynamically on-the-fly, only when needed.
Separate commit will follow for vc2005 proj. modifications (removing wsock32.lib) for more readability.
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only used in the core files and not available to the user.
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not mapped yet would result in the subwindow never being mapped. This change will defer mapping until the parent window is shown.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5914 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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area and then set the area as valid again. While this is mostly fine on single CPU machines, multi-CPU machines may re-invalidate areas that are currently drawn, resulting in unrendered strips when another window was moved quickly across an FLTK window during its redraw phase.
The new implementation validates the damaged area as quickly as possible, allowing new damage requests to be handled correctly, even while we are still redrawing the same damaged area.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5836 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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data) API.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5749 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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I did not like the awake_cb system at all. These changes implement Fl::awake(Fl_Awake_Handler, void*) which is called from a thread and tells the main loop to call the specified handler (rather a callback I guess) as soon as possible from within the main thread. It is implemented as Fifo (currently 1024 entry ring buffer), so handlers are called in the order that they are generated in.
"test/threads" was modified to change the label color as soon as a thread reaches 10000 - pretty boring, but it show the wonderful simplicity of this approach: you can write libraries that don't need to add to the main loop or register a handler at all... .
I will do some more stress testing tonight.
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timout when reading fd's (yes, the Win32 requires polling to read fd's). Adding the shorter timeout has no impact on Apps that do not poll fd's, but should fix most (all?) problems described in this bug report.
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Fixed silly but in preferences test (that was unrelated to Fl_Preferences).
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Changing window order or creating a new window is a pretty major action, so temporarily disabeling Tooltips seems beneficial. This avoids Tooltips interfering with popup menus.
Of course, poping up a tooltip window does *not* disable further tooltips... .
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5200 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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fix. Now NumLock and Keyup work well.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5191 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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key code (see Fl::event_key()) before it gets mangled through the NumLock keypad conversion. This way, an application can differentiate between an arrow key and a numeric keypad w/NumLock off.
On Win32, releasing a numeric keypad key w/NumLock off wiould return the wrong keycode (keypad instead of arrow key).
Documentation changed accordingly. X11 code is yet to be tested.
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if it knew already that the UI needed to be updated. This could cause a quite long delay when a timeout was used to trigger a redraw. Probably true for threads as well... .
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4714 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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implementation on WIN32 to check for idle and to use a time_to_wait()
of 0... (STR #1120)
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messages pending. Since FLTK does redraws even if there is no WM_PAINT pending, this was not working all the time.
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(personally, I would like to mark this WTF ;-), was actually visible. I resized it to 0x0 ixels, but if that fails, we fall back to the old 1x1 pixels. I also removed the "default" positioning since that messes up the default window stacking for pedantic users.
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processing (STR #861)
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littl, that keeps track of all window classes that were registered to avoid registering the same class twice.
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changes were made correctly? Thanks!
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that contains the original x and y.
The previous version would reposition windows in the screen that currently contains the mouse. That feature made it impossible to position tool windows on a second monitor, etc. .
This change does not affect popup windows which will still pop up in the screen that has the mouse pointer.
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Patch provided by Amir Shalem <amir@boom.org.il> in STR#995 .
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#961)
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again lets fltk get stuck.
The problem seems to be an idefinite repeat of the WM_PAINT message. The driver sends an internale WM_PAINT (one that does not contain an update region). FLTK then creates a union with the still existin 'i->region' of the OpenGL window, causing yet another WM_PAINT message.
The fix is to not run through the WM_PAINT handler at all if there is no update region (as suggested by Microsoft). This change is definetly debatable, since it does modify some internal FLTK behavior. I will commit it anyways for now, but we should pay very close attention to redraw problems by those who use the svn releases.
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all the way to the left, instead of just left of the screen's right border.
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current window to this window. This was especially painful in Fluid when trying to resize a window by typing its new size into the Widget Properties dialog.
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internal clipboard. ALthough that is faster, Fl::paste() would eventually miss changes to the external clipboard.
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Fixed fake_X_wm call on Win32 to return the correct window decoration sizes, even in XP's "Teletubbies" mode.
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