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Added ctype.h to win32 file
Patch for Fl_Browser_ looping indefinately
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fl_call_main() and WinMain are now only compiled in for non-GNU compilers
under WIN32 (not needed for Cygwin and friends).
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under BCC.
Fluid will output A::B::C names for nested classes.
Fl_Browser::lineposition(n, BOTTOM) will align the bottom of the line
rather than the top with the bottom of the browser.
The connect program does wait() so that it does not leave a zombie for
every one of your ppp connections.
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As a result, you had to wiggle the mouse in order for fds to be
polled on a regular basis.
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keyboard when NumLock is on. Also added some explanatory comments to
the source code.
Some pointers were not being turned off when widgets were deleted, this
caused flwm to crash.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@553 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Fixed missing fdsets variable in Fl_win32.cxx
Removed unused maxfd variable in Fl_win32.cxx
FLUID now outputs the window constructor with x,y arguments if
the class name is Fl_Group (this allows you to setup classes
using FLUID) Add extra code after all the widgets to move them
to the desired offset within the window.
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as many connections as you want (up to the maximum number handled by
select()).
Fl::remove_fd(fd, when) added. This allows you to remove the read,
write, and error callbacks individually. Fl::remove_fd(fd) does
Fl::remove_fd(fd,-1).
Fl::add_fd() calls Fl::remove_fd(), so it can be used safely to
replace callbacks with new ones for the same file descriptor.
Fl::add_timeout() also dynamically allocates it's array so there is no
limit on the number of pending timeouts.
I cut/pasted the changes into the Windoze version but this is
UNTESTED! Somebody please do a test compile.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@544 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FL_LEAVE, FL_RELEASE, or FL_UNFOCUS events to the widget. This seems to
be desirable behavior and fixes a crash in flwm.
2. After you show() a window, Fl::damage() should be true and remain true
until the window is actually drawn and up to date.
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compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
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Includes a real bug that was in Fl_Gl_Window.c (#if WIN32)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@437 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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WM_NCPAINT doesn't do the trick - need to use WM_SYNCPAINT...
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- Added WM_SYNCPAINT message support to get rid of redraw bugs.
- Changed extra LineTo's to SetPixel's and associated fixes so
that lines are drawn consistently between X and WIN32.
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mouse is over.
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Updated menu code to account for tray locations.
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Updated VC++ project files.
Removed dummymain.c (no longer needed).
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it takes a window pointer, and grab(0) releases. You can now call grab
repeatedly with the same or different values without it failing. The old
Fl::grab() and Fl::release() are emulated in inline functions in Fl.H
Added Fl_Menu_::copy(Fl_Menu_Item*), which will be useful for fluid, although
that use is nyi.
Fixes and cleanup to the code for Fl_Menu_::add(...).
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- Added #defines for Visual C++ to speed up compiles.
- Added FLTK.DLL project to visualc directory.
- Added editor project to visualc directory.
- Added icon() method to Fl_Window class.
- Implemented xclass() method for WIN32.
- Fixed extern declaration of fl_send_extra_move in Fl_Menu_Window.cxx.
- scandir_win32.c needed to include <stdlib.h>.
- Added fix from Bill for fl_width() bug.
- Updated fix for Fl_Input to default to FL_DOWN_BOX.
- Added visible() check for children of Fl_Pack.
- Added WinMain() function to library.
- Now show console window in debug mode.
- Fixed demo.menu and demo.cxx to work under WIN32.
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flashing...
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select the corresponding color palette...
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windows draw properly under Windows.
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- Double-buffered window fixes.
- Tabs fixes.
- X/WIN32 fixes.
- Fl_Input fixes.
- Support for vsnprintf and friends.
- Support for printf-style arguments in utility functions.
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Applied some damage bit fixes from Bill Spitzak.
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Fixed all source files with MS-DOS/Windows line termination (CR+LF) instead
of standard line termination (LF only).
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