| Age | Commit message (Collapse) | Author |
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These virtual members are moved from Fl_Screen_Driver to Fl_System_Driver
- wait(double)
- ready()
These virtual members are moved from Fl_System_Driver to Fl_Screen_Driver
- copy(const char *stuff, int len, int clipboard, const char *type)
- void paste(Fl_Widget &widget, int clipboard, const char *type)
- clipboard_contains(const char *type)
- clipboard_notify_change()
These members are moved from Fl_X11_Screen_Driver to Fl_X11_System_Driver
- poll_or_select_with_delay(double time_to_wait)
- poll_or_select()
and are made virtual in preparation for the introduction of class
Fl_Unix_System_Driver.
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Add Fl_Timeout class
Move platform independent code of Fl::wait() to main part
- basic timeout handling
- Fl::run_checks()
- Fl::run_idle()
- Fl::idle()
- waiting time calculation (next timeout)
- remove platform dependent "screen driver" stuff
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This is part 1 of the final fix for a previous name clash on case
insensitive file systems (fl_string.h vs. Fl_String.H).
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FLTK 1.3 supports complex text input methods (TIMs) for the 3 platforms
(X11, Windows, macOS). This support has an interface with FLTK that is
common for X11 and Windows, via (undocumented) functions fl_set_spot(),
fl_set_status() and fl_reset_spot().
In contrast, and because it's been developed independently, the
interface between the macOS TIM and FLTK 1.3 is completely different :
static functions FL::insertion_point_location() and Fl::reset_marked_text().
The present change implements a single TIM/FLTK interface
used by all platforms based on functions fl_set_spot() and
fl_reset_spot().
The previous macOS-specific functions FL::insertion_point_location() and
Fl::reset_marked_text() are maintained only for compatibility with 1.3
and deprecated.
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The old version would reschedule an existing timer if a matching timer
existed already which was unique to macOS.
The new behavior is consistent on all platforms and allows to create
multiple timer entries with the same callback and userdata.
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Calling Fl::repeat_timeout() instead of Fl::add_timeout() to create
a timer would crash on macOS but fall back to Fl::add_timeout() on
Windows and Unix/Linux. Although this is documented as "undefined
behavior" a crash should always be avoided and the fallback is now
consistent on all major platforms.
In the future this may be documented as the standard behavior.
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Some of the previous constness changes turned out to be incomplete,
others had to be reverted because some other driver methods could
not be made 'const' - particularly those calling open_display() to
get the requested information.
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The font size is set to the value necessary for the GL scene before
computing the string width.
Virtual Fl_Gl_Window_Driver::effective_size() becomes unnecessary.
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Fl_Gl_Window_Driver::alpha_mask_for_string()
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Fl_WinAPI_Screen_Driver::read_win_rectangle_unscaled()
Thanks to "fire-eggs" for spotting it.
Also minor optimisations in Fl_X11_Screen_Driver::read_win_rectangle_unscaled() and
Fl_Cocoa_Screen_Driver::read_win_rectangle_unscaled().
This closes PR #151.
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That is necessary to support macOS Big Sur because previous procedure
did not work for tabbed windows. The new procedure is potentially
usable from macOS 10.5, but tested at this stage for macOS ≥ 10.15.
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- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
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error occurs.
This solves an issue raised in fltk.general : Fl_Printer errors - how can I interpret them?
https://www.fltk.org/newsgroups.php?s38419+gfltk.general+v38427
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The implementation is effective for macOS 10.10 and above.
Demo program test/device uses the new implementation.
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The case was under macOS with a non-GL parent window mapped to a retina display
containing a GL subwindow and if the app did not call Fl::use_high_res_GL(1).
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Fl_Cocoa_Window_Driver.cxx from Fl_cocoa.mm
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The new argument gives the window to be captured, or NULL to indicate capture
from the current offscreen.
Calling this function becomes easier because less dependent on global variables.
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Support for scaled GUI was missing when the window titlebar is not layer-based.
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