| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
also fix typo mentionned -> mentioned
|
|
|
|
|
|
|
|
No code changes.
|
|
Fall back to GDI if GDIplus is not available
|
|
FL_OVERRIDE is defined as `override` for C++11 and higher
FL_OVERRIDE is defined as `override` for VisualC 2015 and newer
Don't interfere with Fl_Widget::override()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is part 1 of the final fix for a previous name clash on case
insensitive file systems (fl_string.h vs. Fl_String.H).
|
|
|
|
No code changes
|
|
|
|
|
|
- configh.in: add and improve comments, reorder statements
- configh.cmake.in: add comments, fix whitespace
- src/drivers/GDI/Fl_GDI_Graphics_Driver_line_style.cxx:
fix trailing whitespace
|
|
|
|
|
|
Add includes of system headers in the implementation files
where necessary.
|
|
Fl_Scalable_Graphics_Driver
Most coordinate calculations are done with the new inline function
int Fl_Scalable_Graphics_Driver::floor(int coord)
that is used by both the Windows and X11 platforms.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fix takes care of the Windows platform.
|
|
The issue lies in details how floating point scaled coordinates are converted
to integer values and its impact on the drawing of large SVG images.
This commit fixes the X11 platform.
The macOS platform is immune because drawing uses floating point
coordinates.
The Windows platform still needs fixing.
|
|
|
|
|
|
|