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image to support GUI scaling
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The docs of class Fl_Image and of Fl_Image::scale() are beefed up.
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size of an image.
Each image has now two sizes implemented as follows:
- the pixel size is stored in private members pixel_w_ and pixel_h_
with public accessors pixel_w() and pixel_h()
- the FLTK size is stored in private members w_ and h_ and read by w() and h()
- when the image is constructed, the two sizes have the same value
- the protected w(int) and h(int) member functions set both FLTK and pixel sizes.
- the public scale(int, int) member function is essentially nothing but
set the FLTK size and don't change the pixel size.
- when the image is drawn, its FLTK size determines how big it is drawn, its pixel
size determines how much data are available to draw it.
FLTK 1.3.4 with FL_ABI_VERSION=10304 contained an equivalent member function
but only for the Fl_Shared_Image class.
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FLTK apps DPI-aware.
At this point, Windows FLTK apps detect HighDPI displays and rescale their GUI accordingly. They also
all reply to ctrl/+/-/0/ keystrokes to enlarge/shrink/reset their windows.
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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correctly the cached offscreen object.
This bug was detected by a test program that rotates an SVG image. But it's not related to SVG,
and concerns any Fl_RGB_Image on the WIN32 platform. It was introduced when
image support was modified according to the driver model.
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rectangles and images.
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
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and Fl_Image_Surface and keep the clipping region correct.
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use the Fl_Image_Surface object.
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Fl_Scalable_Graphics_Driver::copy_offscreen_unscaled()
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useless.
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Currently src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.cxx wouldn't
contribute any code to the lib, but it is kept for future extensions.
This file is no longer compiled (see src/CMakeLists.txt and src/Makefile).
Tested (only) under Windows and Linux.
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FLTK_HIDPI_SUPPORT.
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when scaling increases.
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Added some braces around the bodies of one-statement for loops for clarity.
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It's still necessary to compile with -DFLTK_HIDPI_SUPPORT
to activate the new HiDPI support.
Default builds get the same HiDPI support as in FLTK 1.3
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function [-Woverloaded-virtual]
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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run-time.
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Fl_GDI_Graphics_Driver.
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Fl_Surface_Device::end_current_().
The X11 platform uses this argument to restore the correct clipping state after
drawing to an Fl_Image_Surface object.
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argument even if not created by fl_create_offscreen().
With this, fl_copy_offscreen() can be used with any drawing surface (e.g., PostScript) and any Fl_Offscreen
argument (e.g., returned by Fl_image_Surface::offscreen()).
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same class.
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drawing surface.
This ensures API compatibility with FLTK 1.3 where Fl_Surface_Device->set_current()
is used to change the current drawing surface.
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can_do_alpha_blending() is false.
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Fl_Xlib_Graphics_Driver::line_width_
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Fl_Graphics_Driver::start_image(...)
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types
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platform-independent declarations.
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Fl_Image is derived from Fl_RGB_Image
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*img,int,int,int,int) when img is a Fl_RGB_Image
Implementation uses StretchBlt() when img->d() is 1 or 3 and AlphaBlend() when it is 2 or 4.
This should turn useful to draw images on HighDPI displays using the display's true resolution.
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global variable fl_gc correctly.
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driver model.
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is > 100 %
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