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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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non-latin scripts and some pango versions.
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rectangles and images.
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
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current scaling factor is taken into account.
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use the Fl_Image_Surface object.
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demi bold, oblique styles.
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and maintaining clip regions.
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Fl_Scalable_Graphics_Driver::copy_offscreen_unscaled()
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first to get fl_window right.
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Currently src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.cxx wouldn't
contribute any code to the lib, but it is kept for future extensions.
This file is no longer compiled (see src/CMakeLists.txt and src/Makefile).
Tested (only) under Windows and Linux.
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is not alone in face name.
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of possible font styles.
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[-fpermissive]
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standard FLTK font names prefixed with I,B, or P.
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Each rectangular component of the clipping region is transformed exactly as by Fl_Xlib_Graphics_Driver::rectf_unscaled()
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Fl_Scalable_Graphics_Driver
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Fl_Fontsize) to recognize if current font is unchanged.
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Make sure that text length computed without angle is equal to text length drawn with angle.
This property is essential so that rotated text appears at controlled location at both ends.
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function [-Woverloaded-virtual]
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for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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Fl_Surface_Device::end_current_().
The X11 platform uses this argument to restore the correct clipping state after
drawing to an Fl_Image_Surface object.
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See thread "fl_pop_clip: clip stack underflow! warning on X11"
started on Thu, 20 Apr 2017.
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scaled RGB images using Xrender.
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account for possible translation.
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Fl_Xlib_Graphics_Driver.
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drawing.
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Fixed warnings: -Wsign-compare, -Wunused-but-set-variable.
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the possibility to draw text in any script supported by Unicode.
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deleted by XFreePixmap().
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same class.
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*new_current) and pop_current() to set/unset the current drawing surface.
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drawing surface.
This ensures API compatibility with FLTK 1.3 where Fl_Surface_Device->set_current()
is used to change the current drawing surface.
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XRender extension is present.
Fl_RGB_Image's of depth-2, that is, monocolor and transparent, were not drawn using the XRender extension,
when present, as are depth-4 images. With this change they are.
A by-product of this change is that it fixes an erroneous drawing (STR#3353) that occurred when
the image expands outside the window.
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smaller than the image.
The problem is specific to the X11 platform. The cause is that depth-2 images were not considered
in a previous change (r.10628) that introduced transparent image drawing with alpha blending.
Depth-2 images can be processed just as depth-4 images with alpha-blending.
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mask_ in Fl_Xlib_Graphics_Driver.
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