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In FLTK 1.3.x only horizontal and vertical long lines with endpoints
outside the 16-bit coordinate space could be drawn with proper X11
coordinate clipping. Now arbitrary lines are clipped so they can be
drawn with X11 functions.
All rectangles are clipped as well (as in 1.3).
Todo: The code needs better documentation and clipping of polygons,
circles, curves etc. is still missing. The next step should be the
clipping of polygons...
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FLTK apps DPI-aware.
At this point, Windows FLTK apps detect HighDPI displays and rescale their GUI accordingly. They also
all reply to ctrl/+/-/0/ keystrokes to enlarge/shrink/reset their windows.
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This is the first commit of X11 16-bit coordinate space (clipping) fixes.
More to follow...
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Fl::event(), for example: FL_ANDROID_EVENT_LOW_MEMORY
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All non-driver-FLTK code and main app are now Android-free.
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draw cycles.
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results, although optimization is required at some point.
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buffer content. Moved gradlew.bat into gradlew.zip to make some svn's happy.
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The Android example files in directory Android/... are not touched.
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Fl_Surface_Device::push_current()
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This update ought to work with
fltk-config [--use-images] [--use-gl] --compile <c source file>
on both Windows and Unix/Linux when built with CMake. It was tested
under Windows and Linux using fltk-config directly from the build tree,
but it should work as well after installation.
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by cross-platform Fl_Sys_Menu_Bar::about().
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Fl_System_Driver::gettime().
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between platform-independent and -dependent files.
Several other platform-independent source files (e.g., Fl_Browser.cxx, Fl_Group.cxx) use malloc/realloc/free without
including a special header file for the Windows platform. Thus, Fl_Table.cxx can just be likewise.
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public FLTK 1.4 API.
These were introduced at r12647, that is, during development of the 1.4 API.
These functions provided windowless support only on the MacOS platform,
where this can be obtained without those functions.
Windowless support on other platforms would require changing the event
loop. There's no evidence from STR's there's a demand for windowless mode
on other platforms.
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awareness through a manifest - cont'd.
It's also necessary to prevent FLTK from rescaling windows moved between screens with different DPI's.
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awareness through a manifest.
FLTK reads during fl_open_display() the scaling factor of each screen and uses that to transform
FLTK units into screen units. This change avoids this reading if the app declared to be DPI-aware
though a manifest, a symptom that the app supports HighDPI independently from FLTK.
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continued.
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that are now unused.
This became unused when window scaling no longer involved window destruction/recreation.
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Fl_Mac_App_Menu::custom_application_menu_items()
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mandates.
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mandates.
Also, for Fl::run_also_windowless() and Fl::wait_also_windowless(), mention that
MacOS is a platform supporting the windowless mode and what happens with
platforms that don't support it.
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Fl_Cocoa_Window_Driver::bitmap_from_window_rect()
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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Also: add generated header files to project fltk's header files.
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This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
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Fl_Screen_Driver.
Because these functions are related to Fl_Screen_Driver::wait(double)
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