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dirty flag in the parent of course.
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again. I did not see any rendering mistakes.
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littl, that keeps track of all window classes that were registered to avoid registering the same class twice.
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changes were made correctly? Thanks!
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that contains the original x and y.
The previous version would reposition windows in the screen that currently contains the mouse. That feature made it impossible to position tool windows on a second monitor, etc. .
This change does not affect popup windows which will still pop up in the screen that has the mouse pointer.
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Does this work for everyone?
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into the wrong line, where it got lost.
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STR #993, STR #990, and a few others
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Fixed reading of corrupt Jpegs. The previous fix would work somewhat on VC6, but should not have worked... . The new fix looks unfamiliar, but seems to work fine. Thanks for the patch to Natevw
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ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Patch provided by Amir Shalem <amir@boom.org.il> in STR#995 .
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directory names. FLTK does not care about the internals of the dirent structure. We only support the member d_name. All other members are non-standard anyways on not available on Win32.
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(added filter to hide /dev and /.vol)
src/Fl_File_Browser.cxx:
- Fl_File_Browser::load(): use getfsstat() API on OSX, and don't
bother adding a trailing slash to directories since we already
have them!
src/filename_list.cxx:
- fl_filename_list(): Add 3 bytes (two possible slashes + nul byte)
to temporary buffer, and document why we are using memcpy() instead
of strcpy().
src/filename_isdir.cxx:
- fl_filename_isdir(): Add check for trailing directory separator
before wasting time doing a stat() call.
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slightly by adding a forward slash after every directory name on every
supported OS. Included in this patch is a change in the code that
lists mounted volumes on OS X Mac.
Apple users, please check. Open FLUID, open the file dialog and
clear the current path. You shoudl see a list of mounted volumes.
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and for undo.
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or 'c:/windows' by listing it contents instead of the filename itself.
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infinite loop bug...
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implemented using a timer event. The scroll speed is proportional to the distance of the cursor to the text area
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event_text for dnd text on the first FL_DND_ENTER event and then keep
if in a temporary buffer until FL_PASTE or the next DND event.
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necessary (STR #971)
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data bits (STR #914)
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other scrollable widgets (STR #871)
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#961)
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#970)
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the same (non-standard) directory as an image library (STR #926)
configure.in:
- Add LINKFLTKFORMS definition.
- Change LINKFLTK* definitions to just reference the static
libraries themselves.
makeinclude.in:
- Use LINKFLTKFORMS and drop -L../lib stuff for static linking.
src/Makefile:
- Move -L. in front of LDLIBS and IMGLIBS when linking shared
libfltk_images.
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#972)
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middle of May this year - STR #863. Also small change in fluid.cxx - time.h was needed for successful build on MinGW.
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Remove unused variable in plastic box drawing code.
Fix spelling mistakes and wrapping in changelog.
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again lets fltk get stuck.
The problem seems to be an idefinite repeat of the WM_PAINT message. The driver sends an internale WM_PAINT (one that does not contain an update region). FLTK then creates a union with the still existin 'i->region' of the OpenGL window, causing yet another WM_PAINT message.
The fix is to not run through the WM_PAINT handler at all if there is no update region (as suggested by Microsoft). This change is definetly debatable, since it does modify some internal FLTK behavior. I will commit it anyways for now, but we should pay very close attention to redraw problems by those who use the svn releases.
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