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of a window:
1) Fl_Gl_Window::mode(int m) is platform-independent and uses an argument containing bit flags
(e.g., FL_DOUBLE, FL_RGB8) to express desired capabilities. The m argument is assigned to
the mode_ private member variable of the Fl_Gl_Window object.
2) Fl_Gl_Window::mode(const int *a) is highly platform-dependent. It uses a zero-ending
array of attributes or attribute-value pairs to express capabilities. This member function
can be used on the X11 and the Mac OS platforms, but not with MSWindows.
Before this patch, the mode_ private member variable of the Fl_Gl_Window object
is assigned 0 by this member function.
The Fl_Gl_Window::flush() member function tests whether the FL_DOUBLE flag
is ON in the mode_ variable, and changes code path accordingly. Therefore,
the second API to control OpenGL capabilities fails when a double-buffered
GL context is required, because the code path followed by Fl_Gl_Window::flush()
does not match the GL context requirements.
With this patch, Fl_Gl_Window::mode(const int *a) scans the content of its
array argument, and sets the FL_DOUBLE bit of the mode_ member variable
if the array requires a double-buffered GL context.
This patch does that for the X11 platform. The same was introduced for the
Mac OS platform at r. 10854. The MSWindows platform does not use the
Fl_Gl_Window::mode(const int *a) API.
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where it is more easily understood.
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version is used at compile time.
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Fl_Gl_Window::(const int *a) member function that uses a zero-ending
array of system-dependent attributes.
This procedure failed whenever a double buffer was asked for.
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does not
implement the GL_EXT_texture_rectangle extension.
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The argument 'draw_symbols' was inconsistently set with the intended
tooltip label alignment. This was confusing, but didn't do any harm
since the value was != 0 anyway.
Also added the 'image' and 'draw_symbols' argument to fl_draw() call.
Defined static constant draw_symbols_ for potential later inclusion in
Fl_Tooltip class and code clarification.
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extension name instead of old GL_TEXTURE_RECTANGLE_EXT.
Also, use the GL_BGRA format that is preferred for GL textures,
according to "Optimal Data Formats and Types" from
"Best Practices for Working with Texture Data".
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it is necessary only if all GL windows have been deleted.
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explain better the intent of this thread creation.
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Mac OS 10.11 when capturing screen data.
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The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
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public beta 4.
It's no longer necessary to apply a workaround for it.
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Mac OS 10.3.
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replace it by CGContextReplacePathWithStrokedPath() + CGContextFillPath()
that does the same without error.
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Also fix indenting in src/Fl_win32.cxx.
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and small doc mods.
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pasteboard type names
from later OS versions.
Unfortunately, it does not work with Mac OS 10.3
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use different pasteboard data type names according to running OS.
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graphics context to draw to a window. This requires Mac OS 10.4.
The advantage is that it is possible for a secondary thread to call
Fl_Window::make_current() without needing to create an autorelease pool.
We save the native graphics state, and also the state with origin at top.
Fl_X::q_release_context() restores the graphics state twice to return to
the native state. This allows to use a single graphics context for a single
window and a single thread.
Under 10.3, we have to create a new NSGraphicsContext when Fl_Window::make_current()
is called directly, so that secondary threads cannot call Fl_Window::make_current() without
having created an autorelease pool.
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- do not use NSOpenGLPFAMultisample
- do not use -[NSBitmapImageRep bitmapFormat]
that require Mac OS 10.4
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Fl_Image*) at no cost.
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Fl_Group.
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The modified test program test/ask.cxx showed a problem that the active
dialog window was resized when fl_message_icon() was called while it was
open, because this call makeform() which resized the window.
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background color
(This commit is in the interest of allowing the release of FLTK 1.3.4 not to be delayed).
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produce bizarre graphics just after
processing a mouse or keyboard event (they are OK in other cases).
We fix that by filling a rectangle instead of stroking along a line (and hope the public 10.11 will have fixed that).
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- avoid double redraw after window deminiaturization
- make sure that a new window appears on screen during the Fl_X::make() call
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(necessary with Mac OS 10.11).
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This patch uses the correct data type (as defined by Windows / msn)
but does not fix the Cygwin linker problem. Unfortunately.
This issue may be a Cygwin problem and should be reported to Cygwin.
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enum CGLineCap
but wants
CGLineCap
as type name.
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