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The new XRender code uses 21 times less cpu than the old
read-back-and-manually-blend option. The blending is also
GPU-accelerated where possible, but works in software on
vesa/fb drivers.
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Also modified .gitignore, svn-properties, Makefile and CMake-Files.
Todo: test/twowin.cxx and test/windowfocus.cxx need to be added to ide files
(MS VC++ and Xcode).
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o Adds $(CXXFLAGS) to $(CXX) commands
o Implements older, more backwards compatible Bourne shell test(1) syntax for equality tests (= vs ==)
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(to clarify static exception LGPL by changing license references)
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all fluid-generated .h files (as well as .cxx files).
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easier cross-compiling (not yet fully supported).
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(1) adding Fl_Device class (and more) for device abstraction
(2) adding Fl_Pinter class (and more) for printing support.
Todo: Code cleanup, update dependencies, remove/replace test print window.
I'm looking into converting the test window popup in a global shortcut
that would pop up the print dialog now...
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src/Makefile: adjusted WIN32 and Mac dependencies
test/Makefile: dto.
Todo: src/xutf8/makedepend needs to be checked. There are obviously functions
and headers that are included in a platform dependent way.
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alongside the
existing fltk file chooser test.
Also, I've taken the liberty of making the native file chooser load the system icons by default
(Greg had them not loaded by default, but I think it looks better with them...) and I have
adjusted the Makefile accordingly to make the linked libraries match.
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* Source brought into CMP standards compliance
* test program added (test/native-filechooser.cxx)
* Tested with linux (Ubuntu8) and with OSX (cocoa and non-cocoa builds)
TODO:
* Needs doxygen docs from Greg's original HTML documentation
* Needs mods to Windows build files
* Needs mods to cmake, and other build files
* Needs Manolo's latest mods (from STR #2298) mentioned on and after "02:05 Jan 13, 2010"
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Documentation not yet added Support for both Visual Studio IDE's not yet added.
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STR#1840 closed, STR#207 not closed because non-xft functions not implemented
drawing of N Utf8 characters need correction for rotated and not rotated fl_draw functions not solved!
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alternative input methods / fixed OS X utf8 DnD
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directory.
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library as seen from the src directory) was used wrong. I added LIBBASENAME, the true library name without the path, and replaced LIBNAME wherever it was used wrongly.
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finished yet.
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reordered the variables the same way in the main if test code so that differences now are obvious between the two modes
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+ added new USE_CAIRO config preprocessor def.
to differentiate from HAVE_CAIRO so that we can use the cairo lib
without forcing the full fltk lib to be linked against it.
In that case, cairo autolink context functionality which needs fltk lib
instrumentation is disabled.
+ added new --enable-cairoext, which correspond to previous --enable-cairo.
now, --enable-cairo only adds HAVE_CAIRO def. and keeps fltk lib
from referencing cairo.
In both cases (--enable-cairo & --enable-cairoext), a new fltk_cairo lib is
created. This lib, similarly to local versions of png,jpeg and zlib,
is not generated if cairo is not enabled.
+ added cairo to fltk-config : now new --use-cairo flag is available
+ modified all unix like makefiles to now generate minimum cairo deps and also
new libfltk_cairo lib.
+ added new cairo subdir to permit conditional fltk_cairo lib generation.
+ vc2005 project minimum update to compile without be broken, but still needs
to create a similar fltk_cairo independent lib. For now, it works as before
with a dedicated cairo env. similar to --enable-cairoext context in unix.
+ regression tested ok with cairo disabled on win32, mac osx, mingw.
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Ubuntu 8.04,Windows XPSP2.
This integration is minimum as discussed, in particular it does not feature any fltk cairo drawing substitution
as in fltk2.
Still it provides all the fundations to go further even in next 1.4 ...
By default *no* cairo features are implemented nor linked, it can only be activated by --enable-cairo
whose default is false.
Please visit the README.cairo for complete description.
+ fixed UTF8 compilation pb on linux ubuntu
+ minor comments fixes on the fly
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eventually, however right now they ae not in the scope of the UTF8 port.
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additions by Ian. PLEASE BE AWARE that the patch in its current incarnation is a regression in many aspects and further work is required before we can announce Unicode support.
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that executes the bundled program.
Change the defaults for Quartz, threading, large file support, XDBE, Xft,
and Xinerama to "yes".
Remove the old Mac OS X resource fork file.
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platforms other than OS X. Must be tested with Cygwin and on Linux!
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machine next.
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executable is still better than the automatically foregrounding one. The 'right thing' is to create a bundle anyways.
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Drop all POSTBUILD stuff as it is no longer used.
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fluid generated code
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Add new Block Attack! game...
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what widget is being closed, and bump the version number to 1.1.8 in the
repo...
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places.
Update changes file.
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dependencies since threading was not enabled when "make depend" was last
run...
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