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system.
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All files: remove autoconf/configure related stuff, update links.
- README.txt: describe prerequisites, provide generic instructions
on how to use CMake to build FLTK
- test/demo.cxx: remove code used for configure/make build
- test/CMakeLists.txt: remove obsolete 'target_compile_definitions()'
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This involved enlarging the unittest main window to make room
for the additional test.
Adding this test revealed a problem in Fl_Terminal's global
scrollbar size handling, which is fixed here as well.
Also fixed a small issue in the demo's debugging terminal
with the horiz scrollbar.
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Pull Fl_Terminal widget from Greg's fork
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This modification became necessary since "__APPLE__" is no longer
undefined by the build system when X11 is used on macOS.
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This widget offers the selection of all known FLTK schemes as a simple
widget based on Fl_Choice.
Some test and demo programs use Fl_Scheme_Choice to enable the developer
or user to switch schemes quickly for comparison.
Todo:
- add features to add new schemes during runtime (partially done)
- update status when the scheme is changed by Fl::scheme("...")
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This commit is similar to the patch given in STR 3477, oxy_v5.diff:
https://www.fltk.org/strfiles/3477/oxy_v5.diff
... with modifications, and updated to current FLTK code.
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Add an invisible box as resizable() to 'demogrp' to avoid bad resizing
behavior while the debug terminal is enabled. The old version would
disable some buttons including the 'exit' button if the window was
resized to a smaller size.
Simplify the popup menu (remove strcmp()).
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- MACOSX_BUNDLE_BUNDLE_NAME: CFBundleName
- MACOSX_BUNDLE_GUI_IDENTIFIER: CFBundleIdentifier
test/demo.cxx: Remove confusing quotes from demo variable output.
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Albrecht:
- move fl_chdir(data_path) up before fl_getcwd() prints it
- add statements to open the argument (i.e. file) with data_path
- update comments, remove obsolete code
Greg:
- on Mac we need absolute path for child filename parameters
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This is an attempt to unify the code for all build systems (CMake,
autotools with make), platforms (operating systems) and toolchains
(make + gcc/clang, Visual Studio IDE, Xcode ...) to avoid duplicate
code and clarify the differences for future devs and to simplify
maintenance.
The goal is to minimize the platform specific code.
Much of the new code are comments to describe the different situations.
The main program does now all the "hard work" to construct the paths
necessary to access the other applications and data files.
Use macOS specific code to determine the application path (app_path)
in main() instead of function dobut(), when test apps are activated.
Remove obsolete comments and dead code.
Tested on Windows and Linux with both autotools/configure/make
and CMake with make (Linux + MinGW), Visual Studio.
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- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
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Metrowerks CodeWarrior was an ancient macOS compiler (discontinued
since 2005) that defined the macro __MWERKS__. Code using this macro
and several comments have been removed.
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MacOS uses bundles instead of executables. CMake creates those bundles in various locations, depending on the generator used (Xcode or Makefiles). I tried to fix all instances where demo apps did not find the resources they needed. This probably must be done for Linux and MSWindows as well.
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Change 'Fluid.app' to 'fluid.app'.
Also changed documentation and (https) links in modified files.
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12558 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Note: this is in parts temporary since some of the functions redefined
for Visual Studio will be replaced with fl_*() functions in later commits.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11912 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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necessary.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11910 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11561 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11294 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Windows executables in Debug mode don't have the trailing 'd'
they used to have with the old (bundled) IDE files.
The removal of 'd' (e.g. from askd.exe) was removed.
Also prepared test/CMakeLists.txt for a better installation
path of test files (copied from the source directory).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11090 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10690 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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"gleam" scheme.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10115 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9747 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9736 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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(to clarify static exception LGPL by changing license references)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8252 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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re-organized
text input around the NSTextInput protocol.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8173 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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open more choices with ...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8167 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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client applications without including Mac OS system headers, with a gain in speed of
compilation and portability. The source files of all FLTK libraries must now be compiled with
-DFL_LIBRARY under Mac OS X. Make, CMake and Xcode project support files
have been modified accordingly.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8113 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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instead. Raised FL_PATH_MX from skipy 256 characters to 2048, which corresponds with modern file systems.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8063 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7903 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7874 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7767 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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automatic builds and project templates. 1 of 3 done.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7734 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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the Fl_Tree rendering code around a bit to make the tree more like MSWindows on Windows and more like Apple on Apple machines. I hope you guys like it. I also moved the function to load Fl_Preferences into an Fl_Tree into the Fl_Tree class where it belongs.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7672 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7345 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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