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Note: the manually edited dep's have not been updated.
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Note: we should really get rid of that!
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This should be the final commit for FLTK 1.3.3.
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This is an internal header.
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7287 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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(1) adding Fl_Device class (and more) for device abstraction
(2) adding Fl_Pinter class (and more) for printing support.
Todo: Code cleanup, update dependencies, remove/replace test print window.
I'm looking into converting the test window popup in a global shortcut
that would pop up the print dialog now...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7263 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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src/Makefile: adjusted WIN32 and Mac dependencies
test/Makefile: dto.
Todo: src/xutf8/makedepend needs to be checked. There are obviously functions
and headers that are included in a platform dependent way.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7032 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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programs test/tree and test/table.
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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5689 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Add new Block Attack! game...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5358 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Eliminate compiler warnings in Fl_GIF_Image.cxx.
Add X11 icon code to sudoku example.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4661 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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etc.
Add "install" target to test directory which installs the example programs.
Install the config.h file in the examples directory.
Make sure the example programs compile outside the FLTK source dir.
Add example programs to fltk.list.in.
Fix missing redraw() in x_cb() in FLUID...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4287 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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text and box stuff for use in FLUID.
Update dependencies.
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Update dependencies.
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and strncat() in almost all places (there are still a few strncpy's
that need to be used...)
Added configure check for strlcat() and strlcpy().
Added emulation code for strlcat() and strlcpy().
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Update dependencies.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2193 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Change all reference to matthiasmm.com to fltk.org.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2137 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Update test program dependencies on fluid - need to make the .fl
rules dependent on fluid, and the .cxx files dependent on the .fl
files.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2127 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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methods/constants to support Fl_Output as a special case of Fl_Input
(you can do everything but change the text in Fl_Output...)
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This code splits the cut & paste into two buffers. The "SELECTION" is
used for the currently highlighted text and for middle-mouse paste and
(if possible) for handling drag & drop. The "CLIPBOARD" is for Ctrl+C
and Ctrl+V style cut & paste.
This matches how Motif, GTK, and KDE 3.0 work. But many older X
applications (including KDE 2) can only see SELECTION, this results in
cut & paste incompatability that is familiar to X users. However this
now moves fltk over to the majority camp. On all systems this
eliminates the annoying inability to select a region and replace it
with Ctrl+V.
On Mac and Win32 the SELECTION is local to the application, so
middle-mouse paste only works between fields in the application. There
may be tricks (special clipboard data types? use drag & drop?) to make
it communicate, but unless there are standards it would be fltk-only.
The file Fl_cutpaste.cxx has been deleted, so update the IDE files!
The Win32 and Mac versions have NOT BEEN TESTED! I tried to be careful
editing them but they may need some work.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1989 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Add "--disable-xft" option to configure script.
Update dependencies.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1988 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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OpenGL implementations can queue dozens of frames...
Also fix controls in "flying" mode - the Y axis was reversed.
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Add fl_parse_color() to X11 version, too, and use it instead of XParseColor
in the image handling code.
Move the default color stuff in the plastic scheme to the MacOS
get_system_colors(), and apply the background color to the tile image.
More fixes for test makefile.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1901 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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demos that are partially built using FLUID.
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