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Define platform specific library names as CMake variables so they can
be used to build demo programs w/o platform specific instructions.
This includes optional components (e.g. OpenGL) and the MSVC specific
extra object library (call_main) and the fact that we build only one
"monolithic" shared library with MSVC.
Also, enable building FLTK Forms library in CI builds.
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- If shared libraries are built, then fluid, fltk-options, and the
"games" are linked against the shared FLTK libraries. On some
platforms the static and the shared versions of fluid and
fltk-options are built. The games are only built if
FLTK_BUILD_TEST is enabled.
- The CMake 'install' target now installs the games (if built)
and their man pages on all platforms (no matter if that is
useful, for instance on Windows).
- On macOS 'CMAKE_INSTALL_RPATH' is set so *installed* programs
automatically find their shared FLTK libraries. The "shared"
versions of fluid and fltk-options got their own '.plist' files.
This works for both the executables themselves as well as those
included in bundles. There may be more to do on the macOS platform.
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Reactivated code.
Various fixes.
New documentation.
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If set, menu items will also call the callback when highlighting changes.
The reason is given with Fl::callback_reason(). #941
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... and Fl_Tootip::override_text() to allow users to dynamically
generate tooltips.
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This option is no longer needed since FLTK 1.5 always requires C++11.
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For details please see description in the source code in
test/checkers.cxx lines 620++
This commit also disables unused code: function dumpnode() which is
used only in VT100 mode.
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* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
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All files: remove autoconf/configure related stuff, update links.
- README.txt: describe prerequisites, provide generic instructions
on how to use CMake to build FLTK
- test/demo.cxx: remove code used for configure/make build
- test/CMakeLists.txt: remove obsolete 'target_compile_definitions()'
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- remove configure stuff from more README files
- move documentation/README.txt to README.documentation.txt
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More to come...
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Still to do: rename fl_filename... to fl_filename..._str
and introduce into core library.
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All mentions of Fl_String will be replaced with std::string
and the Fl_String implementation will be removed.
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Note: this is only a hidden implementation detail: all concerned
variables are private, and the code is simplified (less error prone).
Size of Fl_Group on 64-bit Linux: 168 -> 176 Bytes (+8 Bytes).
test/group.cxx: test for Fl_Group::{add, insert, remove} etc.
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... in source file and documentation
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Also, use more explicit button names
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The Windows doc at https://learn.microsoft.com/en-us/typography/font-list/arial-unicode-ms
of the "Arial Unicode MS" font reads
"The font was included with Office but not Windows. …
We stopped servicing and updating Arial Unicode and no longer install it as part of Office."
Using that font is therefore not the best choice.
This commmit uses "Microsoft Sans Serif" instead available in all Windows versions
since Windows 2000.
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Found with warning level: /W3
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Using 50fps instead of maximum render speed.
Trackball limited to non-head-spinning speeds.
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These timer statistics are useful to see the interaction of OpenGL
drawing and FLTK timers (Fl::add_timer + Fl::repeat_timer).
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(#1151)
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The old version was "synchronized" by calling Fl::check() in a loop
which resulted in the highest speed possible on any platform.
It turned out that this was way too fast on the Wayland platform as
`valerius` posted on IRC/Matrix on Nov 30, 2024. Citation:
"anyone else notice the cube demo on Wayland is mega ultra hyper speed?".
I took the opportunity to change the demo to use a timer with a given
frame rate (see constant 'FPS') to synchronize drawing.
Note: the 'speed' slider is independent of the drawing frequency.
Finally this commit adds statistics output when the 'Stats / Exit' button
is pressed like
Iterations = 304, runtime = 12.167 sec, fps = 24.99, requested: 25
with the requested frame rate (default = 25) and allows the user to
continue to see more statistics.
To do (very likely not in 1.4.x):
1. integrate running statistics in the display
2. make the desired frame rate variable at runtime (new slider)
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This allows to build the CubeView demo from the unmodified FLTK sources
w/o having to provide a 'config.h' file by defining HAVE_GL=1 on the
compiler commandline. See also comment in test/CubeView.h.
test/CubeMain.cxx: don't include <config.h> at all (not needed)
test/CubeView.h: #include <config.h> only if HAVE_GL is not defined
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1) Improve and clarify documentation:
- update, reformat, and reorder parts of CREDITS.txt
- make sure that documentation appears in doxygen docs
- add '\since 1.4.0' to documentation of new methods and functions
- remove doxygen's '\brief' where not required (we're using
JAVADOC_AUTOBRIEF = YES)
- clarify screen scaling, scaling factor, and related stuff
- add more info about backwards compatibility for X11 specific code
2) Update dependencies
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- add code to get the platform and backend
- display platform and backend on screen
- improve and simplify layout (using Fl_Grid)
- add version check indicator
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Note: it is *unusual* (not FLTK style) that Fl_Window::border()
returns 'unsigned int' instead of 'int'.
This should be investigated in FLTK 1.5 but maybe we can't change it:
it's been so already in FLTK 1.3 and maybe earlier.
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Also fixes scenarios mixing fullscreen and maximization:
- maximize
- set fullscreen
- unset fullscreen
- un-maximize
with and without window border.
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These casts are no longer useful since commit 5cd9f6fb8058f92d:
"STR #3323: glutAddMenuEntry now has a const label argument"
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Note: one goal is to have to edit fewer version numbers in source
files for each release.
We may be able to generate some files by the build procedure (CMake)
to avoid editing them in the future (1.5.0 or later).
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Note: if enabled, then the usual global scaling shortcuts don't work
and scaling by shortcuts is disabled.
This is intended for testing and not for normal usage.
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- sizeof(Fl_Widget) not increased
- label positions can be adjusted
- try it out in test/label app
- full support in FLUD
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This changes only the display of the mentioned state bits in the test
program, and only on macOS.
Thanks to Manolo for finding and reporting this.
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The original choice for split screen editing, Ctrl-2, did not
work well on some platforms.
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- May need a better method name.
- This makes the gap between the image in a label and
the label text user settable.
- Can be tested using test/label app
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Quote variables that may contain spaces (#17)
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