| Age | Commit message (Collapse) | Author |
|
error msg if wsock load fails changed by Fl::fatal() API use.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6174 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1922 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
Donload the archive, unpack, start VisualC and press F5 to compile
and run the demo and all other test programs... .
browser: wouldn't find sample file
CubeView: calls fluid in custom build step, unintialised position
fast_slow: build calls fluid
forms: added plastic buttons (cute)
inactive: build calls fluid
keyboard: build calls fluid, added mousewheel
mandelbrot: build calls fluid
resize: build calls fluid
radio: build calls fluid
shiny: build calls fluid
tabs: build calls fluid
valuators: build calls fluid, tiny scrollbar bug
demo: debug on VC finds correct menu file
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1796 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
a system yet that this doesn't work on, and you get smaller executables...
FLUID source needs Windows headers for GetTempPath and MAX_PATH definitions.
Visual C++ complained about the "char **/*argv*/" in CubeMain; added a space
so that */ is not seen.
Include <stdlib.h> to get argc/argv definitions rather than hardcoding
the declarations. This seems to work in all modes.
Add can_do_overlay() method for WIN32 (seems to work on my TNT card at least)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1416 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@475 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
git-svn-id: file:///fltk/svn/fltk/trunk@337 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
Added OpenGL library to CubeView project file.
git-svn-id: file:///fltk/svn/fltk/trunk@334 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|
|
git-svn-id: file:///fltk/svn/fltk/trunk@333 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
|