From 53cbe2407e46e2a76ef0ccf5362af5f632878206 Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Wed, 18 Mar 2015 12:03:08 +0000 Subject: Removed -arch ppc that no longer works with new Apple compilers. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- README.OSX.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.OSX.txt b/README.OSX.txt index b056efe2d..dd5ed75c1 100644 --- a/README.OSX.txt +++ b/README.OSX.txt @@ -108,8 +108,8 @@ ADVANCED: type "./configure --help" to get a complete list of optional configurations parameters. These should be pretty self-explanatory. Some more details can be found in README. -To create Universal Binaries, start "configure" with these flags: - ./configure --with-archflags="-arch i386 -arch ppc -arch x86_64" +To create multi-architecture binaries, start "configure" with these flags: + ./configure --with-archflags="-arch i386 -arch x86_64" To create applications that can run under Mac OS X 10.4 and above, use these flags: ./configure CXXFLAGS="-mmacosx-version-min=10.4" LDFLAGS="-mmacosx-version-min=10.4" @@ -180,7 +180,7 @@ recommend that you add it to the command search path. 3.1 Prerequisites -------------------- -In order to build FLTK from within Xcode, you need to install the Xcode +In order to build FLTK from within Xcode 3, you need to install the Xcode 3 developer environment from the Apple Inc. web site. The developer environment can be downloaded from the Mac Dev Center for free: @@ -338,7 +338,7 @@ follow the instructions. 4.1 Prerequisites -------------------- -In order to build FLTK from within Xcode 4, you need to install the Xcode +In order to build FLTK from within Xcode 4, 5 or 6, you need to install the Xcode developer environment via the Apple App Store that comes with Lion and up. If you also want the command line version of gcc, you can use the Download section in the Preferences dialog. -- cgit v1.2.3