From 83cfea0e3a1ab233b08ad480e8ed97ef477e3c74 Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Wed, 15 Apr 2015 04:52:21 +0000 Subject: Fixed TAB use. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10706 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- CHANGES | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/CHANGES b/CHANGES index a38912cd7..f6e03e89e 100644 --- a/CHANGES +++ b/CHANGES @@ -6,21 +6,21 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ???? Window nesting to any depth is possible. An Fl_Gl_Window window or subwindow can contain Fl_Window's as subwindows. - 1.3.4 ABI FEATURES + 1.3.4 ABI FEATURES - To enable the following ABI features, put: - #define FL_ABI_VERSION 10304 - ..at the top of your FL/Enumerations.H and rebuild FLTK and your app. + To enable the following ABI features, put: + #define FL_ABI_VERSION 10304 + ..at the top of your FL/Enumerations.H and rebuild FLTK and your app. - - Added the Fl_Shared_Image::scale(width, height) function which gives - a shared image its own drawing size, independently of the size of the - underlying image. This improves much image drawing on high resolution - surfaces such as Laser printers, PDF files, or Apple retina displays. + - Added the Fl_Shared_Image::scale(width, height) function which gives + a shared image its own drawing size, independently of the size of the + underlying image. This improves much image drawing on high resolution + surfaces such as Laser printers, PDF files, or Apple retina displays. Other improvements - The Mac OS X platform no longer uses the deprecated AGL - (Apple GL library) to draw openGL data. Instead, it uses standard + (Apple GL library) to draw OpenGL data. Instead, it uses standard cocoa APIs. This allows FLTK to support drawing GL scenes at high resolution when an Fl_Gl_Window is mapped to a 'retina' display. - fl_read_image() now captures all pixels within the rectangle -- cgit v1.2.3