From b47db80af359e5ab3b2188573cbf42ee439a2be7 Mon Sep 17 00:00:00 2001 From: Matthias Melcher Date: Mon, 5 Mar 2018 22:57:33 +0000 Subject: Android: drawing behaves nice enough. Fl::flush seems to bring the expected results, although optimization is required at some point. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12710 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- Android/HelloAndroid/app/src/main/cpp/HelloAndroid.cxx | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'Android') diff --git a/Android/HelloAndroid/app/src/main/cpp/HelloAndroid.cxx b/Android/HelloAndroid/app/src/main/cpp/HelloAndroid.cxx index 6209a1217..bba38a5b7 100644 --- a/Android/HelloAndroid/app/src/main/cpp/HelloAndroid.cxx +++ b/Android/HelloAndroid/app/src/main/cpp/HelloAndroid.cxx @@ -146,6 +146,8 @@ int main(int argc, char **argv) btn = new Fl_Button(190, 200, 280, 35, "Hello, Android!"); btn->color(FL_LIGHT2); win->show(); + Fl::damage(FL_DAMAGE_ALL); + win->redraw(); // loop waiting for stuff to do. @@ -174,11 +176,7 @@ int main(int argc, char **argv) return 0; } } - //Fl::flush(); - - if (engine.animating) { - engine_draw_frame(); - } + Fl::flush(); } return 0; } -- cgit v1.2.3