From 59c96f54635aed579fcb40a1980ff3694af46bd8 Mon Sep 17 00:00:00 2001 From: Bill Spitzak Date: Wed, 27 Jan 1999 08:45:11 +0000 Subject: Fixes to documentation. Restored the lines drawn around symbols, it uses fl_color_average to pick a dark line color that is still deactivatable. Requested by CE. git-svn-id: file:///fltk/svn/fltk/trunk@249 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- documentation/Fl_Gl_Window.html | 20 +------------------- 1 file changed, 1 insertion(+), 19 deletions(-) (limited to 'documentation/Fl_Gl_Window.html') diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html index f4010f756..6e5ad96be 100644 --- a/documentation/Fl_Gl_Window.html +++ b/documentation/Fl_Gl_Window.html @@ -124,7 +124,7 @@ mode.
void Fl_Gl_Window::valid(char i) Fl_Gl_Window::valid() is turned off when FLTK creates a new context for this window or when the window resizes, and is turned on -afterdraw() is called. You can use this inside your +after draw() is called. You can use this inside your draw() method to avoid unneccessarily initializing the OpenGL context. Just do this: -Fl_Gl_Window::valid() is turned off when FLTK creates a -new context for this window and by the window resizing, and is turned -on after draw() is called. You can use this inside your draw() -method to avoid unneccessarily initializing the OpenGL context. Just -do this: - - - You can turn valid() on by calling valid(1). You should only do this after fixing the transformation inside a draw() or after make_current(). This is done automatically after -- cgit v1.2.3