From 7f105bfa47e0f8a24f019f87c76bae387fbe0c1b Mon Sep 17 00:00:00 2001 From: engelsman Date: Fri, 10 Oct 2008 17:10:28 +0000 Subject: converted more html to plain old doxygen in basics.dox and common.dox git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6404 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- documentation/basics.dox | 249 +++++++++++++++++++++++------------------------ 1 file changed, 123 insertions(+), 126 deletions(-) (limited to 'documentation/basics.dox') diff --git a/documentation/basics.dox b/documentation/basics.dox index 3fb1366f7..d9bfc4aad 100644 --- a/documentation/basics.dox +++ b/documentation/basics.dox @@ -2,17 +2,17 @@ \page basics 2 - FLTK Basics -

This chapter teaches you the basics of compiling programs -that use FLTK.

+This chapter teaches you the basics of compiling programs +that use FLTK. -

Writing Your First FLTK Program

+\section basics_writing Writing Your First FLTK Program -

All programs must include the file . +All programs must include the file . In addition the program must include a header file for each FLTK class it uses. Listing 1 shows a simple "Hello, -World!" program that uses FLTK to display the window.

+World!" program that uses FLTK to display the window. -

Listing 1 - "hello.cxx" +\par Listing 1 - "hello.cxx" \code #include #include @@ -33,21 +33,21 @@ int main(int argc, char **argv) { -

After including the required header files, the program then creates a -window. All following widgets will automatically be children of this window.

+After including the required header files, the program then creates a +window. All following widgets will automatically be children of this window. \code Fl_Window *window = new Fl_Window(300,180); \endcode -

Then we create a box with the "Hello, World!" string in it. FLTK automatically adds -the new box to window, the current grouping widget.

+Then we create a box with the "Hello, World!" string in it. FLTK automatically +adds the new box to window, the current grouping widget. \code Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!"); \endcode -

Next, we set the type of box and the size, font, and style of the label:

+Next, we set the type of box and the size, font, and style of the label: \code box->box(FL_UP_BOX); @@ -56,205 +56,209 @@ box->labelfont(FL_BOLD+FL_ITALIC); box->labeltype(FL_SHADOW_LABEL); \endcode -

We tell FLTK that we will not add any more widgets to window.

+We tell FLTK that we will not add any more widgets to window. \code window->end(); \endcode -

Finally, we show the window and enter the FLTK event loop:

+Finally, we show the window and enter the FLTK event loop: \code window->show(argc, argv); return Fl::run(); \endcode -

The resulting program will display the window in Figure 2-1. +The resulting program will display the window in Figure 2-1. You can quit the program by closing the window or pressing the -ESCape key.

+ESCape key. \image html hello.C.gif "Figure 2-1: The Hello, World! Window" -

Creating the Widgets

+\subsection basics_creating Creating the Widgets -

The widgets are created using the C++ new operator. For -most widgets the arguments to the constructor are:

+The widgets are created using the C++ new operator. For +most widgets the arguments to the constructor are: \code Fl_Widget(x, y, width, height, label) \endcode -

The x and y parameters determine where the +The x and y parameters determine where the widget or window is placed on the screen. In FLTK the top left corner of the window or screen is the origin (i.e. x = 0, y = -0) and the units are in pixels.

+0) and the units are in pixels. -

The width and height parameters determine +The width and height parameters determine the size of the widget or window in pixels. The maximum widget size is typically governed by the underlying window system or -hardware.

+hardware. -

label is a pointer to a character string to label +label is a pointer to a character string to label the widget with or NULL. If not specified the label defaults to NULL. The label string must be in static storage such as a string constant because FLTK does not make a -copy of it - it just uses the pointer.

+copy of it - it just uses the pointer. -

Creating Widget hierarchies

+\subsection basics_hierarchies Creating Widget hierarchies -

Widgets are commonly ordered into functional groups, which +Widgets are commonly ordered into functional groups, which in turn may be grouped again, creating a hierarchy of widgets. FLTK makes it easy to fill groups by automatically adding all widgets that are created between a myGroup->begin() and myGroup->end(). In this example, myGroup -would be the current group.

+would be the current group. -

Newly created groups and their derived widgets implicitly call +Newly created groups and their derived widgets implicitly call begin() in the constructor, effectively adding all subsequently created widgets to itself until end() -is called.

+is called. -

Setting the current group to NULL will stop automatic +Setting the current group to NULL will stop automatic hierarchies. New widgets can now be added manually using -Fl_Group::add(...) and Fl_Group::insert(...).

+Fl_Group::add(...) and Fl_Group::insert(...). -

Get/Set Methods

+\subsection basics_getset Get/Set Methods -

box->box(FL_UP_BOX) sets the type of box the +box->box(FL_UP_BOX) sets the type of box the Fl_Box draws, changing it from the default of FL_NO_BOX, which means that no box is drawn. In our -"Hello, World!" example we use FL_UP_BOX, +"Hello, World!" example we use FL_UP_BOX, which means that a raised button border will be drawn around the widget. You can learn more about boxtypes in -Chapter 3.

+Chapter 3. -

You could examine the boxtype in by doing +You could examine the boxtype in by doing box->box(). FLTK uses method name overloading to make short names for get/set methods. A "set" method is always of the form "void name(type)", and a "get" method is always -of the form "type name() const".

+of the form "type name() const". -

Redrawing After Changing Attributes

+\subsection basics_redrawing Redrawing After Changing Attributes -

Almost all of the set/get pairs are very fast, short inline +Almost all of the set/get pairs are very fast, short inline functions and thus very efficient. However, the "set" methods -do not call redraw() - you have to call it +do not call redraw() - you have to call it yourself. This greatly reduces code size and execution time. The only common exceptions are value() which calls -redraw() and label() which calls -redraw_label() if necessary.

+redraw() and label() which calls +redraw_label() if necessary. -

Labels

+\subsection basics_labels Labels -

All widgets support labels. In the case of window widgets, +All widgets support labels. In the case of window widgets, the label is used for the label in the title bar. Our example -program calls the labelfont(), labelsize, -and labeltype() methods.

+program calls the labelfont(), labelsize, +and labeltype() methods. -

All widgets support labels. In the case of window widgets, +All widgets support labels. In the case of window widgets, the label is used for the label in the title bar. Our example -program calls the -labelfont, - labelsize, -and labeltype -methods.

- -

The labelfont method sets the typeface and style +program calls the +labelfont, + labelsize, +and +labeltype +methods. + +The labelfont method sets the typeface and style that is used for the label, which for this example we are using -FL_BOLD and FL_ITALIC. You can also specify -typefaces directly.

The labelsize method sets -the height of the font in pixels.

The labeltype +FL_BOLD and FL_ITALIC. You can also specify +typefaces directly. + +The labelsize method sets the height of the font in pixels. + +The labeltype method sets the type of label. FLTK supports normal, embossed, and shadowed labels internally, and more types can be added as -desired.

+desired. -

A complete list of all label options can be found in -Chapter 3.

+A complete list of all label options can be found in +Chapter 3. -

Showing the Window

+\subsection basics_showing Showing the Window -

The show() method shows the widget or window. For windows +The show() method shows the widget or window. For windows you can also provide the command-line arguments to allow users to -customize the appearance, size, and position of your windows.

+customize the appearance, size, and position of your windows. -

The Main Event Loop

+\subsection basics_eventloop The Main Event Loop -

All FLTK applications (and most GUI applications in general) +All FLTK applications (and most GUI applications in general) are based on a simple event processing model. User actions such as mouse movement, button clicks, and keyboard activity generate events that are sent to an application. The application may then ignore the events or respond to the user, typically by redrawing a button in the "down" position, adding the text to an input -field, and so forth.

+field, and so forth. -

FLTK also supports idle, timer, and file pseudo-events that +FLTK also supports idle, timer, and file pseudo-events that cause a function to be called when they occur. Idle functions are called when no user input is present and no timers or files need to be handled - in short, when the application is not doing anything. Idle callbacks are often used to update a 3D display -or do other background processing.

+or do other background processing. -

Timer functions are called after a specific amount of time +Timer functions are called after a specific amount of time has expired. They can be used to pop up a progress dialog after a certain amount of time or do other things that need to happen at more-or-less regular intervals. FLTK timers are not 100% accurate, so they should not be used to measure time intervals, -for example.

+for example. -

File functions are called when data is ready to read or +File functions are called when data is ready to read or write, or when an error condition occurs on a file. They are most often used to monitor network connections (sockets) for -data-driven displays.

+data-driven displays. -

FLTK applications must periodically check (Fl::check()) +FLTK applications must periodically check (Fl::check()) or wait (Fl::wait()) for events or use the Fl::run() method to enter a standard event processing loop. Calling -Fl::run() is equivalent to the following code:

+Fl::run() is equivalent to the following code: \code while (Fl::wait()); \endcode -

Fl::run() does not return until all of the windows -under FLTK control are closed by the user or your program.

+Fl::run() does not return until all of the windows +under FLTK control are closed by the user or your program. -

Compiling Programs with Standard Compilers

+\section basics_standard_compiler Compiling Programs with Standard Compilers -

Under UNIX (and under Microsoft Windows when using the GNU development +Under UNIX (and under Microsoft Windows when using the GNU development tools) you will probably need to tell the compiler where to find the -header files. This is usually done using the -I option:

+header files. This is usually done using the -I option: \code CC -I/usr/local/include ... gcc -I/usr/local/include ... \endcode -

The fltk-config script included with FLTK can be -used to get the options that are required by your compiler:

+The fltk-config script included with FLTK can be +used to get the options that are required by your compiler: \code CC `fltk-config --cxxflags` ... \endcode -

Similarly, when linking your application you will need to tell the -compiler to use the FLTK library:

+Similarly, when linking your application you will need to tell the +compiler to use the FLTK library: \code CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm \endcode -

Aside from the "fltk" library, there is also a "fltk_forms" +Aside from the "fltk" library, there is also a "fltk_forms" library for the XForms compatibility classes, "fltk_gl" for the OpenGL and GLUT classes, and "fltk_images" for the image file classes, Fl_Help_Dialog widget, and system icon support. \note - The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib", - and "fltkimages.lib", respectively under Windows. +The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib", +and "fltkimages.lib", respectively under Windows. -

As before, the fltk-config script included with FLTK can be -used to get the options that are required by your linker:

+As before, the fltk-config script included with FLTK can be +used to get the options that are required by your linker: \code CC ... `fltk-config --ldflags` @@ -262,7 +266,7 @@ CC ... `fltk-config --ldflags` -

The forms, GL, and images libraries are included with the "--use-foo" +The forms, GL, and images libraries are included with the "--use-foo" options, as follows: \code @@ -272,7 +276,7 @@ CC ... `fltk-config --use-images --ldflags` CC ... `fltk-config --use-forms --use-gl --use-images --ldflags` \endcode -

Finally, you can use the fltk-config script to +Finally, you can use the fltk-config script to compile a single source file as a FLTK program: \code @@ -283,68 +287,61 @@ fltk-config --use-images --compile filename.cpp fltk-config --use-forms --use-gl --use-images --compile filename.cpp \endcode -

Any of these will create an executable named filename. +Any of these will create an executable named filename. -

Compiling Programs with Microsoft Visual C++

+\section basics_visual_cpp Compiling Programs with Microsoft Visual C++ -

In Visual C++ you will need to tell the compiler where to +In Visual C++ you will need to tell the compiler where to find the FLTK header files. This can be done by selecting "Settings" from the "Project" menu and then changing the "Preprocessor" settings under the "C/C++" tab. You will also need to add the FLTK and WinSock2 (WS2_32.LIB) libraries to -the "Link" settings.

+the "Link" settings. -

You can build your Microsoft Windows applications as Console or -WIN32 applications. If you want to use the standard C main() -function as the entry point, FLTK includes a WinMain() -function that will call your main() function for you.

+You can build your Microsoft Windows applications as Console or +WIN32 applications. If you want to use the standard C main() +function as the entry point, FLTK includes a WinMain() +function that will call your main() function for you. -

Note: The Visual C++ 5.0 optimizer is known to cause problems with +Note: The Visual C++ 5.0 optimizer is known to cause problems with many programs. We only recommend using the "Favor Small Code" optimization setting. The Visual C++ 6.0 optimizer seems to be much -better and can be used with the "optimized for speed" setting.

- -

Naming

+better and can be used with the "optimized for speed" setting. -

All public symbols in FLTK start with the characters 'F' and 'L':

+\section basics_naming Naming - +\li All header files start with . -

Header Files

+\section basics_headerfiles Header Files -

The proper way to include FLTK header files is:

+The proper way to include FLTK header files is: \code #include \endcode \note - Case is significant on many operating systems, - and the C standard uses the forward slash (/) to - separate directories. Do not use any of the following - include lines: - - \code - #include - #include - #include - \endcode +Case is significant on many operating systems, +and the C standard uses the forward slash (/) to +separate directories. Do not use any of the following +include lines: + +\code +#include +#include +#include +\endcode
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