From 497afccb07164373e0de6639e754d7d691f1926f Mon Sep 17 00:00:00 2001 From: Fabien Costantini Date: Tue, 14 Oct 2008 22:12:25 +0000 Subject: Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6431 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- documentation/basics.html | 367 ---------------------------------------------- 1 file changed, 367 deletions(-) delete mode 100644 documentation/basics.html (limited to 'documentation/basics.html') diff --git a/documentation/basics.html b/documentation/basics.html deleted file mode 100644 index 42ce0131a..000000000 --- a/documentation/basics.html +++ /dev/null @@ -1,367 +0,0 @@ - - - 2 - FLTK Basics - - - -

2 - FLTK Basics

- -

This chapter teaches you the basics of compiling programs -that use FLTK.

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Writing Your First FLTK Program

- -

All programs must include the file <FL/Fl.H>. -In addition the program must include a header file for each -FLTK class it uses. Listing 1 shows a simple "Hello, -World!" program that uses FLTK to display the window.

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After including the required header files, the program then creates a -window. All following widgets will automatically be children of this window.

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Then we create a box with the "Hello, World!" string in it. FLTK automatically adds -the new box to window, the current grouping widget.

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Next, we set the type of box and the size, font, and style of the label:

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We tell FLTK that we will not add any more widgets to window.

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Finally, we show the window and enter the FLTK event loop:

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The resulting program will display the window in Figure 2-1. -You can quit the program by closing the window or pressing the -ESCape key.

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Hello, World! Window
-Figure 2-1: The Hello, World! Window

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Creating the Widgets

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The widgets are created using the C++ new operator. For -most widgets the arguments to the constructor are:

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The x and y parameters determine where the -widget or window is placed on the screen. In FLTK the top left -corner of the window or screen is the origin (i.e. x = 0, y = -0) and the units are in pixels.

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The width and height parameters determine -the size of the widget or window in pixels. The maximum widget -size is typically governed by the underlying window system or -hardware.

- -

label is a pointer to a character string to label -the widget with or NULL. If not specified the label -defaults to NULL. The label string must be in static -storage such as a string constant because FLTK does not make a -copy of it - it just uses the pointer.

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Creating Widget hierarchies

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Widgets are commonly ordered into functional groups, which -in turn may be grouped again, creating a hierarchy of widgets. -FLTK makes it easy to fill groups by automatically adding all widgets -that are created between a myGroup->begin() and -myGroup->end(). In this example, myGroup -would be the current group.

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Newly created groups and their derived widgets implicitly call -begin() in the constructor, effectively adding all -subsequently created widgets to itself until end() -is called.

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Setting the current group to NULL will stop automatic -hierarchies. New widgets can now be added manually using -Fl_Group::add(...) and Fl_Group::insert(...).

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Get/Set Methods

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box->box(FL_UP_BOX) sets the type of box the -Fl_Box draws, changing it from the default of -FL_NO_BOX, which means that no box is drawn. In our -"Hello, World!" example we use FL_UP_BOX, -which means that a raised button border will be drawn around -the widget. You can learn more about boxtypes in -Chapter 3.

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You could examine the boxtype in by doing -box->box(). FLTK uses method name overloading to make -short names for get/set methods. A "set" method is always of -the form "void name(type)", and a "get" method is always -of the form "type name() const".

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Redrawing After Changing Attributes

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Almost all of the set/get pairs are very fast, short inline -functions and thus very efficient. However, the "set" methods -do not call redraw() - you have to call it -yourself. This greatly reduces code size and execution time. The -only common exceptions are value() which calls -redraw() and label() which calls -redraw_label() if necessary.

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Labels

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All widgets support labels. In the case of window widgets, -the label is used for the label in the title bar. Our example -program calls the -labelfont, - labelsize, -and labeltype -methods.

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The labelfont method sets the typeface and style -that is used for the label, which for this example we are using -FL_BOLD and FL_ITALIC. You can also specify -typefaces directly.

The labelsize method sets -the height of the font in pixels.

The labeltype -method sets the type of label. FLTK supports normal, embossed, -and shadowed labels internally, and more types can be added as -desired.

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A complete list of all label options can be found in -Chapter 3.

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Showing the Window

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The show() method shows the widget or window. For windows -you can also provide the command-line arguments to allow users to -customize the appearance, size, and position of your windows.

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The Main Event Loop

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All FLTK applications (and most GUI applications in general) -are based on a simple event processing model. User actions such -as mouse movement, button clicks, and keyboard activity generate -events that are sent to an application. The application may then -ignore the events or respond to the user, typically by redrawing -a button in the "down" position, adding the text to an input -field, and so forth.

- -

FLTK also supports idle, timer, and file pseudo-events that -cause a function to be called when they occur. Idle functions -are called when no user input is present and no timers or files -need to be handled - in short, when the application is not doing -anything. Idle callbacks are often used to update a 3D display -or do other background processing.

- -

Timer functions are called after a specific amount of time -has expired. They can be used to pop up a progress dialog after -a certain amount of time or do other things that need to happen -at more-or-less regular intervals. FLTK timers are not 100% -accurate, so they should not be used to measure time intervals, -for example.

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File functions are called when data is ready to read or -write, or when an error condition occurs on a file. They are -most often used to monitor network connections (sockets) for -data-driven displays.

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FLTK applications must periodically check -(Fl::check()) or wait (Fl::wait()) for events -or use the Fl::run() -method to enter a standard event processing loop. Calling -Fl::run() is equivalent to the following code:

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Fl::run() does not return until all of the windows -under FLTK control are closed by the user or your program.

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Compiling Programs with Standard Compilers

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Under UNIX (and under Microsoft Windows when using the GNU development -tools) you will probably need to tell the compiler where to find the -header files. This is usually done using the -I option:

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The fltk-config script included with FLTK can be -used to get the options that are required by your compiler:

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Similarly, when linking your application you will need to tell the -compiler to use the FLTK library:

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Aside from the "fltk" library, there is also a "fltk_forms" -library for the XForms compatibility classes, "fltk_gl" for the -OpenGL and GLUT classes, and "fltk_images" for the image file -classes, Fl_Help_Dialog -widget, and system icon support. - -

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Note: -

The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib", - and "fltkimages.lib", respectively under Windows. -

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As before, the fltk-config script included with FLTK can be -used to get the options that are required by your linker:

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The forms, GL, and images libraries are included with the "--use-foo" -options, as follows: - -

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Finally, you can use the fltk-config script to -compile a single source file as a FLTK program: - -

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Any of these will create an executable named filename. - -

Compiling Programs with Microsoft Visual C++

- -

In Visual C++ you will need to tell the compiler where to -find the FLTK header files. This can be done by selecting -"Settings" from the "Project" menu and then -changing the "Preprocessor" settings under the -"C/C++" tab. You will also need to add the FLTK and -WinSock (WSOCK32.LIB) libraries to the "Link" -settings.

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You can build your Microsoft Windows applications as Console or -WIN32 applications. If you want to use the standard C main() -function as the entry point, FLTK includes a WinMain() -function that will call your main() function for you.

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Note: The Visual C++ 5.0 optimizer is known to cause problems with -many programs. We only recommend using the "Favor Small Code" -optimization setting. The Visual C++ 6.0 optimizer seems to be much -better and can be used with the "optimized for speed" setting.

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Naming

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All public symbols in FLTK start with the characters 'F' and 'L':

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Header Files

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The proper way to include FLTK header files is:

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- - - -
Note: - -

Case is significant on many operating systems, - and the C standard uses the forward slash (/) to - separate directories. Do not use any of the following - include lines:

- -
    -	#include <FL\Fl_xyz.H>
    -	#include <fl/fl_xyz.h>
    -	#include <Fl/fl_xyz.h>
    -	
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