From 336996c7abb716844d3389df7bd7779298af3dcf Mon Sep 17 00:00:00 2001
From: Michael R Sweet
Date: Sun, 6 May 2001 16:25:05 +0000
Subject: Update documentation files to eliminate most of the warnings and
errors reported by HTML Tidy.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1454 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
---
documentation/drawing.html | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'documentation/drawing.html')
diff --git a/documentation/drawing.html b/documentation/drawing.html
index e7baa1c0e..e97edb1b8 100644
--- a/documentation/drawing.html
+++ b/documentation/drawing.html
@@ -51,7 +51,7 @@ Restore the previous clip region. You must call fl_pop_clip()
once for every time you call fl_clip(). If you return to
FLTK with the clip stack not empty unpredictable results occur.
int fl_not_clipped(int x, int y, int w, int h)
- Returns true if any of the rectangle intersects the current clip
+Returns true if any of the rectangle intersects the current clip
region. If this returns false you don't have to draw the object.
Under X this returns 2 if the rectangle is partially clipped, and 1 if
it is entirely inside the clip region.
@@ -230,7 +230,7 @@ holes should be drawn in the opposite direction of the outside.
fl_gap() should only be called between
fl_begin_complex_polygon() and fl_end_complex_polygon().
To outline the polygon, use fl_begin_loop() and replace each
-fl_gap() with fl_end_loop();fl_begin_loop().
+fl_gap() with fl_end_loop();fl_begin_loop().
void fl_vertex(float x, float y)
Add a single vertex to the current path.
void fl_curve(float x, float y, float x1, float y1, float x2, float
--
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