From 336996c7abb716844d3389df7bd7779298af3dcf Mon Sep 17 00:00:00 2001 From: Michael R Sweet Date: Sun, 6 May 2001 16:25:05 +0000 Subject: Update documentation files to eliminate most of the warnings and errors reported by HTML Tidy. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1454 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- documentation/drawing.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'documentation/drawing.html') diff --git a/documentation/drawing.html b/documentation/drawing.html index e7baa1c0e..e97edb1b8 100644 --- a/documentation/drawing.html +++ b/documentation/drawing.html @@ -51,7 +51,7 @@ Restore the previous clip region. You must call fl_pop_clip() once for every time you call fl_clip(). If you return to FLTK with the clip stack not empty unpredictable results occur.

int fl_not_clipped(int x, int y, int w, int h)

- Returns true if any of the rectangle intersects the current clip +Returns true if any of the rectangle intersects the current clip region. If this returns false you don't have to draw the object. Under X this returns 2 if the rectangle is partially clipped, and 1 if it is entirely inside the clip region. @@ -230,7 +230,7 @@ holes should be drawn in the opposite direction of the outside.

fl_gap() should only be called between fl_begin_complex_polygon() and fl_end_complex_polygon(). To outline the polygon, use fl_begin_loop() and replace each -fl_gap() with fl_end_loop();fl_begin_loop().

+fl_gap() with fl_end_loop();fl_begin_loop().

void fl_vertex(float x, float y)

Add a single vertex to the current path.

void fl_curve(float x, float y, float x1, float y1, float x2, float -- cgit v1.2.3