From 09daf20b81cdae78772f07c0af22a571d7cc73eb Mon Sep 17 00:00:00 2001
From: Michael R Sweet The Fast Light User Interface Designer, or FLUID, is a graphical
-editor that is used to produce FLTK source code.
+ The Fast Light User Interface Designer, or FLUID, is a graphical
+editor that is used to produce FLTK source code.
- FLUID edits and saves its state in .fl files. These files are
-text, and you can (with care) edit them in a text editor, perhaps to
+ FLUID edits and saves its state in .fl files. These files are
+text, and you can (with care) edit them in a text editor, perhaps to
get some special effects. FLUID can "compile" the .fl file into a .cxx and a .h file. The
-.cxx file defines all the objects from the .fl file and the .h file
+ FLUID can "compile" the .fl file into a .cxx and a .h file. The
+.cxx file defines all the objects from the .fl file and the .h file
declares all the global ones. FLUID also supports localization (Internationalization)
@@ -22,41 +22,41 @@ of label strings using message files and the GNU gettext or POSIX catgets
interfaces.
A simple program can be made by putting all your code (including a
-main() function) into the .fl file and thus making the .cxx file a
-single source file to compile. Most programs are more complex than
-this, so you write other .cxx files that call the FLUID functions.
+main() function) into the .fl file and thus making the .cxx file a
+single source file to compile. Most programs are more complex than
+this, so you write other .cxx files that call the FLUID functions.
These .cxx files must #include the .h file or they can
-#include the .cxx file so it still appears to be a single source
+#include the .cxx file so it still appears to be a single source
file.
Normally the FLUID file defines one or more functions or classes which
-output C++ code. Each function defines a one or more FLTK
+output C++ code. Each function defines a one or more FLTK
windows, and all the widgets that go inside those windows. Widgets created by FLUID are either "named", "complex named" or
-"unnamed". A named widget has a legal C++ variable identifier as its
-name (i.e. only alphanumeric and underscore). In this case FLUID
-defines a global variable or class member that will point at the widget
-after the function defining it is called. A complex named object has
-punctuation such as '.' or '->' or any other symbols in its name. In
-this case FLUID assigns a pointer to the widget to the name, but does
-not attempt to declare it. This can be used to get the widgets into
+ Widgets created by FLUID are either "named", "complex named" or
+"unnamed". A named widget has a legal C++ variable identifier as its
+name (i.e. only alphanumeric and underscore). In this case FLUID
+defines a global variable or class member that will point at the widget
+after the function defining it is called. A complex named object has
+punctuation such as '.' or '->' or any other symbols in its name. In
+this case FLUID assigns a pointer to the widget to the name, but does
+not attempt to declare it. This can be used to get the widgets into
structures. An unnamed widget has a blank name and no pointer is stored. Widgets may either call a named callback function that you write in
-another source file, or you can supply a small piece of C++ source and
+ Widgets may either call a named callback function that you write in
+another source file, or you can supply a small piece of C++ source and
FLUID will write a private callback function into the .cxx file. You can provide any of the standard FLTK switches before the filename: In the current version, if you don't go into the background (with
-'&') then you will be able to abort FLUID by typing ^C on the terminal. It
+ Changing the colors may be useful to see what your interface will look
+at if the user calls it with the same switches.
+ In the current version, if you don't go into the background (with
+'&') then you will be able to abort FLUID by typing ^C on the terminal. It
will exit immediately, losing any changes. The widgets are stored in a hierarchy. You can open and close a
-level by clicking the "triangle" at the left of a widget.
+The main window shows a menu bar and a scrolling browser of all
+the defined widgets. The name of the .fl file being edited is shown in
+the window title.
+ The widgets are stored in a hierarchy. You can open and close a
+level by clicking the "triangle" at the left of a widget.
The leftmost widgets are the parents, and all the widgets
listed below them are their children. Parents don't have to have
any children.8 - Programming with FLUID
-This chapter shows how to use the Fast Light User-Interface Designer
-("FLUID") to create your GUIs.
+This chapter shows how to use the Fast Light User-Interface Designer
+("FLUID") to create your GUIs.
What is FLUID?
-
Running FLUID Under UNIX
- To run FLUID under UNIX, type:
+ To run FLUID under UNIX, type:
fluid filename.fl &
-to edit the .fl file filename.fl. If the file does not exist
-you will get an error pop-up, but if you dismiss it you will be editing
-a blank file of that name. You can run FLUID without any name, in
-which case you will be editing an unnamed blank setup (but you can use
-save-as to write it to a file).
+to edit the .fl file filename.fl. If the file does not exist
+you will get an error pop-up, but if you dismiss it you will be editing
+a blank file of that name. You can run FLUID without any name, in
+which case you will be editing an unnamed blank setup (but you can use
+save-as to write it to a file).
@@ -70,25 +70,25 @@ save-as to write it to a file).
-bg2 color
- Changing the colors may be useful to see what your interface will look
-at if the user calls it with the same switches.
-Running FLUID Under Microsoft Windows
-To run FLUID under WIN32, double-click on the FLUID.exe file.
-You can also run FLUID from the Command Prompt window (FLUID always
-runs in the background under WIN32).
+To run FLUID under WIN32, double-click on the FLUID.exe file.
+You can also run FLUID from the Command Prompt window (FLUID always
+runs in the background under WIN32).
Compiling .fl files
- FLUID can also be called as a command-line "compiler" to create the
-.cxx and .h file from a .fl file. To do this type:
+ FLUID can also be called as a command-line "compiler" to create the
+.cxx and .h file from a .fl file. To do this type:
fluid -c filename.fl
This will read the filename.fl file and write filename.cxx and
-filename.h. The directory will be stripped, so they are written to
-the current directory always. If there are any errors reading or
-writing the files it will print the error and exit with a non-zero
+filename.h. The directory will be stripped, so they are written to
+the current directory always. If there are any errors reading or
+writing the files it will print the error and exit with a non-zero
code. In a makefile you can use a line like this:
@@ -96,8 +96,8 @@ my_panels.h my_panels.cxx: my_panels.fl
fluid -c my_panels.fl
- Some versions of make will accept rules like this to allow all .fl
-files found to be compiled:
+ Some versions of make will accept rules like this to allow all .fl
+files found to be compiled:
.SUFFIXES: .fl .cxx .h
@@ -191,7 +191,7 @@ class CubeView : public Fl_Gl_Window {
* CUBECOLOR.
*/
void drawCube();
-
+
float vAng,hAng; float xshift,yshift;
float boxv0[3];float boxv1[3]; float boxv2[3];float boxv3[3];
@@ -423,11 +423,11 @@ extensions and you are in business. You can include the CubeViewUI.h
FLUID Reference
The Widget Browser
-The main window shows a menu bar and a scrolling browser of all
-the defined widgets. The name of the .fl file being edited is shown in
-the window title.
-
The second level of the hierarchy contains the windows. Each of these +
The second level of the hierarchy contains the windows. Each of these produces an instance of class Fl_Window.
Below that are either widgets (subclasses of Fl_Widget) or -groups of widgets (including other groups). Plain groups are for -layout, navigation, and resize purposes. Tab groups provide the +groups of widgets (including other groups). Plain groups are for +layout, navigation, and resize purposes. Tab groups provide the well-known file-card tab interface.
-Widgets are shown in the browser by either their name (such +
Widgets are shown in the browser by either their name (such as "main_panel" in the example), or by their type and label (such as "Button "the green"").
-You select widgets by clicking on their names, which highlights -them (you can also select widgets from any displayed window). You can -select many widgets by dragging the mouse across them, or by using -Shift+Click to toggle them on and off. To select no widgets, click in -the blank area under the last widget. Note that hidden children may -be selected even when there is no visual indication of this. -
You open widgets by double-clicking on them, or (to open several +
You select widgets by clicking on their names, which highlights +them (you can also select widgets from any displayed window). You can +select many widgets by dragging the mouse across them, or by using +Shift+Click to toggle them on and off. To select no widgets, click in +the blank area under the last widget. Note that hidden children may +be selected even when there is no visual indication of this. +
You open widgets by double-clicking on them, or (to open several widgets you have picked) by typing the F1 key. A control panel will appear so you can change the widget(s).
The menu bar at the top is duplicated as a pop-up menu on any -displayed window. The shortcuts for all the menu items work in any +
The menu bar at the top is duplicated as a pop-up menu on any +displayed window. The shortcuts for all the menu items work in any window. The menu items are:
FLUID can also read .fd files produced by the Forms and XForms "fdesign" programs. It is best to File/Merge them @@ -469,19 +469,19 @@ to edit the resulting setup to fix these errors. Be careful not to save the file without changing the name, as FLUID will write over the .fd file with its own format, which fdesign cannot read!
The output file names are the same as the .fl file, with the leading directory and trailing ".fl" stripped, and ".h" or ".cxx" appended.
@@ -492,65 +492,65 @@ the leading directory and trailing ".fl" stripped, and ".txt", ".po", or ".msg" appended depending on the Internationalization Mode.If the widget is a window, it is added to whatever function is +Pastes the widgets from the clipboard file. +
If the widget is a window, it is added to whatever function is selected, or contained in the current selection.
-If the widget is a normal widget, it is added to whatever window or -group is selected. If none is, it is added to the window or group that +
If the widget is a normal widget, it is added to whatever window or +group is selected. If none is, it is added to the window or group that is the parent of the current selection.
-To avoid confusion, it is best to select exactly one widget before +
To avoid confusion, it is best to select exactly one widget before doing a paste.
Cut/paste is the only way to change the parent of a widget.
If they are all selected already then this selects all widgets in -that group's parent. Repeatedly typing Alt+a will select larger and +Selects all widgets in the same group as the current selection. +
If they are all selected already then this selects all widgets in +that group's parent. Repeatedly typing Alt+a will select larger and larger groups of widgets until everything is selected.

If the function contains any unnamed windows, it will be declared as returning a Fl_Window pointer. The unnamed window will be returned from it (more than one unnamed window is useless). If the function @@ -574,7 +574,7 @@ contains only named windows, it will be declared as returning nothing (void).
It is possible to make the .cxx output be a self-contained program that can be compiled and executed. This is done by deleting -the function name so main(argc,argv) is used. The function +the function name so main(argc,argv) is used. The function will call show() on all the windows it creates and then call Fl::run(). This can also be used to test resize behavior or other parts of the user interface.
@@ -582,39 +582,39 @@ other parts of the user interface.The widget panel will also appear and is described later in this chapter.
When you create the widget you will get the widget's control panel, +All other items on the New menu are subclasses of Fl_Widget. Creating +them will add them to the currently selected group or window, or the +group or window containing the currently selected widget. The initial +dimensions and position are chosen by copying the current widget, if +possible. +
When you create the widget you will get the widget's control panel, which is described later in this chapter.
When you change attributes using this panel, the changes are -reflected immediately in the window. It is useful to hit the "no -overlay" button (or type Alt+Shift+O) to hide the red overlay so you can see +When you double-click on a widget or a set of widgets you will get +the "widget attribute panel". +
When you change attributes using this panel, the changes are +reflected immediately in the window. It is useful to hit the "no +overlay" button (or type Alt+Shift+O) to hide the red overlay so you can see the widgets more accurately, especially when setting the box type. -
If you have several widgets selected, they may have different values -for the fields. In this case the value for one of the widgets -is shown. But if you change this value, all of the selected +
If you have several widgets selected, they may have different values +for the fields. In this case the value for one of the widgets +is shown. But if you change this value, all of the selected widgets are changed to the new value. -
Hitting "OK" makes the changes permanent. Selecting a different -widget also makes the changes permanent. FLUID checks for simple -syntax errors such as mismatched parenthesis in any code before +
Hitting "OK" makes the changes permanent. Selecting a different +widget also makes the changes permanent. FLUID checks for simple +syntax errors such as mismatched parenthesis in any code before saving any text. -
"Revert" or "Cancel" put everything back to when you last brought up -the panel or hit OK. However in the current version of FLUID, changes -to "visible" attributes (such as the color, label, box) are not undone -by revert or cancel. Changes to code like the callbacks are undone, +
"Revert" or "Cancel" put everything back to when you last brought up +the panel or hit OK. However in the current version of FLUID, changes +to "visible" attributes (such as the color, label, box) are not undone +by revert or cancel. Changes to code like the callbacks are undone, however.
Widget AttributesName (text field)-Name of a variable to declare, and to store a pointer to this -widget into. This variable will be of type "<class>*". If the name is -blank then no variable is created. -You can name several widgets with "name[0]", "name[1]", "name[2]", -etc. This will cause FLUID to declare an array of pointers. The array -is big enough that the highest number found can be stored. All widgets +Name of a variable to declare, and to store a pointer to this +widget into. This variable will be of type "<class>*". If the name is +blank then no variable is created. + You can name several widgets with "name[0]", "name[1]", "name[2]", +etc. This will cause FLUID to declare an array of pointers. The array +is big enough that the highest number found can be stored. All widgets that in the array must be the same type. Type (upper-right pulldown menu)- Some classes have subtypes that modify their appearance or behavior. -You pick the subtype off of this menu. + Some classes have subtypes that modify their appearance or behavior. +You pick the subtype off of this menu.Box (pulldown menu)-The boxtype to draw as a background for the widget. +The boxtype to draw as a background for the widget. |
![]() |
Many widgets will work, and draw faster, with a "frame" instead of a -"box". A frame does not draw the colored interior, leaving whatever -was already there visible. Be careful, as FLUID may draw this ok but +
Many widgets will work, and draw faster, with a "frame" instead of a +"box". A frame does not draw the colored interior, leaving whatever +was already there visible. Be careful, as FLUID may draw this ok but the real program may leave unwanted stuff inside the widget.
-If a window is filled with child widgets, you can speed up redrawing -by changing the window's box type to "NO_BOX". FLUID will display a -checkerboard for any areas that are not colored in by boxes. Note -that this checkerboard is not drawn by the resulting program. Instead +
If a window is filled with child widgets, you can speed up redrawing +by changing the window's box type to "NO_BOX". FLUID will display a +checkerboard for any areas that are not colored in by boxes. Note +that this checkerboard is not drawn by the resulting program. Instead random garbage will be displayed.
The color to draw the box with.
Some widgets will use this color for certain parts. FLUID does not -always show the result of this: this is the color buttons draw in when +
Some widgets will use this color for certain parts. FLUID does not +always show the result of this: this is the color buttons draw in when pushed down, and the color of input fields when they have the focus.
You can put newlines into the string to make multiple lines. The + String to print next to or inside the button. +
You can put newlines into the string to make multiple lines. The easiest way is by typing Ctrl+j.
From this menu you can also pick "Image...". This lets you use the contents of a GIF, XPM, or XBM image file to label the widget.
Only one child can be resizable. Turning this on turns it off for +If a window is resizable or has an immediate child that is resizable, +then the user will be able to resize it. In addition all the size +changes of a window or group will go "into" the resizable child. If +you have a large data display surrounded by buttons, you probably want +that data area to be resizable. +
Only one child can be resizable. Turning this on turns it off for the other children.
-You can get more complex behavior by making invisible boxes the -resizable widget, or by using hierarchies of groups. Unfortunately the -only way to test it is to compile the program. Resizing the FLUID +
You can get more complex behavior by making invisible boxes the +resizable widget, or by using hierarchies of groups. Unfortunately the +only way to test it is to compile the program. Resizing the FLUID window is not the same as what will happen in the user program.
In addition, no #include header file is put in the .h file. You +This is how you use your own subclasses of Fl_Widget. Whatever +identifier you type in here will be the class that is instantiated. +
In addition, no #include header file is put in the .h file. You must provide a #include line as the first line of the "Extra Code" which declares your subclass.
-The class must be similar to the class you are spoofing. It -does not have to be a subclass. It is sometimes useful to change this -to another FLTK class. Currently the only way to get a double-buffered -window is to change this field for the window to "Fl_Double_Window" and +
The class must be similar to the class you are spoofing. It +does not have to be a subclass. It is sometimes useful to change this +to another FLTK class. Currently the only way to get a double-buffered +window is to change this field for the window to "Fl_Double_Window" and to add "#include <FL/Fl_Double_Window.h>" to the extra code.
If the text starts with a # or the word extern then FLUID thinks -this is an "include" line, and it is written to the .h file. If the +These four fields let you type in literal lines of code to dump into +the .h or .cxx files. +
If the text starts with a # or the word extern then FLUID thinks +this is an "include" line, and it is written to the .h file. If the same include line occurs several times then only one copy is written.
-All other lines are "code" lines. The current widget is -pointed to by the local variable o. The window being constructed is -pointed to by the local variable w. You can also access any -arguments passed to the function here, and any named widgets that are +
All other lines are "code" lines. The current widget is +pointed to by the local variable o. The window being constructed is +pointed to by the local variable w. You can also access any +arguments passed to the function here, and any named widgets that are before this one.
-FLUID will check for matching parenthesis, braces, and quotes, but -does not do much other error checking. Be careful here, as it may be -hard to figure out what widget is producing an error in the compiler. -If you need more than four lines you probably should call a function in +
FLUID will check for matching parenthesis, braces, and quotes, but +does not do much other error checking. Be careful here, as it may be +hard to figure out what widget is producing an error in the compiler. +If you need more than four lines you probably should call a function in your own .cxx code.
A name names a function in your own code. It must be declared as +treats it as code. +
A name names a function in your own code. It must be declared as void name(<class>*,void*).
A code snippet is inserted into a static function in the .cxx output file. The function prototype is void @@ -751,131 +751,131 @@ much other error checking. Be careful here, as it may be hard to figure out what widget is producing an error in the compiler.
If the callback is blank then no callback is set.
There are other rare but useful values for the when() field that are -not in the menu. You should use the extra code fields to put these +"release", "enter key", or "no change". The +value of "enter key" is only useful for text input fields. The "no +change" button means the callback is done on the matching event even if +the data is not changed. +
There are other rare but useful values for the when() field that are +not in the menu. You should use the extra code fields to put these values in.
To select a widget, click it. To select several widgets drag a -rectangle around them. Holding down shift will toggle the selection of +
To select a widget, click it. To select several widgets drag a +rectangle around them. Holding down shift will toggle the selection of the widgets instead.
-You cannot pick hidden widgets. You also cannot choose some widgets -if they are completely overlapped by later widgets. Use the browser to +
You cannot pick hidden widgets. You also cannot choose some widgets +if they are completely overlapped by later widgets. Use the browser to select these widgets.
-The selected widgets are shown with a red "overlay" line around -them. You can move the widgets by dragging this box. Or you can -resize them by dragging the outer edges and corners. Hold down the Alt -key while dragging the mouse to defeat the snap-to-grid effect for fine +
The selected widgets are shown with a red "overlay" line around +them. You can move the widgets by dragging this box. Or you can +resize them by dragging the outer edges and corners. Hold down the Alt +key while dragging the mouse to defeat the snap-to-grid effect for fine positioning.
-If there is a tab box displayed you can change which child is +
If there is a tab box displayed you can change which child is visible by clicking on the file tabs. The child you pick is selected.
-The arrow, tab, and shift+tab keys "navigate" the selection. Left, -right, tab, or shift+tab move to the next or previous widgets in the -hierarchy. Hit the right arrow enough and you will select every widget -in the window. Up/down widgets move to the previous/next widgets that -overlap horizontally. If the navigation does not seem to work you -probably need to "Sort" the widgets. This is important if you have -input fields, as FLTK uses the same rules when using arrow keys to move +
The arrow, tab, and shift+tab keys "navigate" the selection. Left, +right, tab, or shift+tab move to the next or previous widgets in the +hierarchy. Hit the right arrow enough and you will select every widget +in the window. Up/down widgets move to the previous/next widgets that +overlap horizontally. If the navigation does not seem to work you +probably need to "Sort" the widgets. This is important if you have +input fields, as FLTK uses the same rules when using arrow keys to move between input fields.
-To "open" a widget, double click it. To open several widgets select +
To "open" a widget, double click it. To open several widgets select them and then type F1 or pick "Edit/Open" off the pop-up menu.
-Type Alt+o to temporarily toggle the overlay off without changing +
Type Alt+o to temporarily toggle the overlay off without changing the selection, so you can see the widget borders.
-You can resize the window by using the window manager border -controls. FLTK will attempt to round the window size to the nearest -multiple of the grid size and makes it big enough to contain all the -widgets (it does this using illegal X methods, so it is possible it -will barf with some window managers!). Notice that the actual window -in your program may not be resizable, and if it is, the effect on child +
You can resize the window by using the window manager border +controls. FLTK will attempt to round the window size to the nearest +multiple of the grid size and makes it big enough to contain all the +widgets (it does this using illegal X methods, so it is possible it +will barf with some window managers!). Notice that the actual window +in your program may not be resizable, and if it is, the effect on child widgets may be different.
-The panel for the window (which you get by double-clicking it) is -almost identical to the panel for any other Fl_Widget. There are three +
The panel for the window (which you get by double-clicking it) is +almost identical to the panel for any other Fl_Widget. There are three extra items:
Selecting "Image..." off the label style pull-down menu will bring -up a file chooser from which you pick the image file. If an image has -already been chosen, you can change the image used by picking -"Image..." again. The name of the image will appear in the "label" +
Selecting "Image..." off the label style pull-down menu will bring +up a file chooser from which you pick the image file. If an image has +already been chosen, you can change the image used by picking +"Image..." again. The name of the image will appear in the "label" field, but you can't edit it.
-The contents of the image file are written to the .cxx file, -so if you wish to distribute the C code, you only need to copy the .cxx -file, not the images. If many widgets share the same image then only +
The contents of the image file are written to the .cxx file, +so if you wish to distribute the C code, you only need to copy the .cxx +file, not the images. If many widgets share the same image then only one copy is written.
-However the file name is stored in the .fl file, so to read -the .fl file you need the image files as well. Filenames are relative -to the location the .fl file is (not necessarily the current -directory). I recommend you either put the images in the same +
However the file name is stored in the .fl file, so to read +the .fl file you need the image files as well. Filenames are relative +to the location the .fl file is (not necessarily the current +directory). I recommend you either put the images in the same directory as the .fl file, or use absolute path names.
All widgets with the same image on them share the same code and -source X pixmap. Thus once you have put an image on a widget, it is +
All widgets with the same image on them share the same code and +source X pixmap. Thus once you have put an image on a widget, it is nearly free to put the same image on many other widgets.
-If you are using a painting program to edit an image: the only way -to convince FLUID to read the image file again is to remove the image -from all widgets that are using it (including ones in closed windows), -which will cause it to free its internal copy, and then set the image +
If you are using a painting program to edit an image: the only way +to convince FLUID to read the image file again is to remove the image +from all widgets that are using it (including ones in closed windows), +which will cause it to free its internal copy, and then set the image again. You may find it easier to exit FLUID and run it again.
-Don't rely on how FLTK crops images that are outside the widget, as -this may change in future versions! The cropping of inside labels will +
Don't rely on how FLTK crops images that are outside the widget, as +this may change in future versions! The cropping of inside labels will probably be unchanged.
-To more accurately place images, make a new "box" widget and put the -image in that as the label. This is also how you can put both an image -and text label on the same widget. If your widget is a button, and you -want the image inside it, you must change the button's boxtype to -FL_UP_FRAME (or another frame), otherwise when it is pushed it will +
To more accurately place images, make a new "box" widget and put the +image in that as the label. This is also how you can put both an image +and text label on the same widget. If your widget is a button, and you +want the image inside it, you must change the button's boxtype to +FL_UP_FRAME (or another frame), otherwise when it is pushed it will erase the image.
FLUID will output code to construct an Fl_Bitmap widget and use it -to label the widget. The '1' bits in the bitmap are drawn using the -label color of the widget. You can change the color in FLUID. The '0' +
FLUID will output code to construct an Fl_Bitmap widget and use it +to label the widget. The '1' bits in the bitmap are drawn using the +label color of the widget. You can change the color in FLUID. The '0' bits are transparent.
-The program "bitmap" on the X distribution does an ok job of editing +
The program "bitmap" on the X distribution does an ok job of editing bitmaps.
FLUID will output code to construct an Fl_Pixmap widget and use it -to label the widget. The label color of the widget is ignored, even +
FLUID will output code to construct an Fl_Pixmap widget and use it +to label the widget. The label color of the widget is ignored, even for 2-color images that could be a bitmap.
-XPM files can mark a single color as being transparent. Currently -FLTK and FLUID simulate this transparency rather badly. It will use -the color() of the widget as the background, and all widgets using the -same pixmap are assummed to have the same color. This may be fixed in +
XPM files can mark a single color as being transparent. Currently +FLTK and FLUID simulate this transparency rather badly. It will use +the color() of the widget as the background, and all widgets using the +same pixmap are assummed to have the same color. This may be fixed in the future or on non-X systems.
I have not found any good editors for small iconic pictures. For @@ -886,13 +886,13 @@ color images and are difficult to use to edit an image of small size and few colors.
FLUID converts these into (modified) XPM format and uses an -Fl_Pixmap widget to label the widget. Transparency is handled the same -as for xpm files. Notice that the conversion removes the compression, -so the code may be much bigger than the .gif file. Only the first +
FLUID converts these into (modified) XPM format and uses an +Fl_Pixmap widget to label the widget. Transparency is handled the same +as for xpm files. Notice that the conversion removes the compression, +so the code may be much bigger than the .gif file. Only the first image of an animated gif file is used.
Behavior and performance with large .gif files is not guaranteed!
The "GNU gettext" method uses GNU gettext (or a similar text-based I18N library) to retrieve a localized string before calling the widget -constructor. +constructor.
The "POSIX catgets" method uses the POSIX catgets function to retrieve a numbered message from a message catalog before calling the widget constructor. -- cgit v1.2.3