From 09cfc1a1ea00f7edf394e647f1f32e5b0913f564 Mon Sep 17 00:00:00 2001
From: Fabien Costantini
Date: Fri, 17 Oct 2008 11:22:35 +0000
Subject: Removing current broken history documentation/src dir.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6451 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
---
documentation/src/advanced.dox | 113 -----------------------------------------
1 file changed, 113 deletions(-)
delete mode 100644 documentation/src/advanced.dox
(limited to 'documentation/src/advanced.dox')
diff --git a/documentation/src/advanced.dox b/documentation/src/advanced.dox
deleted file mode 100644
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-/**
-
- \page advanced 10 - Advanced FLTK
-
-This chapter explains advanced programming and design topics
-that will help you to get the most out of FLTK.
-
-
-\section advanced_multithreading Multithreading
-
-FLTK supports multithreaded application using a locking mechanism
-based on "pthreads". We do not provide a threading interface as part of
-the library. However a simple example how threads can be implemented
-for all supported platforms can be found in test/threads.h
-and test/threads.cxx.
-
-To use the locking mechanism, FLTK must be compiled with
---enable-threads set during the configure
-process. IDE-based versions of FLTK are automatically compiled with
-locking enabled if possible.
-
-In main(), call
-Fl::lock() before
-Fl::run() or
-Fl::wait()
-to start the runtime
-multithreading support for your program. All callbacks and derived
-functions like handle() and draw() will now be properly
-locked:
-
-}
-
-\code
- int main() {
- Fl::lock();
- /* run thread */
- while (Fl::wait() > 0) {
- if (Fl::thread_message()) {
- /* process your data */
- }
- }
- }
-\endcode
-
-You can now start as many threads as you like. From within
-a thread (other than the main thread) FLTK calls must be wrapped
-with calls to Fl::lock()
-and Fl::unlock():
-
-\code
- Fl::lock(); // avoid conflicting calls
- ... // your code here
- Fl::unlock(); // allow other threads to access FLTK again
-\endcode
-
-You can send messages from child threads to the main thread
-using Fl::awake(msg):
-
-\code
- void *msg; // "msg" is a pointer to your message
- Fl::awake(msg); // send "msg" to main thread
-\endcode
-
-You can also tell the main thread to call a function for you
-as soon as possible by using
-Fl::awake(callback, userdata):
-
-\code
- void do_something(void *userdata) {
- // running with the main thread
- }
-
- // running in another thread
- void *data; // "data" is a pointer to your user data
- Fl::awake(do_something, data); // call something in main thread
-\endcode
-
-
-FLTK supports multiple platforms, some of them which do not
-allow any other but the main thread to handle system events and
-open or close windows. The safe thing to do is to adhere to the
-following rules for threads on all operating systems:
-
-
-\li Don't show() or hide()anything that contains
- widgets derived from Fl_Window, including dialogs, file
- choosers, subwindows or Fl_GL_Windows
-
-\li Don't call Fl::wait(), Fl::flush() or any
- related methods that will handle system messages
-
-\li Don't start or cancel timers
-
-\li Don't change window decorations or titles
-
-\li The make_current() method may or may not work well for
- regular windows, but should always work for Fl_GL_Windows
- to allow for high speed rendering on graphics cards with multiple
- pipelines
-
-See also:
-void awake(void *message),
-void lock(),
-void *thread_message(),
-void unlock().
-
-\htmlonly
-
-[Index]
-[Previous] 9 - Programming with FLUID
-[Next] 11 - Unicode and utf-8 Support
-\endhtmlonly
-*/
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