From 09cfc1a1ea00f7edf394e647f1f32e5b0913f564 Mon Sep 17 00:00:00 2001
From: Fabien Costantini
Date: Fri, 17 Oct 2008 11:22:35 +0000
Subject: Removing current broken history documentation/src dir.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6451 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
---
documentation/src/glut.dox | 248 ---------------------------------------------
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delete mode 100644 documentation/src/glut.dox
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diff --git a/documentation/src/glut.dox b/documentation/src/glut.dox
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-/**
-
- \page glut D - GLUT Compatibility
-
-This appendix describes the GLUT compatibility header file supplied with
-FLTK. FLTK's GLUT compatibility is based on the original GLUT 3.7 and
-the follow-on FreeGLUT 2.4.0 libraries.
-
-\section glut_using Using the GLUT Compatibility Header File
-
-You should be able to compile existing GLUT source code by including
- instead of . This can be
-done by editing the source, by changing the -I switches to
-the compiler, or by providing a symbolic link from GL/glut.h
-to FL/glut.H.
-
-All files calling GLUT procedures must be compiled with C++. You
-may have to alter them slightly to get them to compile without warnings,
-and you may have to rename them to get make to use the C++ compiler.
-
-You must link with the FLTK library. Most of FL/glut.H
-is inline functions. You should take a look at it (and maybe at
-test/glpuzzle.cxx in the FLTK source) if you are having trouble
-porting your GLUT program.
-
-This has been tested with most of the demo programs that come with
-the GLUT and FreeGLUT distributions.
-
-\section glut_known_problems Known Problems
-
-The following functions and/or arguments to functions are missing,
-and you will have to replace them or comment them out for your code
-to compile:
-
-\li glutGet(GLUT_ELAPSED_TIME)
-\li glutGet(GLUT_SCREEN_HEIGHT_MM)
-\li glutGet(GLUT_SCREEN_WIDTH_MM)
-\li glutGet(GLUT_WINDOW_NUM_CHILDREN)
-\li glutInitDisplayMode(GLUT_LUMINANCE)
-\li glutLayerGet(GLUT_HAS_OVERLAY)
-\li glutLayerGet(GLUT_LAYER_IN_USE)
-\li glutPushWindow()
-\li glutSetColor(), glutGetColor(), glutCopyColormap()
-\li glutVideoResize() missing.
-\li glutWarpPointer()
-\li glutWindowStatusFunc()
-\li Spaceball, buttonbox, dials, and tablet functions
-
-Most of the symbols/enumerations have different values than GLUT uses.
-This will break code that relies on the actual values. The only
-symbols guaranteed to have the same values are true/false pairs like
-GLUT_DOWN and GLUT_UP, mouse buttons
-GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON, and
-GLUT_KEY_F1 thru F12.
-
-The strings passed as menu labels are not copied.
-
-glutPostRedisplay() does not work if called from inside a
-display function. You must use glutIdleFunc() if you want
-your display to update continuously.
-
-glutSwapBuffers() does not work from inside a display
-function. This is on purpose, because FLTK swaps the buffers for you.
-
-glutUseLayer() does not work well, and should only be used
-to initialize transformations inside a resize callback. You should
-redraw overlays by using glutOverlayDisplayFunc().
-
-Overlays are cleared before the overlay display function is called.
-glutLayerGet(GLUT_OVERLAY_DAMAGED) always returns true for
-compatibility with some GLUT overlay programs. You must rewrite your
-code so that gl_color() is used to choose colors in an
-overlay, or you will get random overlay colors.
-
-glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR) just results in a
-small crosshair.
-
-The fonts used by glutBitmapCharacter() and glutBitmapWidth()
-may be different.
-
-glutInit(argc,argv) will consume different switches than
-GLUT does. It accepts the switches recognized by
-Fl::args(), and will accept any abbreviation of these
-switches (such as "-di" for "-display").
-
-\section glut_mixing Mixing GLUT and FLTK Code
-
-You can make your GLUT window a child of a Fl_Window with the
-following scheme. The biggest trick is that GLUT insists on
-show()'ing the window at the point it is created, which means the
-Fl_Window parent window must already be shown.
-
-\li Don't call glutInit().
-\li Create your Fl_Window, and any FLTK widgets. Leave a
- blank area in the window for your GLUT window.
-\li show() the Fl_Window. Perhaps call
- show(argc,argv).
-\li Call window->begin() so that the GLUT window will be
- automatically added to it.
-\li Use glutInitWindowSize() and glutInitWindowPosition()
- to set the location in the parent window to put the GLUT window.
-\li Put your GLUT code next. It probably does not need many changes.
- Call window->end() immediately after the
- glutCreateWindow()!
-\li You can call either glutMainLoop(), Fl::run(),
- or loop calling Fl::wait() to run the program.
-
-
-
- \section glut_Fl_Glut_Window class Fl_Glut_Window
-\htmlonly
-
-
-\subsection glut_class_hierarchy Class Hierarchy
-
-\code
-Fl_Gl_Window
- |
- +----Fl_Glut_Window
-\endcode
-
-\subsection glut_include_files Include Files
-
-\code
-#include
-\endcode
-
-\subsection glut_description Description
-
-Each GLUT window is an instance of this class. You may find it useful
-to manipulate instances directly rather than use GLUT window id's.
-These may be created without opening the display, and thus can fit
-better into FLTK's method of creating windows.
-
-The current GLUT window is available in the global variable
-glut_window.
-
-new Fl_Glut_Window(...) is the same as
-glutCreateWindow() except it does not show() the window
-or make the window current.
-
-window->make_current() is the same as glutSetWindow(number).
-If the window has not had show() called on it yet, some functions
-that assumme an OpenGL context will not work.
-If you do show() the window, call make_current()
-again to set the context.
-
-~Fl_Glut_Window() is the same as glutDestroyWindow().
-
-\subsection glut_members Members
-
-The Fl_Glut_Window class contains several public members that can
-be altered directly:
-
-
-
- | member |
- description |
-
-
- | display |
- A pointer to the function to call to draw the normal planes. |
-
-
- | entry |
- A pointer to the function to call when the mouse moves into
- or out of the window. |
-
-
- | keyboard |
- A pointer to the function to call when a regular key is pressed. |
-
-
- | menu[3] |
- The menu to post when one of the mouse buttons is pressed. |
-
-
- | mouse |
- A pointer to the function to call when a button is pressed or
- released. |
-
-
- | motion |
- A pointer to the function to call when the mouse is moved with
- a button down. |
-
-
- | overlaydisplay |
- A pointer to the function to call to draw the overlay planes. |
-
-
- | passivemotion |
- A pointer to the function to call when the mouse is moved with
- no buttons down. |
-
-
- | reshape |
- A pointer to the function to call when the window is resized. |
-
-
- | special |
- A pointer to the function to call when a special key is pressed. |
-
-
- | visibility |
- A pointer to the function to call when the window is iconified
- or restored (made visible.) |
-
-
-
-\subsection glut_methods Methods
-
-\li Fl_Glut_Window
-\li ~Fl_Glut_Window
-\li make_current
-
-
-Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char
-*title = 0)
-Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)
-
-\par
-The first constructor takes 4 int arguments to create the window with
-a preset position and size. The second constructor with 2 arguments
-will create the window with a preset size, but the window manager will
-choose the position according to it's own whims.
-
-
-virtual Fl_Glut_Window::~Fl_Glut_Window()
-
-\par
-Destroys the GLUT window.
-
-
-void Fl_Glut_Window::make_current()
-
-\par
-Switches all drawing functions to the GLUT window.
-
-
-[Index]
-[Previous]
- \ref enumerations
-[Next]
- \ref forms
-
-\endhtmlonly
-*/
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