From 09cfc1a1ea00f7edf394e647f1f32e5b0913f564 Mon Sep 17 00:00:00 2001 From: Fabien Costantini Date: Fri, 17 Oct 2008 11:22:35 +0000 Subject: Removing current broken history documentation/src dir. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6451 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- documentation/src/osissues.dox | 765 ----------------------------------------- 1 file changed, 765 deletions(-) delete mode 100644 documentation/src/osissues.dox (limited to 'documentation/src/osissues.dox') diff --git a/documentation/src/osissues.dox b/documentation/src/osissues.dox deleted file mode 100644 index b878d79d3..000000000 --- a/documentation/src/osissues.dox +++ /dev/null @@ -1,765 +0,0 @@ -/** - - \page osissues F - Operating System Issues - -This appendix describes the operating system specific interfaces in FLTK. - -\section osissues_accessing Accessing the OS Interfaces - -All programs that need to access the operating system -specific interfaces must include the following header file: - -\code -#include -\endcode - -Despite the name, this header file will define the -appropriate interface for your environment. The pages that -follow describe the functionality that is provided for each -operating system. - -
- - - - -
WARNING: - - The interfaces provided by this header file may - change radically in new FLTK releases. Use them only - when an existing generic FLTK interface is not - sufficient. - -
-
- -\section osissues_unit The UNIX (X11) Interface - -The UNIX interface provides access to the X Window System -state information and data structures. - -\subsection osissues_x_events Handling Other X Events - - -void Fl::add_handler(int (*f)(int)) - -Installs a function to parse unrecognized events. If FLTK -cannot figure out what to do with an event, it calls each of -these functions (most recent first) until one of them returns -non-zero. If none of them returns non-zero then the event is -ignored. - -FLTK calls this for any X events it does not recognize, or X -events with a window ID that FLTK does not recognize. You can -look at the X event in the -fl_xevent variable. - -The argument is the FLTK event type that was not handled, or -zero for unrecognized X events. These handlers are also called -for global shortcuts and some other events that the widget they -were passed to did not handle, for example -FL_SHORTCUT. - - -extern XEvent *fl_xvent - -This variable contains the most recent X event. - - -extern ulong fl_event_time - -This variable contains the time stamp from the most recent X -event that reported it; not all events do. Many X calls like cut -and paste need this value. - - -Window fl_xid(const Fl_Window *) - -Returns the XID for a window, or zero if not shown(). - - -Fl_Window *fl_find(ulong xid) - -Returns the Fl_Window that corresponds to the given -XID, or NULL if not found. This function uses a cache -so it is slightly faster than iterating through the windows -yourself. - - -int fl_handle(const XEvent &) - -This call allows you to supply the X events to FLTK, which -may allow FLTK to cooperate with another toolkit or library. The -return value is non-zero if FLTK understood the event. If the -window does not belong to FLTK and the add_handler() -functions all return 0, this function will return false. - -Besides feeding events your code should call -Fl::flush() -periodically so that FLTK redraws its windows. - -This function will call the callback functions. It will not -return until they complete. In particular, if a callback pops up -a modal window by calling -fl_ask(), -for instance, it will not return until the modal function -returns. - -\subsection osissues_drawing_xlib Drawing using Xlib - -The following global variables are set before -Fl_Widget::draw() -is called, or by -Fl_Window::make_current(): - -\code -extern Display *fl_display; -extern Window fl_window; -extern GC fl_gc; -extern int fl_screen; -extern XVisualInfo *fl_visual; -extern Colormap fl_colormap; -\endcode - -You must use them to produce Xlib calls. Don't attempt to change -them. A typical X drawing call is written like this: - -\code -XDrawSomething(fl_display, fl_window, fl_gc, ...); -\endcode - -Other information such as the position or size of the X -window can be found by looking at -Fl_Window::current(), -which returns a pointer to the Fl_Window being drawn. - - -unsigned long fl_xpixel(Fl_Color i)
-unsigned long fl_xpixel(uchar r, uchar g, uchar b) - -Returns the X pixel number used to draw the given FLTK color -index or RGB color. This is the X pixel that -fl_color() would use. - - -int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) - -Convert a name into the red, green, and blue values of a color -by parsing the X11 color names. On other systems, fl_parse_color -can only convert names in hexadecimal encoding, for example \#ff8083. - - -extern XFontStruct *fl_xfont - -Points to the font selected by the most recent -fl_font(). -This is not necessarily the current font of fl_gc, -which is not set until -fl_draw() -is called. If FLTK was compiled with Xft support, fl_xfont -will usually be 0 and fl_xftfont will contain a pointer -to the XftFont structure instead. - - -extern void *fl_xftfont - -If FLTK was compiled with Xft support enabled, fl_xftfont -Points to the xft font selected by the most recent -fl_font(). -Otherwise it will be 0. fl_xftfont should be cast to -XftFont*. - -\subsection osissues_xvisual Changing the Display, Screen, or X Visual - -FLTK uses only a single display, screen, X visual, and X -colormap. This greatly simplifies its internal structure and -makes it much smaller and faster. You can change which it uses -by setting global variables before the first -Fl_Window::show() is called. You may also want to call -Fl::visual(), -which is a portable interface to get a full color and/or double buffered -visual. - - -int Fl::display(const char *) - -Set which X display to use. This actually does -putenv("DISPLAY=...") so that child programs -will display on the same screen if called with exec(). -This must be done before the display is opened. This call is -provided under MacOS and WIN32 but it has no effect. - - -extern Display *fl_display - -The open X display. This is needed as an argument to most -Xlib calls. Don't attempt to change it! This is NULL -before the display is opened. - - -void fl_open_display() - -Opens the display. Does nothing if it is already open. This -will make sure fl_display is non-zero. You should call -this if you wish to do X calls and there is a chance that your -code will be called before the first show() of a -window. - -This may call Fl::abort() if there is an error -opening the display. - - -void fl_close_display() - -This closes the X connection. You do not need to call -this to exit, and in fact it is faster to not do so! It may be -useful to call this if you want your program to continue without -the X connection. You cannot open the display again, and -probably cannot call any FLTK functions. - - -extern int fl_screen - -Which screen number to use. This is set by -fl_open_display() to the default screen. You can change -it by setting this to a different value immediately afterwards. -It can also be set by changing the last number in the -Fl::display() string to "host:0.#". - - -extern XVisualInfo *fl_visual
- -extern Colormap fl_colormap - -The visual and colormap that FLTK will use for all windows. -These are set by fl_open_display() to the default -visual and colormap. You can change them before calling -show() on the first window. Typical code for changing -the default visual is: - -\code -Fl::args(argc, argv); // do this first so $DISPLAY is set -fl_open_display(); -fl_visual = find_a_good_visual(fl_display, fl_screen); -if (!fl_visual) Fl::abort("No good visual"); -fl_colormap = make_a_colormap(fl_display, fl_visual->visual, fl_visual->depth); -// it is now ok to show() windows: -window->show(argc, argv); -\endcode - -\subsection osissues_specialx Using a Subclass of Fl_Window for Special X Stuff - -FLTK can manage an X window on a different screen, visual -and/or colormap, you just can't use FLTK's drawing routines to -draw into it. But you can write your own draw() method -that uses Xlib (and/or OpenGL) calls only. - -FLTK can also manage XID's provided by other libraries or -programs, and call those libraries when the window needs to be -redrawn. - -To do this, you need to make a subclass of -Fl_Window -and override some of these virtual functions: - -virtual void Fl_Window::show() - -If the window is already shown() this must cause it -to be raised, this can usually be done by calling -Fl_Window::show(). If not shown() your -implementation must call either Fl_X::set_xid() or -Fl_X::make_xid(). - -An example: - -\code -void MyWindow::show() { - if (shown()) {Fl_Window::show(); return;} // you must do this! - fl_open_display(); // necessary if this is first window - // we only calcualte the necessary visual colormap once: - static XVisualInfo *visual; - static Colormap colormap; - if (!visual) { - visual = figure_out_visual(); - colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), - vis->visual, AllocNone); - } - Fl_X::make_xid(this, visual, colormap); -} -\endcode - -Fl_X *Fl_X::set_xid(Fl_Window *, Window xid) - -Allocate a hidden structure called an Fl_X, put the -XID into it, and set a pointer to it from the -Fl_Window. This causes Fl_Window::shown() to -return true. - -void Fl_X::make_xid(Fl_Window *, XVisualInfo *= fl_visual, Colormap = fl_colormap) - -This static method does the most onerous parts of creating an -X window, including setting the label, resize limitations, etc. -It then does Fl_X::set_xid() with this new window and -maps the window. - -virtual void Fl_Window::flush() - -This virtual function is called by Fl::flush() to -update the window. For FLTK's own windows it does this by -setting the global variables fl_window and -fl_gc and then calling the draw() method. For -your own windows you might just want to put all the drawing code -in here. - -The X region that is a combination of all damage() -calls done so far is in Fl_X::i(this)->region. If -NULL then you should redraw the entire window. The -undocumented function fl_clip_region(XRegion) will -initialize the FLTK clip stack with a region or NULL -for no clipping. You must set region to NULL afterwards -as fl_clip_region() will own and delete it when -done. - -If damage() & FL_DAMAGE_EXPOSE then only X -expose events have happened. This may be useful if you have an -undamaged image (such as a backing buffer) around. - -Here is a sample where an undamaged image is kept somewhere: - -\code -void MyWindow::flush() { - fl_clip_region(Fl_X::i(this)->region); - Fl_X::i(this)->region = 0; - if (damage() != 2) {... draw things into backing store ...} - ... copy backing store to window ... -} -\endcode - -virtual void Fl_Window::hide() - -Destroy the window server copy of the window. Usually you -will destroy contexts, pixmaps, or other resources used by the -window, and then call Fl_Window::hide() to get rid of -the main window identified by xid(). If you override -this, you must also override the destructor as shown: - -\code -void MyWindow::hide() { - if (mypixmap) { - XFreePixmap(fl_display,mypixmap); - mypixmap = 0; - } - Fl_Window::hide(); // you must call this -} -\endcode - -virtual void Fl_Window::~Fl_Window() - -Because of the way C++ works, if you override hide() -you must override the destructor as well (otherwise only -the base class hide() is called): - -\code -MyWindow::~MyWindow() { - hide(); -} -\endcode - -\subsection osissues_x_icon Setting the Icon of a Window - -FLTK currently supports setting a window's icon before it -is shown using the Fl_Window::icon() method. - -void Fl_Window::icon(char *) - -Sets the icon for the window to the passed pointer. You will -need to cast the icon Pixmap to a char * when -calling this method. To set a monochrome icon using a bitmap compiled -with your application use: - -\code -#include "icon.xbm" - -fl_open_display(); // needed if display has not been previously opened - -Pixmap p = XCreateBitmapFromData(fl_display, DefaultRootWindow(fl_display), - icon_bits, icon_width, icon_height); - -window->icon((char *)p); -\endcode - -To use a multi-colored icon, the XPM format and library -should be used as follows: - -\code -#include -#include "icon.xpm" - -fl_open_display(); // needed if display has not been previously opened - -Pixmap p, mask; - -XpmCreatePixmapFromData(fl_display, DefaultRootWindow(fl_display), - icon_xpm, &p, &mask, NULL); - -window->icon((char *)p); -\endcode - -When using the Xpm library, be sure to include it in the list -of libraries that are used to link the application (usually "-lXpm"). - -
- - - - -
NOTE: - - You must call Fl_Window::show(argc, - argv) for the icon to be used. The - Fl_Window::show() method does not bind the icon - to the window. - -
-
- -\subsection osissues_xresources X Resources - -When the -Fl_Window::show(argc, argv) -method is called, FLTK looks for the following X resources: - -\li background - The default background color - for widgets (color). - -\li dndTextOps - The default setting for - drag and drop text operations (boolean). - -\li foreground - The default foreground (label) - color for widgets (color). - -\li scheme - The default scheme to use (string). - -\li selectBackground - The default selection - color for menus, etc. (color). - -\li Text.background - The default background - color for text fields (color). - -\li tooltips - The default setting for - tooltips (boolean). - -\li visibleFocus - The default setting for - visible keyboard focus on non-text widgets (boolean). - -Resources associated with the first window's -Fl_Window::xclass() -string are queried first, or if no class has been specified then -the class "fltk" is used (e.g. fltk.background). If no -match is found, a global search is done (e.g. -*background). - -\section osissues_win32 The Windows (WIN32) Interface - -The Windows interface provides access to the WIN32 GDI -state information and data structures. - -\subsection osissues_win32_messages Handling Other WIN32 Messages - -By default a single WNDCLASSEX called "FLTK" is -created. All Fl_Window's are of this class unless you -use Fl_Window::xclass(). The window class is created -the first time Fl_Window::show() is called. - -You can probably combine FLTK with other libraries that make -their own WIN32 window classes. The easiest way is to call -Fl::wait(), as it will call DispatchMessage -for all messages to the other windows. If necessary you can let -the other library take over as long as it calls -DispatchMessage(), but you will have to arrange for the -function Fl::flush() to be called regularly so that -widgets are updated, timeouts are handled, and the idle -functions are called. - - -extern MSG fl_msg - -This variable contains the most recent message read by -GetMessage, which is called by Fl::wait(). This may not be the -most recent message sent to an FLTK window, because silly WIN32 -calls the handle procedures directly for some events (sigh). - - -void Fl::add_handler(int (*f)(int)) - -Installs a function to parse unrecognized messages sent to -FLTK windows. If FLTK cannot figure out what to do with a -message, it calls each of these functions (most recent first) -until one of them returns non-zero. The argument passed to the -functions is the FLTK event that was not handled or zero for -unknown messages. If all the handlers return zero then FLTK -calls DefWindowProc(). - - -HWND fl_xid(const Fl_Window *) - -Returns the window handle for a Fl_Window, or zero -if not shown(). - - -Fl_Window *fl_find(HWND xid) - -Returns the Fl_Window that corresponds to the given -window handle, or NULL if not found. This function uses -a cache so it is slightly faster than iterating through the -windows yourself. - - -\subsection osissues_win32_gdi Drawing Things Using the WIN32 GDI - -When the virtual function -Fl_Widget::draw() is -called, FLTK stores all the silly extra arguments you need to -make a proper GDI call in some global variables: - -\code -extern HINSTANCE fl_display; -extern HWND fl_window; -extern HDC fl_gc; -COLORREF fl_RGB(); -HPEN fl_pen(); -HBRUSH fl_brush(); -\endcode - -These global variables are set before draw() is called, or by -Fl_Window::make_current(). -You can refer to them when needed to produce GDI calls, but don't -attempt to change them. The functions return GDI objects for -the current color set by fl_color() and are created as -needed and cached. A typical GDI drawing call is written like -this: - -\code -DrawSomething(fl_gc, ..., fl_brush()); -\endcode - -It may also be useful to refer to -Fl_Window::current() -to get the window's size or position. - -\subsection osissues_icon_windows Setting the Icon of a Window - -FLTK currently supports setting a window's icon *before* it -is shown using the Fl_Window::icon() method. - -void Fl_Window::icon(char *) - -Sets the icon for the window to the passed pointer. You will -need to cast the HICON handle to a char * when -calling this method. To set the icon using an icon resource -compiled with your application use: - -\code -window->icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON))); -\endcode - -You can also use the LoadImage() and related -functions to load specific resolutions or create the icon from -bitmap data. - -
- - - - -
NOTE: - - You must call Fl_Window::show(argc, - argv) for the icon to be used. The - Fl_Window::show() method does not bind the icon - to the window. - -
-
- -\subsection osissues_msdos_console How to Not Get a MSDOS Console Window - -WIN32 has a really stupid mode switch stored in the -executables that controls whether or not to make a console -window. - -To always get a console window you simply create a console -application (the "/SUBSYSTEM:CONSOLE" option for the -linker). For a GUI-only application create a WIN32 application -(the "/SUBSYSTEM:WINDOWS" option for the linker). - -FLTK includes a WinMain() function that calls the -ANSI standard main() entry point for you. This -function creates a console window when you use the debug version -of the library. - -WIN32 applications without a console cannot write to -stdout or stderr, even if they are run from a -console window. Any output is silently thrown away. -Additionally, WIN32 applications are run in the background by -the console, although you can use "start /wait program" to run -them in the foreground. - -\subsection osissues_win32_problems Known WIN32 Bugs and Problems - -The following is a list of known bugs and problems in the WIN32 -version of FLTK: - -\li If a program is deactivated, Fl::wait() - does not return until it is activated again, even though - many events are delivered to the program. This can cause - idle background processes to stop unexpectedly. This - also happens while the user is dragging or resizing - windows or otherwise holding the mouse down. We were - forced to remove most of the efficiency FLTK uses for - redrawing in order to get windows to update while being - moved. This is a design error in WIN32 and probably - impossible to get around. - -\li Fl_Gl_Window::can_do_overlay() returns true - until the first time it attempts to draw an overlay, and - then correctly returns whether or not there is overlay - hardware. - -\li SetCapture (used by Fl::grab()) - doesn't work, and the main window title bar turns gray - while menus are popped up. - -\li Compilation with gcc 3.4.4 and -Os exposes an - optimisation bug in gcc. The symptom is that when drawing - filled circles only the perimeter is drawn. This can for instance - be seen in the symbols demo. Other optimisation options such - as -O2 and -O3 seem to work OK. More details can be found - in STR#1656 - -\section osissues_macos The MacOS Interface - -FLTK supports MacOS X using the Apple Carbon library. Older -versions of MacOS are not supported. - -\par Control, Option, and Command Modifier Keys - -FLTK maps the Mac 'control' key to FL_CTRL, the -'option' key to FL_ALT and the 'Apple' key to -FL_META. Keyboard events return the key name in -Fl::event_key() and the keystroke translation in -Fl::event_text(). For example, typing Option-Y on a Mac -keyboard will set FL_ALT in Fl::event_state(), -set Fl::event_key() to 'y' and return the Yen symbol in -Fl::event_text(). - -WindowRef fl_xid(const Fl_Window *) - -Returns the window reference for an Fl_Window, or -NULL if the window has not been shown. - -Fl_Window *fl_find(WindowRef xid) - -Returns the Fl_Window that corresponds to the give -window handle, or NULL if not found. FLTK windows that -are children of top-level windows share the WindowRef of the -top-level window. - -\subsection osissues_apple_quit Apple "Quit" Event - -When the user press Cmd-Q or requests a termination of the -application, OS X will send a "Quit" Apple Event. FLTK handles -this event by sending an FL_CLOSE event to all open -windows. If all windows close, the application will terminate. - -\subsection osissues_apple_open Apple "Open" Event - -Whenever the user drops a file onto an application icon, OS X -generates an Apple Event of the type "Open". You can have FLTK -notify you of an Open event by setting the fl_open_callback. - - -void fl_open_callback(void (*cb)(const char *)) - -cb will be called with a single iUnix-style file name and path. -If multiple files were dropped, fl_open_callback will be called -multiple times. - -\subsection osissues_quickdraw Drawing Things Using QuickDraw - -When the virtual function Fl_Widget::draw() is -called, FLTK has prepared the Window and CGrafPort for drawing. -Clipping and offsets are prepared to allow correct subwindow -drawing. - -\subsection osissues_quartz Drawing Things Using Quartz - -If the FLTK library was compiled using the configuration -flag --enable-quartz, all code inside Fl_Widget::draw() -is expected to call Quartz drawing functions instead of -QuickDraw. The Quartz coordinate system is flipped to match -FLTK's coordinate system. The origin for all drawing is in the top -left corner of the enclosing Fl_Window. - -Fl_Double_Window - -OS X double-buffers all windows automatically. On OS X, -Fl_Window and Fl_Double_Window are handled -internally in the same way. - -\subsection osissues_mac_files Mac File System Specifics - -\par Resource Forks - -FLTK does not access the resource fork of an application. -However, a minimal resource fork must be created for OS X -applications - -
- -
Caution: - -When using UNIX commands to copy or move executables, OS X -will NOT copy any resource forks! For copying and moving use -CpMac and MvMac respectively. For creating a tar archive, all -executables need to be stripped from their Resource Fork before -packing, e.g. "DeRez fluid > fluid.r". After unpacking the -Resource Fork needs to be reattached, e.g. "Rez fluid.r -o -fluid". -
-
- -It is advisable to use the Finder for moving and copying and -Mac archiving tools like Sit for distribution as they will -handle the Resource Fork correctly. - -\par Mac File Paths - -FLTK uses UNIX-style filenames and paths. - -\subsection osissues_macos_problems Known MacOS Bugs and Problems - -The following is a list of known bugs and problems in the -MacOS version of FLTK: - -\li Line styles are not well supported. This is due to - limitations in the QuickDraw interface. - -\li Nested subwindows are not supported, i.e. you can - have a Fl_Window widget inside a - Fl_Window, but not a Fl_Window inside a - Fl_Window inside a Fl_Window. - -\htmlonly -
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