From 27c7dc9056f7b84561fa83f2472828896917f9d9 Mon Sep 17 00:00:00 2001
From: engelsman
Date: Sun, 22 Mar 2009 16:41:18 +0000
Subject: converted html tags to doxygen commands in
documentation/src/advanced.dox
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6708 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
---
documentation/src/advanced.dox | 46 +++++++++++++++++++-----------------------
1 file changed, 21 insertions(+), 25 deletions(-)
(limited to 'documentation/src')
diff --git a/documentation/src/advanced.dox b/documentation/src/advanced.dox
index 17afa9147..4afc929b4 100644
--- a/documentation/src/advanced.dox
+++ b/documentation/src/advanced.dox
@@ -11,25 +11,22 @@ that will help you to get the most out of FLTK.
FLTK supports multithreaded application using a locking mechanism
based on "pthreads". We do not provide a threading interface as part of
the library. However a simple example how threads can be implemented
-for all supported platforms can be found in test/threads.h
-and test/threads.cxx.
+for all supported platforms can be found in \p test/threads.h
+and \p test/threads.cxx.
To use the locking mechanism, FLTK must be compiled with
---enable-threads set during the configure
+\p --enable-threads set during the \p configure
process. IDE-based versions of FLTK are automatically compiled with
locking enabled if possible.
-In main(), call
-Fl::lock() before
-Fl::run() or
-Fl::wait()
-to start the runtime
+In \p main(), call
+Fl::lock() before
+Fl::run() or
+Fl::wait() to start the runtime
multithreading support for your program. All callbacks and derived
-functions like handle() and draw() will now be properly
+functions like \p handle() and \p draw() will now be properly
locked:
-}
-
\code
int main() {
Fl::lock();
@@ -44,8 +41,7 @@ locked:
You can now start as many threads as you like. From within
a thread (other than the main thread) FLTK calls must be wrapped
-with calls to Fl::lock()
-and Fl::unlock():
+with calls to Fl::lock() and Fl::unlock():
\code
Fl::lock(); // avoid conflicting calls
@@ -54,7 +50,7 @@ and Fl::unlock():
\endcode
You can send messages from child threads to the main thread
-using Fl::awake(msg):
+using Fl::awake(void* message):
\code
void *msg; // "msg" is a pointer to your message
@@ -63,7 +59,7 @@ using Fl::awake(msg):
You can also tell the main thread to call a function for you
as soon as possible by using
-Fl::awake(callback, userdata):
+Fl::awake(Fl_Awake_Handler cb, void* userdata):
\code
void do_something(void *userdata) {
@@ -82,27 +78,27 @@ open or close windows. The safe thing to do is to adhere to the
following rules for threads on all operating systems:
-\li Don't show() or hide()anything that contains
- widgets derived from Fl_Window, including dialogs, file
- choosers, subwindows or Fl_GL_Windows
+\li Don't \p show() or \p hide() anything that contains
+ widgets derived from Fl_Window, including dialogs, file
+ choosers, subwindows or Fl_Gl_Window's
-\li Don't call Fl::wait(), Fl::flush() or any
+\li Don't call Fl::wait(), Fl::flush() or any
related methods that will handle system messages
\li Don't start or cancel timers
\li Don't change window decorations or titles
-\li The make_current() method may or may not work well for
- regular windows, but should always work for Fl_GL_Windows
+\li The \p make_current() method may or may not work well for
+ regular windows, but should always work for Fl_Gl_Window's
to allow for high speed rendering on graphics cards with multiple
pipelines
See also:
-void awake(void *message),
-void lock(),
-void *thread_message(),
-void unlock().
+Fl::awake(void* message),
+Fl::lock(),
+Fl::thread_message(),
+Fl::unlock().
\htmlonly
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