From 0e518f7f49011ab5a3aad9ed9ccd271961ecc566 Mon Sep 17 00:00:00 2001
From: engelsman This chapter explains advanced programming and design topics
-that will help you to get the most out of FLTK. FLTK supports multithreaded application using a locking mechanism based on "pthreads". We do not provide a threading interface as part of the library. However a simple example how threads can be implemented for all supported platforms can be found in test/threads.h and test/threads.cxx.
-
- To use the locking mechanism, FLTK must be compiled with --enable-threads set during the configure process. IDE-based versions of FLTK are automatically compiled with locking enabled if possible.
-
- In main(), call Fl::lock() before Fl::run() or Fl::wait() to start the runtime multithreading support for your program. All callbacks and derived functions like handle() and draw() will now be properly locked:Multithreading
-
-
+This chapter explains advanced programming and design topics
+that will help you to get the most out of FLTK.
+
+
+\section advanced_multithreading Multithreading
+
+FLTK supports multithreaded application using a locking mechanism
+based on "pthreads". We do not provide a threading interface as part of
+the library. However a simple example how threads can be implemented
+for all supported platforms can be found in test/threads.h
+and test/threads.cxx.
+
+To use the locking mechanism, FLTK must be compiled with
+--enable-threads set during the configure
+process. IDE-based versions of FLTK are automatically compiled with
+locking enabled if possible.
+
+In main(), call
+Fl::lock() before
+Fl::run() or
+Fl::wait()
+to start the runtime
+multithreading support for your program. All callbacks and derived
+functions like handle() and draw() will now be properly
+locked:
+
+}
+
+\code
int main() {
Fl::lock();
/* run thread */
@@ -23,32 +40,32 @@ that will help you to get the most out of FLTK.
You can now start as many threads as you like. From within +You can now start as many threads as you like. From within a thread (other than the main thread) FLTK calls must be wrapped with calls to Fl::lock() and Fl::unlock(): -
+\code
Fl::lock(); // avoid conflicting calls
... // your code here
Fl::unlock(); // allow other threads to access FLTK again
-
+\endcode
-You can send messages from child threads to the main thread +You can send messages from child threads to the main thread using Fl::awake(msg):
-
+\code
void *msg; // "msg" is a pointer to your message
Fl::awake(msg); // send "msg" to main thread
-
+\endcode
-You can also tell the main thread to call a function for you +You can also tell the main thread to call a function for you as soon as possible by using Fl::awake(callback, userdata):
-
+\code
void do_something(void *userdata) {
// running with the main thread
}
@@ -56,32 +73,32 @@ as soon as possible by using
// running in another thread
void *data; // "data" is a pointer to your user data
Fl::awake(do_something, data); // call something in main thread
-
+\endcode
-FLTK supports multiple platforms, some of them which do not +FLTK supports multiple platforms, some of them which do not allow any other but the main thread to handle system events and open or close windows. The safe thing to do is to adhere to the following rules for threads on all operating systems: -
See also: +See also: void awake(void *message), void lock(), void *thread_message(), diff --git a/documentation/fluid.dox b/documentation/fluid.dox index 61cc7be5b..7876efbbd 100644 --- a/documentation/fluid.dox +++ b/documentation/fluid.dox @@ -2,51 +2,52 @@ \page fluid 9 - Programming with FLUID -
This chapter shows how to use the Fast Light User-Interface Designer -("FLUID") to create your GUIs.
- -Subchapters: -
The Fast Light User Interface Designer, or FLUID, is a +This chapter shows how to use the Fast Light User-Interface Designer +("FLUID") to create your GUIs. + +Subchapters: + +\li What is FLUID +\li Running FLUID Under UNIX +\li Running FLUID Under Microsoft Windows +\li Compiling .fl Files +\li A Short Tutorial +\li FLUID Reference +\li Internationalization with FLUID +\li Known Limitations + + +\section fluid_what_is_fluid What is FLUID? + +The Fast Light User Interface Designer, or FLUID, is a graphical editor that is used to produce FLTK source code. FLUID -edits and saves its state in .fl files. These files +edits and saves its state in .fl files. These files are text, and you can (with care) edit them in a text editor, -perhaps to get some special effects.
+perhaps to get some special effects. -FLUID can "compile" the .fl file into a -.cxx and a .h file. The .cxx file -defines all the objects from the .fl file and the -.h file declares all the global ones. FLUID also +FLUID can "compile" the .fl file into a +.cxx and a .h file. The .cxx file +defines all the objects from the .fl file and the +.h file declares all the global ones. FLUID also supports localization (Internationalization) of label strings using message files and the GNU gettext or POSIX catgets interfaces. -
A simple program can be made by putting all your code (including a -main() function) into the .fl file and thus making the .cxx file a +A simple program can be made by putting all your code (including a +main() function) into the .fl file and thus making the .cxx file a single source file to compile. Most programs are more complex than -this, so you write other .cxx files that call the FLUID functions. -These .cxx files must \#include the .h file or they can -\#include the .cxx file so it still appears to be a single source +this, so you write other .cxx files that call the FLUID functions. +These .cxx files must \#include the .h file or they can +\#include the .cxx file so it still appears to be a single source file. \image html fluid-org.gif "Figure 9-1: FLUID organization" -
Normally the FLUID file defines one or more functions or classes which +Normally the FLUID file defines one or more functions or classes which output C++ code. Each function defines a one or more FLTK -windows, and all the widgets that go inside those windows.
-Widgets created by FLUID are either "named", "complex named" or +windows, and all the widgets that go inside those windows. + +Widgets created by FLUID are either "named", "complex named" or "unnamed". A named widget has a legal C++ variable identifier as its name (i.e. only alphanumeric and underscore). In this case FLUID defines a global variable or class member that will point at the widget @@ -54,24 +55,30 @@ after the function defining it is called. A complex named object has punctuation such as '.' or '->' or any other symbols in its name. In this case FLUID assigns a pointer to the widget to the name, but does not attempt to declare it. This can be used to get the widgets into -structures. An unnamed widget has a blank name and no pointer is stored.
-Widgets may either call a named callback function that you write in +structures. An unnamed widget has a blank name and no pointer is stored. + +Widgets may either call a named callback function that you write in another source file, or you can supply a small piece of C++ source and -FLUID will write a private callback function into the .cxx file.
-You can provide any of the standard FLTK switches before the filename:
- \code +You can provide any of the standard FLTK switches before the filename: + +\code -display host:n.n -geometry WxH+X+Y -title windowtitle @@ -83,35 +90,37 @@ save-as to write it to a file). -scheme schemename \endcode -Changing the colors may be useful to see what your interface +Changing the colors may be useful to see what your interface will look at if the user calls it with the same switches. Similarly, using "-scheme plastic" will show how the interface will look using the "plastic" scheme. -
In the current version, if you don't put FLUID into the +In the current version, if you don't put FLUID into the background with '&' then you will be able to abort FLUID by typing CTRL-C on the terminal. It will exit -immediately, losing any changes.
+immediately, losing any changes. -To run FLUID under WIN32, double-click on the FLUID.exe +To run FLUID under WIN32, double-click on the FLUID.exe file. You can also run FLUID from the Command Prompt window. FLUID always runs in the background under WIN32. -
FLUID can also be called as a command-line -"compiler" to create the .cxx and .h -file from a .fl file. To do this type: +FLUID can also be called as a command-line +"compiler" to create the .cxx and .h +file from a .fl file. To do this type: \code fluid -c filename.fl \endcode -
This will read the filename.fl file and write +This will read the filename.fl file and write filename.cxx and filename.h. Any leading -directory on filename.fl will be stripped, so they are +directory on filename.fl will be stripped, so they are always written to the current directory. If there are any errors reading or writing the files, FLUID will print the error and exit with a non-zero code. You can use the following lines in a @@ -123,7 +132,7 @@ my_panels.h my_panels.cxx: my_panels.fl fluid -c my_panels.fl \endcode -
Most versions of make support rules that cause .fl +Most versions of make support rules that cause .fl files to be compiled: \code @@ -132,39 +141,46 @@ files to be compiled: fluid -c $< \endcode -
FLUID is an amazingly powerful little program. However, this +FLUID is an amazingly powerful little program. However, this power comes at a price as it is not always obvious how to accomplish seemingly simple tasks with it. This tutorial will show you how to generate a complete user interface class with FLUID that is used for the CubeView program provided with FLTK. - \image html cubeview.gif "Figure 9-2: CubeView demo" +\image html cubeview.gif "Figure 9-2: CubeView demo" -
The window is of class CubeViewUI, and is completely generated by FLUID, including +The window is of class CubeViewUI, and is completely generated by FLUID, +including class member functions. The central display of the cube is a separate subclass of Fl_Gl_Window called CubeView. CubeViewUI manages CubeView using callbacks from the various sliders and rollers to manipulate the viewing angle and zoom of CubeView. -
At the completion of this tutorial you will (hopefully) understand + +At the completion of this tutorial you will (hopefully) understand how to: -
You can safely skip this section as long as you realize the CubeView + +You can safely skip this section as long as you realize the CubeView is a sublass of Fl_Gl_Window and will respond to calls from CubeViewUI, generated by FLUID. -
Here is the CubeView implementation. It is very similar to the +Here is the CubeView implementation. It is very similar to the "cube" demo included with FLTK. \code @@ -350,82 +366,83 @@ void CubeView::draw() { }; \endcode +\subsection fluid_cubevieui The CubeViewUI Class -
We will completely construct a window to display and control the +We will completely construct a window to display and control the CubeView defined in the previous section using FLUID. -
Once you have started FLUID, the first step in defining a class is to +Once you have started FLUID, the first step in defining a class is to create a new class within FLUID using the \em New->Code->Class menu item. Name the class "CubeViewUI" and leave the subclass blank. We do not need any inheritance for this window. You should see the new class declaration in the FLUID browser window. - \image html fluid1.gif "Figure 9-3: FLUID file for CubeView" +\image html fluid1.gif "Figure 9-3: FLUID file for CubeView" -
Click on the CubeViewUI class in the FLUID window and add a new method +Click on the CubeViewUI class in the FLUID window and add a new method by selecting New->Code->Function/Method. The name of the function will also be CubeViewUI. FLUID will understands that this will be the constructor for the class and will generate the appropriate code. Make sure you declare the constructor public. -
Then add a window to the CubeViewUI class. Highlight the name of +Then add a window to the CubeViewUI class. Highlight the name of the constructor in the FLUID browser window and click on New->Group->Window. In a similar manner add the following to the CubeViewUI constructor: -
None of these additions need be public. And they shouldn't be +None of these additions need be public. And they shouldn't be unless you plan to expose them as part of the interface for CubeViewUI. -
When you are finished you should have something like this: +When you are finished you should have something like this: - \image html fluid2.gif "Figure 9-4: FLUID window containing CubeView demo" +\image html fluid2.gif "Figure 9-4: FLUID window containing CubeView demo" -
We will talk about the show() method that is highlighted +We will talk about the show() method that is highlighted shortly. -
What we have is nice, but does little to show our cube. We have already +What we have is nice, but does little to show our cube. We have already defined the CubeView class and we would like to show it within the CubeViewUI. -
The CubeView class inherits the Fl_Gl_Window class, which +The CubeView class inherits the Fl_Gl_Window class, which is created in the same way as a Fl_Box widget. Use New->Other->Box to add a square box to the main window. This will be no ordinary box, however. -
The Box properties window will appear. The key to letting CubeViewUI +The Box properties window will appear. The key to letting CubeViewUI display CubeView is to enter CubeView in the "Class:" text entry box. This tells FLUID that it is not an Fl_Box, but a similar widget with the same constructor. In the "Extra Code:" field enter \#include "CubeView.h" -
This \#include is important, as we have just included +This \#include is important, as we have just included CubeView as a member of CubeViewUI, so any public CubeView methods are now available to CubeViewUI. - \image html fluid3-cxx.gif "Figure 9-5: CubeView methods" +\image html fluid3-cxx.gif "Figure 9-5: CubeView methods" -
Each of the widgets we defined before adding CubeView can have +Each of the widgets we defined before adding CubeView can have callbacks that call CubeView methods. You can call an external function or put in a short amount of code in the "Callback" field of the widget panel. For example, the callback for the @@ -436,109 +453,113 @@ cube->pany(((Fl_Slider *)o)->value()); cube->redraw(); \endcode -
We call cube->redraw() after changing the value to update +We call cube->redraw() after changing the value to update the CubeView window. CubeView could easily be modified to do this, but it is nice to keep this exposed in the case where you may want to do more than one view change only redrawing once saves a lot of time. -
There is no reason no wait until after you have added CubeView to +There is no reason no wait until after you have added CubeView to enter these callbacks. FLUID assumes you are smart enough not to refer to members or functions that don't exist. -
You can add class methods within FLUID that have nothing to do with the +You can add class methods within FLUID that have nothing to do with the GUI. An an example add a show function so that CubeViewUI can actually appear on the screen. -
Make sure the top level CubeViewUI is selected and select +Make sure the top level CubeViewUI is selected and select New->Code->Function/Method. Just use the name show(). We don't need a return value here, and since we will not be adding any widgets to this method FLUID will assign it a return type of void. - \image html fluid4.gif "Figure 9-6: CubeView constructor" +\image html fluid4.gif "Figure 9-6: CubeView constructor" -
Once the new method has been added, highlight its name and select +Once the new method has been added, highlight its name and select New->Code->Code. Enter the method's code in the code window. -
If you need to add code to initialize class, for example setting +If you need to add code to initialize class, for example setting initial values of the horizontal and vertical angles in the CubeView, you can simply highlight the Constructor and select New->Code->Code. Add any required code. -
Now that we have completely defined the CubeViewUI, we have to generate +Now that we have completely defined the CubeViewUI, we have to generate the code. There is one last trick to ensure this all works. Open the preferences dialog from Edit->Preferences. -
At the bottom of the preferences dialog box is the key: "Include +At the bottom of the preferences dialog box is the key: "Include Header from Code". Select that option and set your desired file extensions and you are in business. You can include the CubeViewUI.h (or whatever extension you prefer) as you would any other C++ class. -
The following sections describe each of the windows in FLUID. +The following sections describe each of the windows in FLUID. -
The main window shows a menu bar and a scrolling browser of -all the defined widgets. The name of the .fl file being +The main window shows a menu bar and a scrolling browser of +all the defined widgets. The name of the .fl file being edited is shown in the window title. -
The widgets are stored in a hierarchy. You can open and close a +The widgets are stored in a hierarchy. You can open and close a level by clicking the "triangle" at the left of a widget. The leftmost widgets are the parents, and all the widgets listed below them are their children. Parents don't have to have -any children.
+any children. -The top level of the hierarchy is composed of functions and +The top level of the hierarchy is composed of functions and classes. Each of these will produce a single C++ public -function or class in the output .cxx file. Calling the function or -instantiating the class will create all of the child widgets.
+function or class in the output .cxx file. Calling the function or +instantiating the class will create all of the child widgets. -The second level of the hierarchy contains the windows. Each of these -produces an instance of class Fl_Window.
+The second level of the hierarchy contains the windows. Each of these +produces an instance of class Fl_Window. -Below that are either widgets (subclasses of Fl_Widget) or +Below that are either widgets (subclasses of Fl_Widget) or groups of widgets (including other groups). Plain groups are for layout, navigation, and resize purposes. Tab groups provide the -well-known file-card tab interface.
+well-known file-card tab interface. -Widgets are shown in the browser by either their name (such +Widgets are shown in the browser by either their name (such as "main_panel" in the example), or by their type -and label (such as "Button "the green"").
+and label (such as "Button "the green""). -You select widgets by clicking on their names, which highlights +You select widgets by clicking on their names, which highlights them (you can also select widgets from any displayed window). You can select many widgets by dragging the mouse across them, or by using Shift+Click to toggle them on and off. To select no widgets, click in the blank area under the last widget. Note that hidden children may be selected even when there is no visual indication of this. -
You open widgets by double-clicking on them, or (to open several +You open widgets by double-clicking on them, or (to open several widgets you have picked) by typing the F1 key. A control panel will appear -so you can change the widget(s).
+so you can change the widget(s). -The menu bar at the top is duplicated as a pop-up menu on any +The menu bar at the top is duplicated as a pop-up menu on any displayed window. The shortcuts for all the menu items work in any -window. The menu items are:
+window. The menu items are: -Discards the current editing session and reads in a different -.fl file. You are asked for confirmation if you have +Discards the current editing session and reads in a different +.fl file. You are asked for confirmation if you have changed the current file. -
FLUID can also read .fd files produced by the Forms +FLUID can also read .fd files produced by the Forms and XForms "fdesign" programs. It is best to File/Merge them instead of opening them. FLUID does not understand everything in a .fd file, and will print a @@ -547,274 +568,270 @@ not understand. You will probably need to edit the resulting setup to fix these errors. Be careful not to save the file without changing the name, as FLUID will write over the .fd file with its own format, which fdesign cannot -read!
+read! -Inserts the contents of another .fl file, without -changing the name of the current .fl file. All the +Inserts the contents of another .fl file, without +changing the name of the current .fl file. All the functions (even if they have the same names as the current ones) are added, and you will have to use cut/paste to put the widgets where you want. -
Writes the current data to the .fl file. If the +Writes the current data to the .fl file. If the file is unnamed then FLUID will ask for a filename. -
Asks for a new filename and saves the file. +Asks for a new filename and saves the file. -
"Compiles" the data into a .cxx and .h +"Compiles" the data into a .cxx and .h file. These are exactly the same as the files you get when you run FLUID with the -c switch. -
The output file names are the same as the .fl file, with +The output file names are the same as the .fl file, with the leading directory and trailing ".fl" stripped, and -".h" or ".cxx" appended.
+".h" or ".cxx" appended. -Writes a message file for all of the text labels defined in +Writes a message file for all of the text labels defined in the current file. -
The output file name is the same as the .fl file, +The output file name is the same as the .fl file, with the leading directory and trailing ".fl" -stripped, and ".txt", ".po", or -".msg" appended depending on the Internationalization Mode.
+stripped, and ".txt", ".po", or ".msg" appended depending on the +Internationalization Mode. -Exits FLUID. You are asked for confirmation if you have +Exits FLUID. You are asked for confirmation if you have changed the current file. -
This isn't implemented yet. You should do save often so you can +This isn't implemented yet. You should do save often so you can recover from any mistakes you make. -
Deletes the selected widgets and all of their children. +Deletes the selected widgets and all of their children. These are saved to a "clipboard" file and can be pasted back into any FLUID window. -
Copies the selected widgets and all of their children to the +Copies the selected widgets and all of their children to the "clipboard" file. -
Pastes the widgets from the clipboard file. +Pastes the widgets from the clipboard file. -
If the widget is a window, it is added to whatever function -is selected, or contained in the current selection.
+If the widget is a window, it is added to whatever function +is selected, or contained in the current selection. -If the widget is a normal widget, it is added to whatever +If the widget is a normal widget, it is added to whatever window or group is selected. If none is, it is added to the -window or group that is the parent of the current selection.
+window or group that is the parent of the current selection. -To avoid confusion, it is best to select exactly one widget -before doing a paste.
+To avoid confusion, it is best to select exactly one widget +before doing a paste. -Cut/paste is the only way to change the parent of a -widget.
+Cut/paste is the only way to change the parent of a +widget. -Selects all widgets in the same group as the current -selection. +Selects all widgets in the same group as the current selection. -
If they are all selected already then this selects all +If they are all selected already then this selects all widgets in that group's parent. Repeatedly typing Ctrl+a will select larger and larger groups of widgets until everything is -selected.
+selected. -Displays the current widget in the attributes panel. If the +Displays the current widget in the attributes panel. If the widget is a window and it is not visible then the window is shown instead. -
Sorts the selected widgets into left to right, top to bottom +Sorts the selected widgets into left to right, top to bottom order. You need to do this to make navigation keys in FLTK work correctly. You may then fine-tune the sorting with "Earlier" and "Later". This does not affect the positions of windows or functions. -
Moves all of the selected widgets one earlier in order among +Moves all of the selected widgets one earlier in order among the children of their parent (if possible). This will affect navigation order, and if the widgets overlap it will affect how they draw, as the later widget is drawn on top of the earlier one. You can also use this to reorder functions, classes, and windows within functions. -
Moves all of the selected widgets one later in order among the children of their parent (if possible). -
Creates a new Fl_Group and make all the currently +Creates a new Fl_Group and make all the currently selected widgets children of it. -
Deletes the parent group if all the children of a group are +Deletes the parent group if all the children of a group are selected. -
Toggles the display of the red overlays off, without changing +Toggles the display of the red overlays off, without changing the selection. This makes it easier to see box borders and how the layout looks. The overlays will be forced back on if you change the selection. -
Displays the project settings panel. +Displays the project settings panel. The output filenames control the extensions or names of the files the are generated by FLUID. If you check the "Include .h from .cxx" button the code file will include the header file automatically. -
The internationalization options are described later in this chapter. +The internationalization options are described +later in this chapter. - \image html fluid_prefs.gif "Figure 9-7: FLUID Preferences Window" +\image html fluid_prefs.gif "Figure 9-7: FLUID Preferences Window" -
Displays the GUI settings panel. This panel is used +Displays the GUI settings panel. This panel is used to control the user interface settings. -
Creates a new C function. You will be asked for a name for +Creates a new C function. You will be asked for a name for the function. This name should be a legal C++ function template, without the return type. You can pass arguments which can be referred to by code you type into the individual widgets. -
If the function contains any unnamed windows, it will be +If the function contains any unnamed windows, it will be declared as returning a Fl_Window pointer. The unnamed window will be returned from it (more than one unnamed window is useless). If the function contains only named windows, it will -be declared as returning nothing (void).
+be declared as returning nothing (void). -It is possible to make the .cxx output be a +It is possible to make the .cxx output be a self-contained program that can be compiled and executed. This is done by deleting the function name so main(argc,argv) is used. The function will call show() on all the windows it creates and then call Fl::run(). This can also be used to test resize -behavior or other parts of the user interface.
+behavior or other parts of the user interface. -You can change the function name by double-clicking on the -function.
+You can change the function name by double-clicking on the +function. -Creates a new Fl_Window widget. The window is added +Creates a new Fl_Window widget. The window is added to the currently selected function, or to the function containing the currently selected item. The window will appear, sized to 100x100. You can resize it to whatever size you require. -
The widget panel will also appear and is described later in -this chapter.
+The widget panel will also appear and is described later in +this chapter. -All other items on the New menu are subclasses of +All other items on the New menu are subclasses of Fl_Widget. Creating them will add them to the currently selected group or window, or the group or window containing the currently selected widget. The initial dimensions and position are chosen by copying the current widget, if possible. -
When you create the widget you will get the widget's control -panel, which is described later in this chapter.
+When you create the widget you will get the widget's control +panel, which is described later in this chapter. +\par Layout/Align/... -Align all selected widgets to the first widget in the selection. +\par Layout/Space Evenly/... -
Space all selected widgets evenly inside the selected space. +Space all selected widgets evenly inside the selected space. Widgets will be sorted from first to last. -
Make all slected widgets the same size as the first selected widget. +Make all slected widgets the same size as the first selected widget. -
Center all selected widgets relative to their parent widget +Center all selected widgets relative to their parent widget -
Displays the grid settings panel. +Displays the grid settings panel. This panel controls the grid that all widgets snap to when you move and resize them, and for the "snap" which is how far a widget has to be dragged from its original position to actually change. +\par Shell/Execute Command... (Alt+x) -
Displays the shell command panel. The shell command +Displays the shell command panel. The shell command is commonly used to run a 'make' script to compile the FLTK output. -
Run the shell command again. +Run the shell command again. -
Pops up a panel showing the version of FLUID. +Pops up a panel showing the version of FLUID. -
Shows this chapter of the manual. +Shows this chapter of the manual. -
Shows the contents page of the manual +Shows the contents page of the manual -
When you double-click on a widget or a set of widgets you +When you double-click on a widget or a set of widgets you will get the "widget attribute panel". -
When you change attributes using this panel, the changes are +When you change attributes using this panel, the changes are reflected immediately in the window. It is useful to hit the "no overlay" button (or type Ctrl+Shift+O) to hide the red overlay so you can see the widgets more accurately, especially when setting the box type. -
If you have several widgets selected, they may have different +If you have several widgets selected, they may have different values for the fields. In this case the value for one of the widgets is shown. But if you change this value, all of the selected widgets are changed to the new value. -
Hitting "OK" makes the changes permanent. +Hitting "OK" makes the changes permanent. Selecting a different widget also makes the changes permanent. FLUID checks for simple syntax errors such as mismatched parenthesis in any code before saving any text. -
"Revert" or "Cancel" put everything back +"Revert" or "Cancel" put everything back to when you last brought up the panel or hit OK. However in the current version of FLUID, changes to "visible" attributes (such as the color, label, box) are not undone by @@ -823,74 +840,74 @@ undone, however. - \image html fluid_widget_gui.gif "Figure 9-8: The FLUID widget GUI attributes" +\image html fluid_widget_gui.gif "Figure 9-8: The FLUID widget GUI attributes" \section fluid_widget_attributes GUI Attributes -
String to print next to or inside the button. You can put +String to print next to or inside the button. You can put newlines into the string to make multiple lines. The easiest way -is by typing Ctrl+j.
+is by typing Ctrl+j. -Symbols can be added to the -label using the at sign ("@"). +Symbols +can be added to the label using the at sign ("@"). -
How to draw the label. Normal, shadowed, engraved, and +How to draw the label. Normal, shadowed, engraved, and embossed change the appearance of the text. -
The active image for the widget. Click on the +The active image for the widget. Click on the Browse... button to pick an image file using the file chooser. -
The inactive image for the widget. Click on the +The inactive image for the widget. Click on the Browse... button to pick an image file using the file chooser. -
Where to draw the label. The arrows put it on that side of +Where to draw the label. The arrows put it on that side of the widget, you can combine the to put it in the corner. The "box" button puts the label inside the widget, rather than outside. -
The clip button clips the label to the widget box, the +The clip button clips the label to the widget box, the wrap button wraps any text in the label, and the text image button puts the text over the image instead of under the image. -
The position fields show the current position and size of the +The position fields show the current position and size of the widget box. Enter new values to move and/or resize a widget. -
The values and limits of the current widget. Depending on the +The values and limits of the current widget. Depending on the type of widget, some or all of these fields may be inactive. -
The shortcut key to activate the widget. Click on the +The shortcut key to activate the widget. Click on the shortcut button and press any key sequence to set the shortcut. -
The Visible button controls whether the widget is +The Visible button controls whether the widget is visible (on) or hidden (off) initially. Don't change this for windows or for the immediate children of a Tabs group. -
The Active button controls whether the widget is +The Active button controls whether the widget is activated (on) or deactivated (off) initially. Most widgets appear greyed out when deactivated. -
The Resizable button controls whether the window is +The Resizable button controls whether the window is resizeable. In addition all the size changes of a window or group will go "into" the resizable child. If you have a large data display surrounded by buttons, you probably want @@ -898,9 +915,9 @@ that data area to be resizable. You can get more complex behavior by making invisible boxes the resizable widget, or by using hierarchies of groups. Unfortunately the only way to test it is to compile the program. Resizing the FLUID window is -not the same as what will happen in the user program.
+not the same as what will happen in the user program. -The Hotspot button causes the parent window to be +The Hotspot button causes the parent window to be positioned with that widget centered on the mouse. This position is determined when the FLUID function is called, so you should call it immediately before showing the window. If @@ -908,224 +925,224 @@ you want the window to hide and then reappear at a new position, you should have your program set the hotspot itself just before show(). -
The Border button turns the window manager border on +The Border button turns the window manager border on or off. On most window managers you will have to close the window and reopen it to see the effect. -
The string typed into here is passed to the X window manager +The string typed into here is passed to the X window manager as the class. This can change the icon or window decorations. On most (all?) window managers you will have to close the window and reopen it to see the effect. - \image html fluid_widget_style.gif "Figure 9-9: The FLUID widget Style attributes" +\image html fluid_widget_style.gif "Figure 9-9: The FLUID widget Style attributes" -
Font to draw the label in. Ignored by symbols, bitmaps, and +Font to draw the label in. Ignored by symbols, bitmaps, and pixmaps. Your program can change the actual font used by these "slots" in case you want some font other than the 16 provided. -
Pixel size (height) for the font to draw the label in. +Pixel size (height) for the font to draw the label in. Ignored by symbols, bitmaps, and pixmaps. To see the result without dismissing the panel, type the new number and then Tab. -
Color to draw the label. Ignored by pixmaps (bitmaps, +Color to draw the label. Ignored by pixmaps (bitmaps, however, do use this color as the foreground color). -
The boxtype to draw as a background for the widget. +The boxtype to draw as a background for the widget. -
Many widgets will work, and draw faster, with a +Many widgets will work, and draw faster, with a "frame" instead of a "box". A frame does not draw the colored interior, leaving whatever was already there visible. Be careful, as FLUID may draw this ok but the -real program may leave unwanted stuff inside the widget.
+real program may leave unwanted stuff inside the widget. -If a window is filled with child widgets, you can speed up +If a window is filled with child widgets, you can speed up redrawing by changing the window's box type to "NO_BOX". FLUID will display a checkerboard for any areas that are not colored in by boxes. Note that this checkerboard is not drawn by the resulting program. Instead -random garbage will be displayed.
+random garbage will be displayed. -The boxtype to draw when a button is pressed or for some +The boxtype to draw when a button is pressed or for some parts of other widgets like scrollbars and valuators. -
The color to draw the box with.
+The color to draw the box with. -Some widgets will use this color for certain parts. FLUID +Some widgets will use this color for certain parts. FLUID does not always show the result of this: this is the color buttons draw in when pushed down, and the color of input fields -when they have the focus.
+when they have the focus. -Some widgets display text, such as input fields, pull-down +Some widgets display text, such as input fields, pull-down menus, and browsers. - \image html fluid_widget_cxx.gif "Figure 9-10: The FLUID widget C++ attributes" +\image html fluid_widget_cxx.gif "Figure 9-10: The FLUID widget C++ attributes" -
This is how you use your own subclasses of +This is how you use your own subclasses of Fl_Widget. Whatever identifier you type in here will be the class that is instantiated. -
In addition, no \#include header file is put in the -.h file. You must provide a \#include line as +In addition, no \#include header file is put in the +.h file. You must provide a \#include line as the first line of the "Extra Code" which declares your -subclass.
+subclass. -The class must be similar to the class you are spoofing. It
+The class must be similar to the class you are spoofing. It
does not have to be a subclass. It is sometimes useful to
change this to another FLTK class. Currently the only way to get
a double-buffered window is to change this field for the window
to "Fl_Double_Window" and to add
\code "#include
Some classes have subtypes that modify their appearance or behavior. +Some classes have subtypes that modify their appearance or behavior. You pick the subtype off of this menu. -
Name of a variable to declare, and to store a pointer to this
+Name of a variable to declare, and to store a pointer to this
widget into. This variable will be of type " You can name several widgets with "name[0]", "name[1]", "name[2]",
+You can name several widgets with "name[0]", "name[1]", "name[2]",
etc. This will cause FLUID to declare an array of pointers. The array
is big enough that the highest number found can be stored. All widgets
-that in the array must be the same type. Controls whether the widget is publicly accessible. When
+Controls whether the widget is publicly accessible. When
embedding widgets in a C++ class, this controls whether the
-widget is public or private in the class.
+widget is public or private in the class.
Otherwise is controls whether the widget is declared
-static or global (extern).
+static or global (extern).
- These four fields let you type in literal lines of code to
-dump into the .h or .cxx files.
+These four fields let you type in literal lines of code to
+dump into the .h or .cxx files.
- If the text starts with a \# or the word
+If the text starts with a \# or the word
extern then FLUID thinks this is an "include"
-line, and it is written to the .h file. If the same
+line, and it is written to the .h file. If the same
include line occurs several times then only one copy is
-written. All other lines are "code" lines. The current
+All other lines are "code" lines. The current
widget is pointed to by the local variable o. The
window being constructed is pointed to by the local variable
w. You can also access any arguments passed to the
function here, and any named widgets that are before this
-one. FLUID will check for matching parenthesis, braces, and
+FLUID will check for matching parenthesis, braces, and
quotes, but does not do much other error checking. Be careful
here, as it may be hard to figure out what widget is producing
an error in the compiler. If you need more than four lines you
-probably should call a function in your own .cxx
-code. This can either be the name of a function, or a small snippet
+This can either be the name of a function, or a small snippet
of code. If you enter anything but letters, numbers, and the
underscore then FLUID treats it as code.
- A name names a function in your own code. It must be
-declared as void name( A code snippet is inserted into a static function in the
-.cxx output file. The function prototype is void
+A code snippet is inserted into a static function in the
+.cxx output file. The function prototype is void
name(class *o, void *v) so that you can refer to the
widget as o and the user_data() as
v. FLUID will check for matching parenthesis, braces,
and quotes, but does not do much other error checking. Be
careful here, as it may be hard to figure out what widget is
-producing an error in the compiler. If the callback is blank then no callback is set. This is a value for the user_data() of the widget.
+This is a value for the user_data() of the widget.
If blank the default value of zero is used. This can be any
piece of C code that can be cast to a void pointer.
- The void * in the callback function prototypes is
+The void * in the callback function prototypes is
replaced with this. You may want to use long for old
XForms code. Be warned that anything other than void *
is not guaranteed to work! However on most architectures other
pointer types are ok, and long is usually ok, too.
- When to do the callback. This can be Never,
+When to do the callback. This can be Never,
Changed, Release, or Enter Key. The value of
Enter Key is only useful for text input fields.
- There are other rare but useful values for the
+There are other rare but useful values for the
when() field that are not in the menu. You should use
-the extra code fields to put these values in. The No Change button means the callback is done on the
+The No Change button means the callback is done on the
matching event even if the data is not changed.
\section fluid_selecting_moving Selecting and Moving Widgets
- Double-clicking a window name in the browser will display it,
+Double-clicking a window name in the browser will display it,
if not displayed yet. From this display you can select widgets,
sets of widgets, and move or resize them. To close a window
either double-click it or type ESC.
- To select a widget, click it. To select several widgets drag
+To select a widget, click it. To select several widgets drag
a rectangle around them. Holding down shift will toggle the
-selection of the widgets instead. You cannot pick hidden widgets. You also cannot choose some
+You cannot pick hidden widgets. You also cannot choose some
widgets if they are completely overlapped by later widgets. Use
-the browser to select these widgets. The selected widgets are shown with a red "overlay"
+The selected widgets are shown with a red "overlay"
line around them. You can move the widgets by dragging this
box. Or you can resize them by dragging the outer edges and
corners. Hold down the Alt key while dragging the mouse to
-defeat the snap-to-grid effect for fine positioning. If there is a tab box displayed you can change which child is
+If there is a tab box displayed you can change which child is
visible by clicking on the file tabs. The child you pick is
-selected. The arrow, tab, and shift+tab keys "navigate" the
+The arrow, tab, and shift+tab keys "navigate" the
selection. Left, right, tab, or shift+tab move to the next or
previous widgets in the hierarchy. Hit the right arrow enough
and you will select every widget in the window. Up/down widgets
@@ -1133,166 +1150,167 @@ move to the previous/next widgets that overlap horizontally. If
the navigation does not seem to work you probably need to
"Sort" the widgets. This is important if you have
input fields, as FLTK uses the same rules when using arrow keys
-to move between input fields. To "open" a widget, double click it. To open
+To "open" a widget, double click it. To open
several widgets select them and then type F1 or pick
-"Edit/Open" off the pop-up menu. Type Ctrl+o to temporarily toggle the overlay off without
-changing the selection, so you can see the widget borders. You can resize the window by using the window manager border
+You can resize the window by using the window manager border
controls. FLTK will attempt to round the window size to the
nearest multiple of the grid size and makes it big enough to
contain all the widgets (it does this using illegal X methods,
so it is possible it will barf with some window managers!).
Notice that the actual window in your program may not be
resizable, and if it is, the effect on child widgets may be
-different. The panel for the window (which you get by double-clicking
+The panel for the window (which you get by double-clicking
it) is almost identical to the panel for any other Fl_Widget.
-There are three extra items: The contents of the image files in the Image
-and Inactive text fields are written to the .cxx
+The contents of the image files in the Image
+and Inactive text fields are written to the .cxx
file. If many widgets share the same image then only one copy is
written. Since the image data is embedded in the generated
source code, you need only distribute the C++ code and not the
-image files themselves. However, the filenames are stored in the .fl
+However, the filenames are stored in the .fl
file so you will need the image files as well to read the
-.fl file. Filenames are relative to the location of the
-.fl file and not necessarily the current directory. We
+.fl file. Filenames are relative to the location of the
+.fl file and not necessarily the current directory. We
recommend you either put the images in the same directory as the
-.fl file, or use absolute path names. FLUID runs using the default visual of your X server. This
+FLUID runs using the default visual of your X server. This
may be 8 bits, which will give you dithered images. You may get
better results in your actual program by adding the code
"Fl::visual(FL_RGB)" to your code right before the
first window is displayed.
- All widgets with the same image on them share the same code
+All widgets with the same image on them share the same code
and source X pixmap. Thus once you have put an image on a
widget, it is nearly free to put the same image on many other
-widgets. If you edit an image at the same time you are using it in FLUID,
+If you edit an image at the same time you are using it in FLUID,
the only way to convince FLUID to read the image file again is to
remove the image from all widgets that are using it or re-load the
-.fl file. Don't rely on how FLTK crops images that are outside the
+Don't rely on how FLTK crops images that are outside the
widget, as this may change in future versions! The cropping of
-inside labels will probably be unchanged. To more accurately place images, make a new "box"
-widget and put the image in that as the label. FLUID reads X bitmap files which use C source code to define
+FLUID reads X bitmap files which use C source code to define
a bitmap. Sometimes they are stored with the ".h" or
".bm" extension rather than the standard
".xbm" extension.
- FLUID writes code to construct an Fl_Bitmap image and use it
+FLUID writes code to construct an Fl_Bitmap image and use it
to label the widget. The '1' bits in the bitmap are drawn using
the label color of the widget. You can change this color in the
-FLUID widget attributes panel. The '0' bits are transparent. The program "bitmap" on the X distribution does an
-adequate job of editing bitmaps. FLUID reads X pixmap files as used by the libxpm
+FLUID reads X pixmap files as used by the libxpm
library. These files use C source code to define a pixmap. The
filenames usually have the ".xpm" extension.
- FLUID writes code to construct an Fl_Pixmap image and use it
+FLUID writes code to construct an Fl_Pixmap image and use it
to label the widget. The label color of the widget is ignored,
even for 2-color images that could be a bitmap. XPM files can
mark a single color as being transparent, and FLTK uses this
-information to generate a transparency mask for the image. We have not found any good editors for small iconic pictures.
-For pixmaps we have used XPaint
-and the KDE icon editor. FLUID reads Windows BMP image files which are often used in
+FLUID reads Windows BMP image files which are often used in
WIN32 applications for icons. FLUID converts BMP files into
(modified) XPM format and uses a Fl_BMP_Image image to label the
widget. Transparency is handled the same as for XPM files. All
image data is uncompressed when written to the source file, so
-the code may be much bigger than the .bmp file. FLUID reads GIF image files which are often used in HTML
+FLUID reads GIF image files which are often used in HTML
documents to make icons. FLUID converts GIF files into
(modified) XPM format and uses a Fl_GIF_Image image to label the
widget. Transparency is handled the same as for XPM files. All
image data is uncompressed when written to the source file, so
-the code may be much bigger than the .gif file. Only
-the first image of an animated GIF file is used. If FLTK is compiled with JPEG support, FLUID can read JPEG
+If FLTK is compiled with JPEG support, FLUID can read JPEG
image files which are often used for digital photos. FLUID uses
a Fl_JPEG_Image image to label the widget, and writes
uncompressed RGB or grayscale data to the source file.
- If FLTK is compiled with PNG support, FLUID can read PNG
+If FLTK is compiled with PNG support, FLUID can read PNG
image files which are often used in HTML documents. FLUID uses a
Fl_PNG_Image image to label the widget, and writes uncompressed
RGB or grayscale data to the source file. PNG images can provide
a full alpha channel for partial transparency, and FLTK supports
this as best as possible on each platform.
- FLUID supports internationalization (I18N for short) of label
+FLUID supports internationalization (I18N for short) of label
strings used by widgets. The preferences window
-(Ctrl+p) provides access to the I18N options.
+(Ctrl+p) provides access to the I18N options.
- FLUID supports three methods of I18N: use none, use GNU
+FLUID supports three methods of I18N: use none, use GNU
gettext, and use POSIX catgets. The "use none" method is the
default and just passes the label strings as-is to the widget
constructors.
- The "GNU gettext" method uses GNU gettext (or a similar
+The "GNU gettext" method uses GNU gettext (or a similar
text-based I18N library) to retrieve a localized string before
calling the widget constructor.
- The "POSIX catgets" method uses the POSIX catgets function to
+The "POSIX catgets" method uses the POSIX catgets function to
retrieve a numbered message from a message catalog before
calling the widget constructor.
- FLUID's code support for GNU gettext is limited to calling a
+FLUID's code support for GNU gettext is limited to calling a
function or macro to retrieve the localized label; you still
-need to call setlocale() and textdomain() or
-bindtextdomain() to select the appropriate language and
+need to call setlocale() and textdomain() or
+bindtextdomain() to select the appropriate language and
message file.
- To use GNU gettext for I18N, open the preferences window and
+To use GNU gettext for I18N, open the preferences window and
choose "GNU gettext" from the "Use" chooser. Two new input
fields will then appear to control the include file and
function/macro name to use when retrieving the localized label
@@ -1300,22 +1318,22 @@ strings.
\image html fluid-gettext.gif "Figure 9-11: Internationalization using GNU gettext"
- The "\#include" field controls the header file to include for
+The "\#include" field controls the header file to include for
I18N; by default this is \b The "Function" field controls the function (or macro) that
+The "Function" field controls the function (or macro) that
will retrieve the localized message; by default the
-gettext function will be called.
+gettext function will be called.
- FLUID's code support for POSIX catgets allows you to use a
+FLUID's code support for POSIX catgets allows you to use a
global message file for all interfaces or a file specific to
-each .fl file; you still need to call
-setlocale() to select the appropriate language.
+each .fl file; you still need to call
+setlocale() to select the appropriate language.
- To use POSIX catgets for I18N, open the preferences window
+To use POSIX catgets for I18N, open the preferences window
and choose "POSIX catgets" from the "Use" chooser. Three new
input fields will then appear to control the include file,
catalog file, and set number for retrieving the localized label
@@ -1323,20 +1341,21 @@ strings.
\image html fluid-catgets.gif "Figure 9-12: Internationalization using POSIX catgets"
- The "\#include" field controls the header file to include for
+The "\#include" field controls the header file to include for
I18N; by default this is \b The "File" field controls the name of the catalog file
+The "File" field controls the name of the catalog file
variable to use when retrieving localized messages; by default
the file field is empty which forces a local (static) catalog
file to be used for all of the windows defined in your
-.fl file.
+.fl file.
- The "Set" field controls the set number in the catalog file.
+The "Set" field controls the set number in the catalog file.
The default set is 1 and rarely needs to be changed.
- This chapter explains how FLTK handles international
-text via Unicode and utf-8. Unicode support was only recently added to FLTK and is
+Unicode support was only recently added to FLTK and is
still incomplete. This chapter is Work in Progress, reflecting
-the current state of Unicode support.Public (button)
+\par Public (button)
-Extra Code (text fields)
+\par Extra Code (text fields)
-Callback (text field)
+\par Callback (text field)
-User Data (text field)
+\par User Data (text field)
-Type (text field)
+\par Type (text field)
-When (pulldown menu)
+\par When (pulldown menu)
-No Change (button)
+\par No Change (button)
-Notes for All Image Types
+\par Notes for All Image Types
-XBM (X Bitmap) Files
+\par XBM (X Bitmap) Files
-XPM (X Pixmap) Files
+\par XPM (X Pixmap) Files
-BMP Files
+\par BMP Files
-GIF Files
+\par GIF Files
-JPEG Files
+\par JPEG Files
-PNG (Portable Network Graphics) Files
+\par PNG (Portable Network Graphics) Files
-Internationalization with FLUID
+
+\section fluid_i18n Internationalization with FLUID
-I18N Methods
+\subsection fluid_i18n_methods I18N Methods
-Using GNU gettext for I18N
+\subsection fluid_gettext_i18n Using GNU gettext for I18N
-Using POSIX catgets for I18N
+\subsection fluid_catgets_i18n Using POSIX catgets for I18N
-Known limitations
+
+\section fluid_limitations Known limitations
Declaration Blocks can be used to temporarily block out already
designed code using \#if 0 and \#endif
diff --git a/documentation/unicode.dox b/documentation/unicode.dox
index 381dfdae2..03937464c 100644
--- a/documentation/unicode.dox
+++ b/documentation/unicode.dox
@@ -2,14 +2,14 @@
\page unicode 11 - Unicode and utf-8 Support
-About Unicode and utf-8
+\section unicode_about About Unicode and utf-8
The Unicode Standard is a worldwide accepted charatcer encoding
standard. Unicode provides access to over 100,000 characters
@@ -26,62 +26,53 @@ over the world. By choosing utf-8 encoding, FLTK remains
largely source-code compatible to previous iteration of the
library.
-Unicode in FLTK
+\section unicode_in_fltk Unicode in FLTK
FLTK will be entirely converted to Unicode in utf-8 encoding.
If a different encoding is required by the underlying operatings
system, FLTK will convert string as needed.
-TODO:
-
-
-
-
-DONE:
-
-
-
-
-ISSUES:
-
-
-
+ - VisualCNet: sorry, I have no longer access to that IDE
+ - Borland and other compiler: sorry, I can't update those
+
+\li Platforms:
+ - you will encounter problems on all platforms!
+ - X11: many characters are missing, but that may be related to bad
+ fonts on my machine. I also could not do any keyboard tests yet.
+ Rendering seems to generally work ok.
+ - Win32: US and German keyboard worked ok, but no compositing was
+ tested. Rendering looks pretty good.
+ - OS X: redering looks good. Keyboard is completely messed up, even in
+ US setting (with Alt key)
+ - all: while merging I have seen plenty of places that are not
+ entirley utf8-safe, particularly Fl_Input, Fl_Text_Editor, and
+ Fl_Help_View. Keycodes from the keyboard conflict with Unicode
+ characters. Right-to-left rendered text can not be marked or edited,
+ and probably much more.
-
-
-
-
[Index]
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