From 844d3d6d5c7a297db33408bf18488ec0e961b601 Mon Sep 17 00:00:00 2001 From: ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> Date: Mon, 4 Jul 2022 11:44:03 +0200 Subject: Wayland platform.: complete support of gl_start/gl_finish. --- documentation/src/opengl.dox | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'documentation') diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox index 566ce4d4a..c80d4fd85 100644 --- a/documentation/src/opengl.dox +++ b/documentation/src/opengl.dox @@ -200,9 +200,8 @@ and OpenGL under macOS (see \ref osissues_retina) \section opengl_normal Using OpenGL in Normal FLTK Windows \note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible -with the macOS platform. Similarly, the Wayland platform doesn't allow to draw with -both Cairo and OpenGL to the same window. This technique is therefore not useful under -macOS or Wayland because it permits nothing more than what is possible with class Fl_Gl_Window. +with the macOS platform. This technique is therefore not useful under macOS because +it permits nothing more than what is possible with class Fl_Gl_Window. You can put OpenGL code into the \p draw() method, as described in \ref subclassing_drawing -- cgit v1.2.3