From 6732044a0789d45b5daa5a376474ca832db44ddb Mon Sep 17 00:00:00 2001 From: ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> Date: Thu, 6 Oct 2022 08:43:09 +0200 Subject: Fix use of several FLTK widgets above an GL scene. The code failed with 2 or more widgets when FLTK would trigger partial redraws of the widgets, unless the Fl_Gl_Window was FL_DAMAGE_ALL. This commit also adds a second FLTK widget to example/OpenGL3test to check this multiple widget situation, and fixes an error where operator ! was used instead of ~ . --- examples/OpenGL3test.cxx | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'examples/OpenGL3test.cxx') diff --git a/examples/OpenGL3test.cxx b/examples/OpenGL3test.cxx index d9216c4a3..441571f75 100644 --- a/examples/OpenGL3test.cxx +++ b/examples/OpenGL3test.cxx @@ -163,7 +163,7 @@ public: add_output("\nThis platform does not support OpenGL V3 :\n" "FLTK widgets will appear but the programmed " "rendering pipeline will not run.\n"); - mode(mode() & !FL_OPENGL3); + mode(mode() & ~FL_OPENGL3); } redraw(); } @@ -230,18 +230,22 @@ void add_output(const char *format, ...) } -void button_cb(Fl_Widget *, void *) { - add_output("run button callback\n"); +void button_cb(Fl_Widget *widget, void *) { + add_output("run %s callback\n", widget->label()); } void add_widgets(Fl_Gl_Window *g) { Fl::set_color(FL_FREE_COLOR, 255, 255, 255, 140); // partially transparent white g->begin(); // Create here widgets to go above the GL3 scene - Fl_Button* b = new Fl_Button( 0, 170, 60, 30, "button"); + Fl_Button* b = new Fl_Button( 0, 0, 60, 30, "button"); b->color(FL_FREE_COLOR); - b->box(FL_BORDER_BOX ); + b->box(FL_DOWN_BOX ); b->callback(button_cb, NULL); + Fl_Button* b2 = new Fl_Button( 0, 170, 60, 30, "button2"); + b2->color(FL_FREE_COLOR); + b2->box(FL_BORDER_BOX ); + b2->callback(button_cb, NULL); g->end(); } -- cgit v1.2.3