From 38aa53038c414dc079599a4aa9cabb2772400026 Mon Sep 17 00:00:00 2001 From: Matthias Melcher Date: Mon, 29 Mar 2010 10:54:18 +0000 Subject: Started to remove USE_QUARTZ, as all Apple implementations use Quartz as their Graphics Rendering system now. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7353 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- fluid/ide_xcode.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'fluid/ide_xcode.cxx') diff --git a/fluid/ide_xcode.cxx b/fluid/ide_xcode.cxx index d25791bf5..86632f986 100644 --- a/fluid/ide_xcode.cxx +++ b/fluid/ide_xcode.cxx @@ -1493,7 +1493,7 @@ public: "#define BORDER_WIDTH 2\n#define HAVE_GL 1\n#define HAVE_GL_GLU_H 1\n" "#define USE_COLORMAP 1\n#define HAVE_XINERAMA 0\n#define USE_XFT 0\n" "#define HAVE_XDBE 0\n#define USE_XDBE HAVE_XDBE\n", f); - fputs("#define USE_QUARTZ 1\n#define __APPLE_QUARTZ__ 1\n" + fputs("#define __APPLE_QUARTZ__ 1\n" "#define __APPLE_COCOA__ 1\n#define HAVE_OVERLAY 0\n" "#define HAVE_GL_OVERLAY HAVE_OVERLAY\n#define WORDS_BIGENDIAN 0\n" "#define U16 unsigned short\n#define U32 unsigned\n" -- cgit v1.2.3