From 941901e273319ce152523af7fa079a6f5cf89d68 Mon Sep 17 00:00:00 2001 From: Matthias Melcher Date: Mon, 29 Mar 2010 10:35:00 +0000 Subject: OS X: removed all Carbon and Quickdraw references. Starting with 1.3, we only support Cocoa and Quartz. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7351 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/Fl_Gl_Choice.H | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/Fl_Gl_Choice.H') diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H index 33d8663ea..06114554b 100644 --- a/src/Fl_Gl_Choice.H +++ b/src/Fl_Gl_Choice.H @@ -57,10 +57,6 @@ #ifdef WIN32 # include # define GLContext HGLRC -#elif defined(__APPLE_QD__) -# include -# include -# define GLContext AGLContext #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL # include @@ -80,8 +76,6 @@ public: #ifdef WIN32 int pixelformat; // the visual to use PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing -#elif defined(__APPLE_QD__) - AGLPixelFormat pixelformat; #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL AGLPixelFormat pixelformat; @@ -101,10 +95,6 @@ class Fl_Window; GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); -#elif defined(__APPLE_QD__) - -GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); - #elif defined(__APPLE_QUARTZ__) // warning: the Quartz version should probably use Core GL (CGL) instead of AGL -- cgit v1.2.3