From a58a2ed9fb724ec54053f4ca5b22d2b7db523ada Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Sat, 26 Mar 2011 14:37:28 +0000 Subject: Mac OS: Fixed bug where gl_draw() would fail after deletion of an Fl_GL_Window. The fix invalidates the pile of string textures after each Fl_Gl_Window deletion. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8536 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/Fl_Gl_Window.cxx | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/Fl_Gl_Window.cxx') diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx index 52bf72bad..2730787d2 100644 --- a/src/Fl_Gl_Window.cxx +++ b/src/Fl_Gl_Window.cxx @@ -34,6 +34,9 @@ static int temp = fl_gl_load_plugin; #include #include +#ifdef __APPLE__ +#include +#endif #include "Fl_Gl_Choice.H" #include #include @@ -469,6 +472,10 @@ void Fl_Gl_Window::hide() { Fl_Gl_Window::~Fl_Gl_Window() { hide(); // delete overlay; this is done by ~Fl_Group +#ifdef __APPLE__ + // resets the pile of string textures used to draw strings + gl_texture_pile_height(gl_texture_pile_height()); +#endif } void Fl_Gl_Window::init() { -- cgit v1.2.3