From 207d8fe09b896cbcdcb4ea46ae6f06ce62b9001e Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Fri, 13 May 2016 06:45:40 +0000 Subject: Add GLContext to the set of platform-dependent types defined in FL/platform_types.h If a platform does not support OpenGL, it can just typedef GLContext as void* git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11733 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/Fl_cocoa.mm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Fl_cocoa.mm') diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm index 1377c0659..cd14b5204 100644 --- a/src/Fl_cocoa.mm +++ b/src/Fl_cocoa.mm @@ -2839,7 +2839,7 @@ void Fl_Cocoa_Gl_Window_Driver::GLcontext_update(NSOpenGLContext* ctxt) void Fl_Cocoa_Gl_Window_Driver::flush_context() { - [(NSOpenGLContext*)pWindow->context() flushBuffer]; + [pWindow->context() flushBuffer]; } void Fl_Cocoa_Gl_Window_Driver::GLcontext_release(NSOpenGLContext* ctxt) -- cgit v1.2.3