From f1ffe2f1fee001ffb3c9327c6c09f5e5d9dc91de Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Sun, 3 Apr 2016 06:51:09 +0000 Subject: Rewrite fl_read_image.cxx under the driver model. Files fl_read_image_mac.cxx and fl_read_image_win32.cxx are no longer used; their content is now in Fl_XXX_Screen_Driver.cxx git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11516 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx | 100 +++++++++++++++++++++++++ 1 file changed, 100 insertions(+) (limited to 'src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx') diff --git a/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx index 7dd7df843..bf49eebd8 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Screen_Driver.cxx @@ -553,6 +553,106 @@ void Fl_Screen_Driver::font_name(int num, const char *name) { s->first = 0; } + +uchar * // O - Pixel buffer or NULL if failed +Fl_WinAPI_Screen_Driver::read_win_rectangle(uchar *p, // I - Pixel buffer or NULL to allocate + int X, // I - Left position + int Y, // I - Top position + int w, // I - Width of area to read + int h, // I - Height of area to read + int alpha) // I - Alpha value for image (0 for none) +{ + int d; // Depth of image + + // Allocate the image data array as needed... + d = alpha ? 4 : 3; + + if (!p) p = new uchar[w * h * d]; + + // Initialize the default colors/alpha in the whole image... + memset(p, alpha, w * h * d); + + // Grab all of the pixels in the image... + + // Assure that we are not trying to read non-existing data. If it is so, the + // function should still work, but the out-of-bounds part of the image is + // untouched (initialized with the alpha value or 0 (black), resp.). + + int ww = w; // We need the original width for output data line size + + int shift_x = 0; // X target shift if X modified + int shift_y = 0; // Y target shift if X modified + + if (X < 0) { + shift_x = -X; + w += X; + X = 0; + } + if (Y < 0) { + shift_y = -Y; + h += Y; + Y = 0; + } + + if (h < 1 || w < 1) return p; // nothing to copy + + int line_size = ((3*w+3)/4) * 4; // each line is aligned on a DWORD (4 bytes) + uchar *dib = new uchar[line_size*h]; // create temporary buffer to read DIB + + // fill in bitmap info for GetDIBits + + BITMAPINFO bi; + bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + bi.bmiHeader.biWidth = w; + bi.bmiHeader.biHeight = -h; // negative => top-down DIB + bi.bmiHeader.biPlanes = 1; + bi.bmiHeader.biBitCount = 24; // 24 bits RGB + bi.bmiHeader.biCompression = BI_RGB; + bi.bmiHeader.biSizeImage = 0; + bi.bmiHeader.biXPelsPerMeter = 0; + bi.bmiHeader.biYPelsPerMeter = 0; + bi.bmiHeader.biClrUsed = 0; + bi.bmiHeader.biClrImportant = 0; + + // copy bitmap from original DC (Window, Fl_Offscreen, ...) + HDC gc = (HDC)fl_graphics_driver->gc(); + HDC hdc = CreateCompatibleDC(gc); + HBITMAP hbm = CreateCompatibleBitmap(gc,w,h); + + int save_dc = SaveDC(hdc); // save context for cleanup + SelectObject(hdc,hbm); // select bitmap + BitBlt(hdc,0,0,w,h,gc,X,Y,SRCCOPY); // copy image section to DDB + + // copy RGB image data to the allocated DIB + + GetDIBits(hdc, hbm, 0, h, dib, (BITMAPINFO *)&bi, DIB_RGB_COLORS); + + // finally copy the image data to the user buffer + + for (int j = 0; j