From 31fcd84ca990ded6b96f0e3a82adc3f38d0cdb2c Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Thu, 10 Mar 2016 22:26:40 +0000 Subject: Rewrite all window icon-related Fl_Window API with the window driver approach. It seems this allows not to #include in the public header files. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H') diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H index 2517130bb..605a0547c 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H @@ -26,6 +26,7 @@ #define FL_WINAPI_WINDOW_DRIVER_H #include +#include /* Move everything here that manages the native window interface. @@ -42,6 +43,14 @@ ? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx? */ +struct Fl_Window_Driver::icon_data { + const void *legacy_icon; + Fl_RGB_Image **icons; + int count; + HICON big_icon; + HICON small_icon; +}; + struct Fl_Window_Driver::shape_data_type { int lw_; ///< width of shape image int lh_; ///< height of shape image @@ -59,10 +68,14 @@ public: ~Fl_WinAPI_Window_Driver(); virtual void shape(const Fl_Image* img); virtual void draw(); + virtual void icons(const Fl_RGB_Image *icons[], int count); + virtual const void *icon() const; + virtual void icon(const void * ic); + virtual void free_icons(); + void icons(HICON big_icon, HICON small_icon); }; - #endif // FL_WINAPI_WINDOW_DRIVER_H // -- cgit v1.2.3