From d4768073fa67e7f78872bc80f4dff1dd8aa32f69 Mon Sep 17 00:00:00 2001 From: Manolo Gouy Date: Thu, 10 Mar 2016 17:19:34 +0000 Subject: Implement non-rectangular windows using the Window Driver mechanism. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11336 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 --- src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H') diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H index 8a4998753..252550a56 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H +++ b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H @@ -42,10 +42,22 @@ ? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx? */ +struct Fl_Window_Driver::shape_data_type { + int lw_; ///< width of shape image + int lh_; ///< height of shape image + Fl_Image* shape_; ///< shape image + Fl_Bitmap *todelete_; ///< auxiliary bitmap image +}; + class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver { +private: + void shape_bitmap_(Fl_Image* b); + void shape_alpha_(Fl_Image* img, int offset); public: Fl_WinAPI_Window_Driver(Fl_Window*); + virtual void shape(const Fl_Image* img); + virtual void draw(); }; -- cgit v1.2.3