From bad956cdd63de444a061ff754b99c633e11438c3 Mon Sep 17 00:00:00 2001 From: Matthias Melcher Date: Fri, 19 Dec 2025 16:22:28 +0100 Subject: Add Fl_Gl_Window 32 bit depth buffer option. --- src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/drivers/WinAPI') diff --git a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx index d6f1a9632..375408496 100644 --- a/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx +++ b/src/drivers/WinAPI/Fl_WinAPI_Gl_Window_Driver.cxx @@ -79,7 +79,10 @@ Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp) if ((m & FL_ACCUM) && !pfd.cAccumBits) continue; if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue; if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue; + // Skipt his descriptor if we want a depth buffer, but this one has none if ((m & FL_DEPTH) && !pfd.cDepthBits) continue; + // Skipt his descriptor if we want a 32 bit depth buffer, but this one has less or none + if ((m & FL_DEPTH32) && pfd.cDepthBits < 32) continue; if ((m & FL_STENCIL) && !pfd.cStencilBits) continue; #if DEBUG_PFD -- cgit v1.2.3